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Q.U.B.E. 2

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amazon Q.U.B.E. 2 reviews

to infinity and beyond achievement guide voice actors age rating aftermath chapter 10 11 7 8 9 walkthrough 5 6 4 download free descargar endings ending gameplay game gry online sistem gereksinimleri trophy pc gépigény gog indir lösung multiplayer metacritic nintendo switch xbox one ps4 plot review requisitos recenze system requirements steam story spolszczenie soluce trailer tangled trainer test türkçe yama vr v1 wiki wikipedia прохождение глава achievements co op chapters

If the reader has experienced Q.U.B.E, starting with Q.U.B.E 2 doesn’t seem very different, it can be said that it is almost identical to the previous version in terms of gameplay. You will still be equipped with the ability to control and activate the cube according to its color, features, and characteristics to solve everything on the journey.

However, it must be said that Q.U.B.E 2 is much easier than Q.U.B.E. “Easy” here is not the puzzle in the game easier, but Q.U.B.E 2 is easier to get to know than Q.U.B.E as the gameplay focuses on the depth of the puzzle rather than the quantity and variety. In the game, the number of colors of the cube is reduced to only 3 colors: Blue, Green, and Orange. In which, Green will act as a lever that can push players or other cubes up, Green will have the role of creating removable cubes that can be moved, and Orange will be the “arm extra” support character or other cubes. Especially in the future, there will be features pre-arranged for each level.

The reduced complexity of solving the puzzle makes it easier for players to focus, no longer panic or distract from other colors, and not necessarily remember too much. Since then, the developer has invested more deeply into each puzzle, figuring out how to solve it with just that many tools, and it’s amazing how the puzzles in QUBE 2 seem like a dozen medicine helps “brain rationalists” improve their IQ.

During the process of experiencing Q.U.B.E 2, it’s not uncommon for the writers to think “why is the game so easy”. But that is the initial feeling when the game is just giving you the “greetings” before … stuck in a certain square room. Q.U.B.E 2’s leadership seems a bit long, giving players the chance to get acquainted for a relatively long time (about 30% of the total duration). But that preparation was intentional because most of the puzzles would then force the gamer to brainstorm. The puzzles are cleverly intertwined, one puzzle after another, triggering this one to open up a more complex puzzle. Thought stimulation in the gamer’s thought sequence was pushed up gradually during the process of pass Q.U.B.E 2.

To describe more clearly, the “bastard” side of the swing of Q.U.B.E 2 is understood in the following order: Want to continue a door? You have to open a total generator; The total generator is only open through another small generator located behind the doors, each door has a puzzle and after solving the puzzle, you have to find a way … to access the switch to turn on the generator. Not only that, a total generator, sometimes even needs the cooperation of “several” small generators, and the small generators continue to split more doors, more switches … The number of puzzles also increases from there. Thinking about it, I saw a real “brain explosion”.

On the other hand, the puzzles in Q.U.B.E 2 only have ONE correct answer, which lies in the dozens of uses of colored blocks that gamers have to think about. Does a puzzle have many solutions or answers? I think that is too easy for a game called “puzzle”. There is only one choice, one correct answer, and only one way is to go forward and continue the stream of thinking. Q.U.B.E 2 has been very successful in designing unique puzzles, excellent that every time it is broken, it feels like the gamers themselves level up. A feeling that not all puzzle games can give players.

QUBE 2 is a real endeavor, not only delivering a drastic innovation in gameplay depth and puzzle quality but also an attempt to deliver a visual, audio experience that is enough to conquer any player.

As mentioned above, the dryness and lack of emotion in QUBE have partly made this game “drown” because people who come to puzzle games not only to test their skills but also to relax, entertainment. Therefore, a storyline, a fascinating music background, and a splendid graphics system are essential.

Different from The Witness with its eye-catching colors and vivid majestic nature, QUBE 2 “locks” players in a temporarily considered arid and less interesting world, because you are always surrounded by millions of cubes. inanimate perception. The player seems to be completely locked up in 6 sides of a giant rubric and trying to find a way to escape to his family. But that only describes the first half of the game, the deeper you get involved in the storyline, everything, things, and the dryness in the walls are gradually blown away by beautiful natural images, dazzling in blinding sunlight and using the mastery of light tricks.

Light is the most beautiful thing in Q.U.B.E 2. Each barren, rusty cube also becomes extraordinarily beautiful, eye-catching, and unbelievably true. Tiny dust particles flying in the sun, bright sunlight shines through each leaf to the whispering green grass, and somewhere there is a gentle breeze blowing yellow leaves in front of the player … a peaceful, tranquil feeling within four walls of only bricks and bricks. There is only one small downside that Q.U.B.E 2 has no dynamic shadow effect, so many objects in the game screen like pipes, blocks floating in the air.

Not only beautiful in terms of daylight, the dark corners, the shadows of the corridors in QUBE 2 are also used to make impressive use of light, creating beautiful geometric effects and color. Impressive colors… So much so that, every important scene of QUBE 2 can be deeply embedded in gamers right at that moment.

The joy does not stop there when it is pushed even higher thanks to the participation of a soundtrack compiled by David Housden, composer of music for Thomas Was Alone. The music of the game is not too relaxing like AER: Memories of Old or Bokida: Heartfelt Reunion, nor as deep as Aporia: Beyond the Valley, but it allows players to concentrate highly, with a little “hint”. skillful in the moves and not even a second to distract the player, even at that time the writer … to feel difficult, do not know how to manage. Especially if you are a person who likes English-English, throughout the game you can also hear the typical English female voice of the heroine!

where can you get a Q.U.B.E. 2 online

Q.U.B.E. 2 qube 2: Buy it now


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to infinity and beyond achievement guide voice actors age rating aftermath chapter 10 11 7 8 9 walkthrough 5 6 4 download free descargar endings ending gameplay game gry online sistem gereksinimleri trophy pc gépigény gog indir lösung multiplayer metacritic nintendo switch xbox one ps4 plot review requisitos recenze system requirements steam story spolszczenie soluce trailer tangled trainer test türkçe yama vr v1 wiki wikipedia прохождение глава achievements co op chapters

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