amazon Ni no Kuni II Revenant Kingdom reviews
I could not find any more… more dramatic words to describe the beginning of Ni no Kuni II: The Revenant Kingdom other than the reaction… “surprised ???”, because of the image of a president witnessed. The rocket lands on a city and is suddenly teleported to a strange kingdom and meets a boy with cat ears (looks like a “trap”) probably somewhere at the end of the list of ” something that you 100% did not expect about Japanese games “by the writer. Looking another unrelated move, the kingdom our two main characters must find a way to escape from is named Ding Dong Dell, and even though the name is a parody of the cat’s collar bells, you should know that it can also be used in case you want to call someone a crayfish in a more academic way.
Ni no Kuni II: The Revenant Kingdom is a real-time action/role-playing/strategy game/construction/adventure/plow/adventure management game, and above all, an empty J-RPG game there are fishing minigames. And in the 40-70-hour game, players follow Evan to build their second world not only with resources and manpower but also from the aftertaste of rich journeys.
Maybe those adventures bring you to the admirable noble beauty of the bustling Chinatowns of Goldpaw, the elegance, and serenity of a Hydropolis growing in the middle of the sea, or the look of industrialization sharp from the giant gears of the Broadleaf. But as it is often said: nowhere is home. The Evermore Kingdom of Evan and his associates, whether it is your first steps or becomes a real power, it is built and preserved by human hands, and you will be on duty to continue to see it grow with time.
The special NPCs you meet along the way will all gather at Evermore and serve the kingdom with your forte, from hunting, growing, raising Higgledy babies to weapon/armor production, Crafting magic, or improving army forces. The seemingly simple specialties of the invisible NPC together create a close correlation with the element of exploration and mission design in Ni no Kuni II: The Revenant Kingdom, especially with some of the NPCs possessing specialties. Required points for certain upgrades or constructions. It is almost like the headhunting aspect of Metal Gear Solid V: The Phantom Pain but is partially simplified through side quests and the number of “staff” is limited to 100, making Evermore’s development was extremely smooth and the player did not spend too much time managing it.
In theory, the construction of Evermore is not complicated, it does not allow to choose the location for the building that is completely designated as project A at position B, pre-Kingsguilder for a reason something that can only be acquired over time – a common “vile” trait of mobile games, and players are not allowed to roam around their home town in a third-person perspective. But it would be a lie if the writer denied that he was “fascinated” by this element in the entire duration of the game, by the cycle of discovering, developing the kingdom, upgrading the building, collecting new upgrades is truly indescribable satisfaction, especially as it too well describes Evermore’s growth alongside Evan.
The role-playing element of Ni no Kuni II: Revenant Kingdom can be said to be surprisingly rigorously designed, albeit giving a feel for the form of “the worst things about J-RPG come together.” into one ”. What is the biggest common point between J-RPG and the first A-RPG that you can think of? That is the reward (loot) after each fight, right? With a role-playing game heavy on the element of training, the spread of unnecessary items except for equipment is a pretty forever problem, because no one is interested in carrying a pound of potatoes on who can’t do anything with it. Ni no Kuni II: The Revenant Kingdom offers the player numerous opportunities to make such items useful.
The first and most basic solution is to make items – from weapons and armor to Higgledy cooking and food, they will consume a fair amount of resources that can be brought back from collected directly on the road or from Evermore mining sites. These buildings can also bring back items that match the requirements of certain tasks, but that’s not the only way, because the game is extremely clever when assigning rewards to a quest the required item of a different quest, giving the incentive to “sweep” the jobs the player is assigned to without encountering repetition in the reward.
For more scarce items, Swift Solution, as the name implies, will be the quick solution for you. The Swift Solution representative Taskmaster is present in four major locations in the game and will help you get items that are hard to find in the usual way, or point out new “delicate” faces for you to draw in. Working at Evermore. Taskmaster does not accept regular guilder coins, but only accepts “thanksgiving” – Tokens of Gratitude, which are obtained by doing odd jobs that Taskmaster sets out. They are simple and a bit like the boring pick-up quest in MMORPGs, but in Ni no Kuni II: Revenant Kingdom, they become an effective source of ToG due to the rotation and demand of errands items are easy to find, or tasks that are easy to do can be completed indirectly while you are doing other work. This creates a dynamic flow between item collection and consumption in Ni no Kuni II: The Revenant Kingdom, making the number of items never overwhelming the functionality the player can utilize for them.
