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Sang-Froid Tales of Werewolves

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Referring to the entertainment genres using the theme “Undead”, it is not difficult to immediately recognize that: the zombies have been “dominating” the cinema and “world game”, while the vampires are the “king” of literary fiction.

Few people remember, there is still another quite attractive topic that has not been properly exploited: Werewolves.

The reason the above three types of monsters represent a large family of “undead” is because they have one thing in common: “make” more “allies” by … scrapping the ill-fated victim! The person being bitten will quickly become infected, die, and be reborn back into the “deck” of the thing that just bit him. The game about werewolves is already scarce, but less is considered the “good” factor. Coming from Artifice Studio, Sang-Froid: Tales of Werewolves seems like a “lost direction” when giving the “werewolf” theme game a new flavor and a new vitality.

The plot in Sang-Froid: Tales of Werewolves is relatively new, revolving around Josephine – a beautiful girl but has a terrible curse, leaving her with a strange illness.

The tragedy has not stopped there, when in addition to the weak constitution of the terrible epidemic, Josephine was also haunted by demons, causing bloodthirsty wolves around, just waiting to attack.

Terrified of himself and the curse, Josephine decided to leave the city, to a deserted hill where his two brothers, Jacques and Joseph, were living.

Despite always disagreeing and fighting each other all day long, out of love for her sister, both Jacques and Joseph took a break from personal matters and worked together to face the oncoming werewolves, while still to find a solution to cure the evil curse that the demon lord of hell placed on Josephine.

The player will choose a character based on the difficulty: Jacques (Hard) and Joseph (Normal). Perhaps, due to the physical strength of a woodcutter, which makes Joseph seem easier and stronger, the gameplay is also “easy to breathe”. On the contrary to Jacques, “more difficult” when playing!

At the beginning of each level, players will be brought to a tactical map around their home. Here, attacks from all sides with the same “identity” of monsters will be displayed, from which the player can calculate their moves properly.

The pitfall is the most reliable “partner” when with waves attacking from many directions, of course, the player cannot split up to take care of all. Then, properly arranged traps will exert immense power, such as clamp traps that can neutralize wolves’ high speed, suspension traps will pull them up and turn them into … Shooting steles, or traps are always critical to individual monsters.

Once the side lanes have been set up for effective traps, the player will have to face the main route themselves, with a third-person perspective. Equipped with two weapons: ax and rifle, the player have many options to finish off the werewolves. However, it should be noted, with real werewolves (Lycanthrope), only holy water bullets or silver axes can cause fatal damage.

If the time in Sang-Froid: Tales of Werewolves is divided into two pieces of day and night, with a night filled with bloody battles, daytime will be a golden time for players to prepare for the fight. For every wolf killed, the player will have money, And this money can be used to buy better weapons, or other The player can also visit the church to allow his weapon to be allowed, however, this divine power is only temporary, not “hegemony” as weapons do Silver word okay.

The role-playing factor also contributes to Sang-Froid: Tales of Werewolves having more strange flavors, when playing Jacques or Joseph, players can still develop skill branches when “leveling up”. These skills are mostly passive, directly affecting the player’s ability to fight and survive.

To make the game more challenging, Sang-Froid: Tales of Werewolves applies a lot of physics simulation mechanics, for example, the stamina index (Stamina). Nearly every action in the game, from running fast, dodging to attacking, consumes a lot of stamina.

Putting stamina into the gameplay makes the player have to calculate a lot even while fighting because running out of stamina will mean being almost defeated by a crowd of hungry wolves. Each hit must be precise, limit the movement, move properly – these are the prerequisites … to be alive to watch the sunrise!

Rifles are a powerful weapon, especially when it can completely “kill” a werewolf if it is aimed at the head. The problem is that the Sang-Froid: Tales of Werewolves is set in a relatively ancient setting, so the rifle in here is a lead-type that can only shoot one shot at a time.

It takes a long time for players to clear, load, and fire after each shot – so missing a shot is not a fun thing. Not to mention gunshots will attract nearby monsters to surround players even faster.

Sang-Froid: Tales of Werewolves also applies a “fear” mechanism to both players and enemies. For example, when the player gets hit, a fear bar increases and the wolves feel it. They will simultaneously attack when the bar hits the mark.

In response, the player can use the skill to shout or shoot to threaten the wolves, or most simply try to run to the edge of a fire. The monsters will become more reserved and cautious, giving the player enough time to recover.

Perhaps due to the development of a small game studio with a low budget, Sang-Froid: Tales of Werewolves’ graphics are quite bad, just like games released in early 2000.

The models are built quite coarse and sketchy with lots of jagged edges. The scenery of the game screen mainly takes place in a forest in the middle of winter at night, it is difficult to say that the game is finely invested in terms of graphics.

The character’s movements when fighting is also quite awkward, lacking the “force” that should have been made every time the ax swung down. The cutscenes that are rendered in 2D are probably the “best” in terms of graphics quality, they still have a lot of “deadly” defects. With a horror game like Sang-Froid: Tales of Werewolves, which should have been the most noticeable of monsters, to stir up fear in players.

Over here, from hungry wolves to werewolves, or even demon lord, are shaped quite “funny”, easy to laugh more than cause fear.

The sound array in Sang-Froid: Tales of Werewolves is not much better when the voice clips are “all like machines” and lack of vitality will take on the role of narration, making the story quite horrible!

The only “salvation” in terms of sound, perhaps the epic scenes mixed with a little bit of old Canadian country music, has a very epic atmosphere!

With only 20 days on the calendar, corresponding to 20 levels of play, it can be said that the playing time of Sang-Froid: Tales of Werewolves is not long.

Although each level of gameplay will “consume” the player a lot of time, including the preparation of equipment, strategic arrangements, and real battle – but in general, it only takes about 20 hours of playing time to be able to complete. This is truly a pity, because, with a variety of strategies, traps, skills, and enemies, it will be difficult for players to experience them all with such short playing time.

where can you get a Sang-Froid Tales of Werewolves online

Sang-Froid – Tales of the Werewolves [Steam Game Code]: Buy it now

Sang Froid – Tales of Werewolves (PC DVD) by Lace Games: Buy it now


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