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amazon Gears Tactics reviews
“Gears of War” and “turn-based strategy” go together like stuffing chili into chocolate, until Splash Damage and The Coalition prove the opposite of Gears Tactics.
Despite the appearance of an XCOM clone with free movement, Gears Tactics plays quite flexibly thanks to the modified AP action point mechanism. While XCOM: Chimera Squad experimented with the rotation calculation mechanism of The Banner Saga or Divinity: Original Sin 2, Gears Tactics reused turn calculation for each faction with 3AP model allowing the character to perform all actions that you want, as long as you have enough AP, you can run – shoot – run, shoot – throw grenades – run, or the other kind of weird action combinations you come up with.
The 3AP limit can also be increased in-game with the action of “killing” a dead target, giving you one AP point not only for the operator but for the entire team, allowing you to save one. member or continue to suppress Locust depending on the situation. And yet, Overwatch (ambushing opponents) will also include the number of AP points that the character has, meaning you can completely shoot 3 – 4 times in a turn Overwatch!
The motto “take advantage of your turn as much as possible” is more evident indirect play. Ticker and Wretch are always released in swarms and try to get close to the gunmen forcing you to alternate using grenades, localizing Overwatch, suppressing fire to reverse the enemy’s turn, or even retreat if necessary. Drones are just as capable of abusing Overwatch as you do, and the Grenadier or Theron Guard components become more dangerous in their turn-based strategy format because of their excessive HP. Prioritizing your goals to defeat immediately turns into thoughtful and somewhat daunting work later in the campaign as the number of Locust you encounter keeps increasing exponentially, but the feeling of Satisfaction that the team evacuated successfully remains unchanged.
Gears Tactics, which originally originated in a line of shooting action games, has taken some interesting features into a new format.
The projectile simulation mechanism allows you to hit two targets (or… teammates) standing in succession, not too realistic like a Phoenix Point, but enough for players to consider the position of firing.
Explosives, grenades will knock the character off the barrier and cancel Overwatch (ambush mode) if any. From there, you can improvise based on the skill of five classes to maximize the amount of damage you inflict on the turn: Scout with the ability to stealth and ignoring Overwatch, easily placing mines in the “area populous”; Sniper can take down 3 Drones at the same time if he knows how to properly set his special skills; Support not only can heal but also gives teammates 1 AP point to continue harassing.
Each character class has four sub-branches with a skill tree that offers moves that are not much different from the character progression system in role-playing games. Sniper, for example, includes the Stalker branch’s neutralization moves, increased critical fire on Marksman, increased accuracy and damage against Assassin, and increased firing frequency with the Hunter branch. Combine more than 30 skills (which you cannot “unlock” in only one part of the game) both active and passive with the corresponding gun accessory, and you can easily steamroll all enemies in difficulty Intermediate and have a chance to complete higher missions at Experienced or higher.
The linear campaign part of Gears Tactics lasts for 3 chapters and will cost you about 20 hours. Unlike XCOM, Xenonauts, or a handful of recent turn-based strategy titles, Gears Tactics focuses on a storyline and main quest sequences with the forks of only choosing a few side quests. Each level of Gears Tactics is… sometimes overly large, but it clearly shows the scale of the devastation of the Gears universe in the postnatal period.
The feature of possessing a lot of objects across the chest part of the game series “of course” could not be better suited to the turn-based strategy model. Besides, small catalysts like slipping into cover, Locust execution moves, or classic weapon sounds mold Gears Tactics to become a soulful Gears of War game.
A delicious coconut is not only sweet but also has a delicious pulp. Video games are similar, the value of a game is not only in its core gameplay, but it crystallizes from many different components to create a meaningful experience.
Gears Tactics has a satisfying 20-hour tactical gameplay, but nearly all of its exterior (except for the phonogram) is either abandoned or lost in the process develop.
Outside of about 25 quests that you will go through, Gears Tactics does not possess any metagame or micro-management mechanics. The game’s missions evolve with the structure of an action game in which squeezing through missions is just a process of changing character equipment and recruiting new soldiers.
Gears Tactics doesn’t have a unit of resources or currency for players to pursue. Recruiting more soldiers is completely free, the game does not own any consumable items. For equipment, you can find storage crates scattered directly in the game screen, which will reward gun accessories or armor parts with different stats and characteristics classified by color (equipment will also be rewarded after the quest). You can equip and delete these parts, but you cannot buy, sell, upgrade, craft, or dismantle them. What you find, you can only use it directly, you cannot change them as you like.
The absence of a small-scale economic management system means that 95% of the new things you encounter in the game come from the skill tree, not because you waste resources and time to manufacture.
Result?
In Gears Tactics, all you need to do is complete the quest, choose the item, sometimes choose the skill for the character, and then complete the next quest. You are not training soldiers or expanding Gabriel Diaz’s pawn corps in a meaningful way. Your squad can never exceed 4 members participating in a match. No achievements to achieve, no specific achievements such as Locust’s rare weapon to bait players, no outside threats (from XCOM’s Avatar Project 2).
Despite possessing a fiery combat mechanic, the lack of tension left the other half of Gears Tactics terrifyingly silent!
It is possible that this lack of metagame was purely intentional, that Splash Damage and The Coalition wanted the player to join the battlefield as quickly, as much as possible, according to Gears of War’s motto. But the absence of these metagames makes Gears Tactics bored and repetitive at the 20th-hour mark – an unacceptable number for a large-scale turn-based strategy game!
The reason is that, no matter how “hands-on” combat is, the game still has a design of repetitive missions with motifs that occupy two small locations in a certain number of turns (from mode to … King of the Hill), rescues the soldiers held by Locust, and collects the crate containing the equipment while fleeing Nemacyst’s bombardment; lengthy boss fights to reuse wide-ranging moves and blows to give players a turn to… run; tasks of possessing super-arbitrary modifiers such as not allowed to carry heavy soldiers or the use of grenades;
And finally, the recruiting system couldn’t be dumber than allowing you to recruit new troops at the level … equal to the highest level troops you currently have, making the “training” upgrade outside your troops. The 4 main characters are a completely pointless job.
Finally, in terms of content, a half-script by Gears Tactics recounts the origin of Locust …
… Is also what Gears 5 explained about 8 months ago.
Did half leave? Hint: it only takes place in chapter 3 and can be summed up as “How I Met Your Mother: Gears Edition”.
where can you get a Gears Tactics online
Gears Tactics – Xbox Series X & Xbox One: Buy it now
Gears Tactics – Xbox Series X / Xbox One: Buy it now
Gears Tactics – Xbox Series X 【CEROレーティング「Z」】: Buy it now