Ni no Kuni II: Revenant Kingdom makes no secret of its A-RPG identity, so it’s not too hard to discern the genre’s typical patterns in the game, despite the results we get just pretty good. Most of the enemies in the game do not have too much difference in approach, lack of ability to cancel attacks during the attack, making combat sometimes not as responsive as other games genre, and the overall difficulty is not that high unless you actively take down monsters in the “Tainted” state that are 5-10 levels higher than yourself. In return, Ni no Kuni II: Revenant Kingdom offers the player quite a skill and magic that is quite beautiful and also full of shimmer, as well as allows rotation between the three party members (out of six in total. objects) make up a variety of combat options.
Combat is supplemented by Zing and the Higgledies. Zing is simply a gauge “gong” for the great skills that a player can launch, the more attack, the Zing bar will begin to fill, when reaching the threshold of 100%, the ultimate ability will be released. “Enjoyed” additional damage dealt. Because Zing directly affects the element of the move and the weapon, the player is equipped with three weapons at the same time to be able to attack suitable for each monster corresponding to their element release, avoid useless Zing wastefulness.
Finally, the little Higgledy creatures are small and funny creatures, following the player’s footsteps while fighting passively and mischievously. They can create temporary pools of light to heal, revive party members if they are knocked out in the middle of a battle, apply a “debuff” on a monster, or even fuse and hook a cannon. Out of the air and bombarded the target. Although the help from Higgledy is only secondary, the writer still regretted not actively exploring more types of Higgledy earlier because of their bizarre and somewhat creative use.
Studio Ghibli’s charming cartoon style has been deeply ingrained for 32 years, and even though not a “hard fan” of all the classics from Mr. Miyazaki, I can still feel it that… Ni no Kuni II: Revenant Kingdom possesses a bold Ghibli form, but without the soul of Ghibli.
If one had to pick a common trait between Ni no Kuni II: Revenant Kingdom and a Studio Ghibli film, perhaps the writer’s choice would be Kiki’s Delivery Service – not because of similarities in context or story, which is how the game specifies Evan quite similar to the model of the courier witch on a flying broom.
You see … Evan is not simply the main character in the story of Ni no Kuni II: Revenant Kingdom, but is also seen as the savior of the entire realm, who will carry out his mission to eliminate the threat from the villain Doloran. With a rather trivial and clichéd script, it is not surprising that Evan seems to be a true “Mary Sue” role model when all problems are solved neatly if handled by the boy. Reason? Simply put, because Evan was the chosen one.
However, that’s not a bad thing …
Evan Pettiwhisker Tildrum is the heir to the throne of Ding Dong Dell, king of Evermore, the pact of peace and unification of entire nations – too impossible jobs for a little boy, but thanks to the miracle of the script, Evan fulfilled all of his duties without a scratch. On the other hand, Evan is a benevolent, charitable, talented, kind boy who always puts the interests of others first. Evan’s honesty does not help to make the writer think that the boy is too innocent – is also what Mausinger, who overthrew the throne at Ding Dong Dell, pointed out no less than once. But if that is not the case, only those with skepticism who touch the roof can deny that Evan has the qualities of a king – or in other words, the tone of excitement and the softness of the story of Ni no Kuni II: Revenant Kingdom could not be conveyed so smoothly if Evan wasn’t the main character in the game!
Actually, the writer cannot help but admire Evan’s temperament, as well as the way the game tries to find ways … to justify the innocence of the boy. It is no exaggeration to say that Evan achieved his purpose solely through the power of belief, but the boy’s strong belief in a country that exists with eternal happiness and the boy’s efforts to make it true is probably the greatest motivator for me to continue the journey in Ni no Kuni II: Revenant Kingdom. Because, if everyone had a small part of the kindness inside Evan’s heart, then perhaps this world would be much better.
Unfortunately, the rest of the Ni no Kuni II: Revenant Kingdom seem to find Evan’s charm and simplicity very rarely, for the reason “children’s games” cannot be excused lousy storyline and half-fat gameplay.
