amazon Dreamfall: The Longest Journey reviews
Dreamfall: The Longest Journey was released on PC and Xbox in 2006, the second title in Funcom’s The Longest Journey series. Although the sequel to The Longest Journey, players do not need to play the first game to understand and feel the elements that make Dreamfall’s appeal.
With the plot builds on the feat and depth, the player seems to be watching a long, attractive movie that is hard to take his eyes off. This has also been seen in the previous section and is critically acclaimed. Players will not see dramatic action, fast-paced or graphic, but for those who want a game that puts players in thrilling, meaningful or episodic stories nervous, this is the game for them.
Dreamfall is set in the context of fiction in 2219, the Earth is divided into two separate worlds, coexistence being Stark – the world of science and information technology, Arcadia – where spells Art is an indispensable element of life. The main character of the game is Zoe Castillo, a 20-year-old student living in Casablanca with her father. Zoe is a normal girl like everyone else with a desire to someday be exploring the world. She quit college and felt life was boring and pointless. She was still alive until she repeatedly saw strange images of a girl appearing in a cold scene saying, “Look for April. Please save April. ”
Everything began to change from there, she began her search for her missing Reza, and on that journey, she encountered many other stories and challenges. Zoe goes to Arcadia, where she meets April, the protagonist of The Longest Journey, and asks her about the message Zoe had received earlier. However April refused and helped Zoe return to Stark, her world. From here, the game is split into two parallel stories in both Stark and Arcadia.
Dreamfall’s playstyle is not fast, players will not be able to complete the game within a few hours at least for a few days. As in The Longest Journey, players interact with the moving objects in the game by clicking. At Dreamfall, the player controls the third person character and interacts with the keyboard and mouse, Even with distant objects. The interface and gameplay of the game is also very simple and friendly. All player interaction with the surroundings is done with the mouse and moved by four directional keys.
In addition to finding the way and fighting the enemy, the player is left to solve puzzles and challenges that can be dealt with in different ways. Puzzles and challenges are varied: Some puzzles can be solved through dialogue, or combining items in the inventory to create new items, or to fight enemies to pass the test. Challenge it. There are some tough puzzles that will make players think and draw on the many clues they have in conversations or scenery around to solve them.
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Graphics, though not the highlight of the game, are not sketchy. One point worth to experience is that the player will be traveling through many different places and spaces. Although the graphics of the game do not have much effect, the scenery of the game is still very beautiful and brings the nuances of each context: the modern city of Casablanca, peace or the ancient Arcadia world.
Music and sound are also very good. The voices are very meticulous and express the emotions of the character; Conversations provide players with certain information and always have different options in the conversation. The music is gentle, melodious, hasty, thrilling, modern, ancient, so players really blend into the rhythm of the game.
The game’s plot is critically acclaimed by many critics, covering political and spiritual issues. The storyline of the game is unique, using different milestones, as seen in the opening Zoe is unconscious at the hospital, telling her own story and then ending the game at the base itself. Players also experience parallel stories happening in parallel at the same time. The player is controlled by three different main characters: Zoe, April, Kian, and each leads a different story or perspective at the same time. This element makes the player feel the mind of the characters and different aspects of the story.
However, this adventure game still has defects that make players not satisfied. The clearest point is probably how Dreamfall ended the story. The ending of the game not only has many points that make the player difficult to understand but also opens up many questions and spaces