amazon Final Fantasy III reviews
Final Fantasy III – If you are a gamer who likes to listen to the news, you probably already know about the upcoming game from Square Enix: Final Fantasy VII Remake!
The game will be released in April this year but has impressed gamers with its impressive graphics, improved gameplay, and satisfying music.
Needless to say how eager the fans are to experience this game, especially when the company recently released a trial version of the game and pushed the excitement to the blue clouds.
However, Final Fantasy VII Remake is not the first time Square Enix remakes a Final Fantasy game with modern graphics.
That “first-time” title must go to Final Fantasy III.
In the West, in the beginning, Final Fantasy III was… not Final Fantasy III, but… Final Fantasy VI.
This is because in the past Squaresoft “exported” the series to overseas markets in a rather strange way: they released Final Fantasy I, then skipped II and III, but later released an IV (under the name). … Final Fantasy II due to not wanting to be interrupted), after ignoring V, then released VI (numbered III for the same reason).
As a result, players outside of Japan won’t be able to truly enjoy Final Fantasy III (on the Famicom) until Square Enix released a Nintendo DS remake in 2006, with graphics ported from 2D to 3D, characters now have official names and clear personalities, and career system upgrades.
The PC version released later is a “remaster” of the “remake” on the aforementioned DS, due to the fact the DS version with a resolution of only … 256 × 192 is how to magnify it to 800 × 600, not enough HD!
So after a mess of remaking and upgrading, readers let Biareview find out what the Final Fantasy III remake version brings.
The Final Fantasy series is known for a complete shift between different versions: new worlds, new characters, new storylines, but still retains some “bonds” with its predecessors, for example. Like ideas like “Crystals” – powerful gems or “Chocobos” – cute birds to ride.
Final Fantasy III, although only the third game in the series, has clearly shown this thought.
To be fair, the plot of Final Fantasy III if compared to today is quite… general.
One fine day, an orphan fell into a cave and found a Crystal, accompanied by an orphan to find the “remaining three”, defeat the evil witch and recover balance for the world.
It turns out that our four characters are the Four Warriors of Light (inspired by the first Final Fantasy game) and set out on a journey across the world of light, through the air into the dark world, uncovering its secrets about the balance between worlds and, like every other Final Fantasy game, defeating some mighty mastermind who wants to destroy them all.
Although it sounds rather … old, the plot of Final Fantasy III still has many highlights to create a charm. Instead of four unknown heroes like the original, four-player remakes have been given names: Luneth, Arc, Refia, and Ingus, and each now has a unique personality and development. The character interactions with characters in the remake have been well done.
It wouldn’t be nice to just take the ferry from start to finish and aim to hit each boss, and the beauty of Final Fantasy III lies in the little tidbits the player encounters throughout the process on the way to fight.
These stories are extremely diverse, such as helping a citizen fulfill his last wish, or discovering that a castle owned by some wicked witch is actually … ancient tree detention.
There are many such stories, giving players a feeling of “adventure” and the urge to continue the storyline, explore new lands, meet new characters and learn the past and solve their problems.
In short, although with a fairly normal “defeating big bad guy” framework, cleverly inserting “small adventures” into the “big adventure” gives players a very good feeling of “attractive”.
Final Fantasy III gets a lot of ideas from the classic series: Dungeons & Dragons.
For example, when a character levels up, they can increase the number of attacks each time they attack an opponent, meaning that in one attack the character can cut two or three hits depending on their level.
There is no longer the familiar “MP” bar used to use magic, now each spell has its level, and each character will be able to cast magic a certain number of times depending on the magic level and their profession.
Speaking of careers, this is arguably the best mechanic in Final Fantasy III and sets the stage for more complex career mechanics like Final Fantasy V or Final Fantasy Tactics.
Initially, all four of our heroes are “Freelancers”.
After that, players will gradually discover different jobs throughout their journey, each job will have unique abilities and unique stats, even the level of the profession is different from the level of your character and you will have to “training” this level independently.
For example, the Dragoon will have the ability to Jump to help you … disappear from the battle, safe from all enemy attacks no matter how landslides it may have, and then come back to deal terrible damage enemy.
Or Devout, a professional that makes the character wear a cute cat-ear hat is a healer with the ability to learn the entire White Magic (healing magic) in the game and is especially important if you want to win some boss monsters.
Most important is the ability to switch careers at any time, as long as it’s not in mid-battle.
This allows the player to experiment with many different strategies against many different monsters, thereby finding the best strategy for him with very few constraints.
Although a game made in 1990 is difficult to compare with the various career systems of later Final Fantasy, with more than 20 different occupations, Final Fantasy III’s mechanics are sufficient variety and complexity for the player to customize freely.
Although it has been “revamped” from 2D to 3D (but the graphics are not very good, it looks as good as the original Final Fantasy VII) but traces of time are still evident on the Final Fantasy III.
If you are familiar with the old role-playing games then do not say, but if you are used to playing modern games, in particular in the series, such as Final Fantasy XIII or XV then you will need to learn how to “collect antiques” if you want to enjoy this game.
The first and most obvious “streak” is probably the random encounters system.
This system means you are walking in an empty cave with nothing, after taking a few steps, boom, the screen switches to a battle with an enemy who doesn’t know where to come from.
This is an “ancient grave” system, created because the old computer configuration really could not export and control monsters on the map in real-time, Square Enix did not bother to change the remake version.
It took me 10 minutes to get through the first cave because I met too many goblins, while if I did not meet monsters, it would only take … 30 seconds from one end to the other.
Therefore, players will need to practice their … high patience to adventure in the vast world of Final Fantasy III.
Fortunately, Square Enix has an “automatic attack” mode that makes the character automatically repeat the last command, making it much easier for the character to “training” and random monsters.
The second is the difficulty of Final Fantasy III.
The difficulty is more like “annoying”, as this difficulty is brought about by the lack of game storage points in caves (or towers, castles).
There is only one way to save the game, which is to save it outside of the overworld map.
In caves or castles, there is absolutely no way to save the game (other than the quicksave function, which is used to pause the game when you have something busy, use will be deleted).
As such, you will be forced to go back to the top of that cave if you are defeated by the boss monster (usually located at the end of the cave).
Each cave or castle is only about an hour at most, not too bad, but you will really “absorb” this difficulty when hitting the last cave before the end of the game.
The cave can be up to … three to four hours in length, and you’ll have to hit a group of boss monsters with increasing difficulty before fighting the final boss with moves like Particle Beam that will usually “blow” around 80% of the blood of the character.
Just a small mistake is three to four hours.
That is not to mention the location layout of this game is quite messy and there is no indication of the next destination except for lines between characters.
That is, players can completely get lost to places where with the character’s current level, the monster “punches one shot to death” the whole team, let alone have a chance of victory.
Thus, you will have to get used to … training from the beginning if you want to play this game.