Except for the two main characters Evan and Roland, almost all of the minor characters in the game have no meaningful “character development”. Batu, Tani, Leander, Brecken are Evan’s trusted courtiers, but except for their roles, they spend all of the game time keeping an extreme dimension in their personality and purpose. Four key players in the four kingdoms need to be persuaded to sign a peace treaty that could have broken the monotony, but in the end, the game used too safe tactics, that is to make they were controlled – directly and contiguous – by Doloran. Yes, the episode “SURPRISE, THE CHARACTERS ARE DANGEROUS” has been repeated four times, and this motif is also very well done, if not stunned.
Take for example the end of chapter 4 (a little bit of the game’s plot is revealed right now): Evan and his friends finally persuade great master Pugnacius to sign the peace treaty, but because of all the rules. Goldpaw is all passed by rolling dice, so he said whether the pact is signed or not depends on the goddess of luck. The statue of the goddess dislikes Pugnacius so the contract will not be completed, Evan expressed his disappointment until about 5 seconds later, Pugnacious suddenly … changed his mind and decided to sign the treaty – a decision is too convenient and also extremely illogical in the script. This decision may be interpreted as Pugnacius argues that this is not an issue where luck has the right to interfere, but the way the game depicts this situation is too sudden with no explanation, creating should have an invisible impression of the barrier for Evan, but it doesn’t seem the script is confident enough to figure out how to properly solve that problem. Such ridiculous handling of the situation repeated a few more times for the remainder of the game, greatly reducing the weight of the story.
I might expect a bit too much in a game that owns a city where love cannot exist, but the extreme indifference at the core of the script makes the content of Ni no Kuni II. : Revenant Kingdom was overly overlooked. It doesn’t have to have the heart-wrenching storytelling of any Studio Ghibli film, what I wanted was just a coherent script with as little space as possible. The writer did not find that in the game.
In the end, to “salt to the wound”, Ni no Kuni II: Revenant Kingdom’s narrative storyline is punctuated by the overly odd voice stitching. The “voiceless” dialogue is a very common feature found in J-RPG, but the game mixes both text dialogue and voice acting bizarrely. Normal conversation has no voiceover, but characters still make a sound or mumble two or three words before each line. Most conversations at the end of each chapter will have voiceovers, but the priority of the voiceover sentence or segment is done in a jumble, not in any logical sequence. Why is there full voiceover when Evan speaks to a maid at Ding Dong Dell – a conversation that is social and serves nothing to the storyline, but when the protagonists enter the king’s mausoleum Leonhard is “unsubstantiated”?
The last major aspect of Ni no Kuni II: Revenant Kingdom, is also unfortunately the worst-executed mechanic in the entire game – real-time strategy.
This mode – known by the name Skirmish – is a series of battles in which the player controls an army of four units surrounding Evan as the commander. The controls in Skirmish mode are simplified for the handle, and the inadequacies in navigation are evident. The player does not directly direct these units but can only make them circle the Evan with two LB / RB buttons, making encounters turn into awkward moments as the player tries “Rotate” the appropriate unit towards the prime minister. The camera mostly keeps the same 45-degree angle as when exploring the open-world map, making the unit behind Evan being attacked before the player can turn his hand.
The response in Skirmish matches is quite bad. Units rely on the cycle of spears> swords> hammers> spears to decide what types of units will oppress each other, but the game doesn’t make it clear which branch. are attacking effectively, and which group of troops is being suppressed has only one NPC message in the bottom corner of the screen.
The Skirmish loop is simple: hold the LB / RB button in the right direction and hold the X button to attack, sometimes press Y to activate Shock Tactics and your forces will do more damage, and in When you hold X, pray to heaven that your side is enough to overwhelm the opponent. You can sometimes use special moves like dropping bombs on a target area, but it’s probably better to save Might points to call reinforcements because they can look good when “unleashed”, but in fact, does not bring any significant tactical choices.
In short, Skirmish has the form of a real-time strategy mode, but its dull and rough controls make it chaotic battles with very little player control.
The good news is, if you do not like Skirmish, you just need to “live with the floods” through three battles in the main storyline. The bad news is that there are quite a few NPC recruiting missions that require Skirmish, and part of the final boss battle of the game is also a Skirmish battle. That is not to mention that while the level of challenge is too low is a common problem in the entire Ni no Kuni II: Revenant Kingdom, compared to the usual “training” aspect, the Skirmish battles are simply too easy is worth the time they occupy in the game’s time.