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Fallen Legion Revenants

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fallen legion revenants amazon analisis revenant ps4 blazblue characters demo release date exemplary edition exemplars ending vanguard review edición test gameplay guide gamefaqs trophy switch imdb jvc metacritic nintendo pc psn reddit romance rating recensione steam trailer trophies wiki walkthrough revenantsswitch revenantsps4

Fallen Legion Revenants is the third game in the Fallen Legion series, developed by YummyYummyTummy and published by NIS America.

Although not called too famous or anything, Fallen Legion: Sins of an Empire and Fallen Legion: Flames of Rebellion have also gained a certain amount of “hard fans”.

It looks like developer YummyYummyTummy has made up his mind to try and put the Fallen Legion on the world map with Fallen Legion Revenants.

Fallen Legion Revenants takes place in a ruined world, due to a strange disease that has spread in the world and turned all living things into evil spirits that attack humans, and humanity must now entangle themselves in Welkin Castle and died slowly over the years.

This castle is headed by the dictator Ivor, a very domineering and ruthless man. Our two main characters are aristocrat Lucien, a member of the castle management council.

The other person (or ghost) is Rowena, a female general who was executed by Ivor, but to avenge, whitewash, and protect her son Edwin, Rowena turned into a resentful spirit with the ability controls Exemplar, and together with the two attempts to overthrow Ivor.

With a compelling setting and an extremely positive premise, this plot could have been great, but the cohesion between the chapters in the plot is extremely disjointed, and sometimes feels quite… absurd.

It seems that the developer is trying too hard to cram too many political issues into Fallen Legion Revenants, but “cut” a lot of important dialogue, key to grasping the plot, the layout of the storyline excursive, and became elusive.

Making a game with a dark setting, and a chaotic world with an extremely corrupt society is a relatively good idea, but YummyYummyTummy can do better than bringing Too many political elements into the game with not a long time.

As a result, what do players get in return?

A storyline that sees no begin, no finish, is confusing, and difficult to grasp, in short, it seems to only appear, not even leaving anything after the writer has completed the game.

Fallen Legion Revenants’ gameplay is divided into two halves: half combat and half dialogue, finding items, puzzles, and more.

Halfway through the battle, you control Rowena and warriors called Exemplar – essentially ghosts Rowena summons – to battle monsters.

Rowena and the team will fly across the battlefield until when you meet an enemy, you will be dragged into a separate battle screen, making the game structured like mobile games often do, fighting monsters batch by batch.

In the battle screen, it’s not clear what the game’s genre should be, but maybe it’s fine to put it in the ATB turn-based type of old Final Fantasy.

There are four characters in total, including Rowena and three ghosts, each of which is assigned a button A, B, X, Y, and when pressed, the character will perform his attack (each the character has exactly 1 basic attack, so it doesn’t need many buttons to do anything).

Each player has an ATB bar with 3 separate lines, and each attack will cost 1 Action Point, and heal separately for each character.

In addition, each character also has an additional Deathblow attack, when the user holds the R button and presses the corresponding button for that character – except for Rowena because she has no physical attack, there will be three spells assigned to it buttons X, ZR+X, and R+X respectively.

This Deathblow, in addition to dealing damage, can cause special effects such as armor-piercing or pulling and pushing depending on the character, but instead of consuming 1 AP of that character, it consumes mana, a Units are shared by the whole team, and mana only heals when the character attacks an enemy, not automatically.

The key of the game is not in the attack, but in the defense mechanism, when you have to press the defense button at the right time when the enemy attacks to perform a counterattack, at this time the character will not only receive any damage, but the attack will also reflect the enemy and deal damage to the enemy.

All of the above boils down to a gameplay mechanic that both want the player to act, react, and wants the player to play a “tactical” style, which sadly fails on both ends: the reflex mechanism defense is too passive, and the tactical mechanism is each character has 2 attacks of which 1 is basic, it is not understood how it can be developed.

Not only that, but the boss monster also hurts a lot, so the player needs to… stand still and wait for the boss monster to attack to use defensive skills to counterattack, otherwise there will be no chance which one wins.

As a result, the already long battle is now even longer, which is both long and boring, because there are only so many repeated commands: basic attack, defense, Deathblow, which can add up to the movement of the piece left or right again.

In the other half of the game, you control the guy Lucien walking around Welkin Castle, chatting with the inhabitants of the castle, finding some important items, and making a few decisions.

It seems that the game wants to follow a “Visual Novel” style of storytelling, where Lucien can talk and choose some words or actions that can affect the ending of the story plot.

In addition, sometimes players need to solve some puzzles, like how to sneak into the warehouse without anyone knowing.

It’s a pity that the number of characters is limited, the castle is similar relatively small, so exploring the castle and finding people to talk to also gradually lose interest.

This sequel, also perhaps the best part of the whole Fallen Legion Revenants, when Rowena is fighting, the screen suddenly splits in half, and you will be able to control Lucien to do some political things, like talk to someone who needs to talk, vote, or sabotages something, for a short period.

The things that Lucien does during this time will directly affect the ongoing battle at the “bridgehead” Rowena, thus helping the player feel a certain urgency and excitement.

Although the world is covered with a gray tone to show mourning and sickness, in the castle, the colors are contrasting and fresh with many color combinations that are quite harmonious.

Characters, both in-game images, and portraits are sketched in detail, meticulously and relatively beautiful, but no less unique and strange.

Perhaps enjoying this graphic style somewhat reduces the “pain” that experiencing the game brings.

where can you get a Fallen Legion Revenants online

Fallen Legion Revenants – Vanguard Edition – PlayStation 4: Buy it now

Fallen Legion Revenants Vanguard Edition – Nintendo Switch: Buy it now

Fallen Legion Revenants Standard – Nintendo Switch [Digital Code]: Buy it now

Fallen Legion: Rise to Glory / Fallen Legion Revenants Deluxe Edition – PlayStation 5: Buy it now

Fallen Legion: Rise to Glory / Fallen Legion Revenants Deluxe Edition – Xbox Series X: Buy it now


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fallen legion revenants amazon analisis revenant ps4 blazblue characters demo release date exemplary edition exemplars ending vanguard review edición test gameplay guide gamefaqs trophy switch imdb jvc metacritic nintendo pc psn reddit romance rating recensione steam trailer trophies wiki walkthrough revenantsswitch revenantsps4

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