Death Squared

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As a small independent developer based in Sydney, Australia, SMG Studio typically delivers small products aimed at audiences using devices running on Android or IOs. After eight products have been released, SMG Studio is standing still with what it has done; of course, the financial potential is not high, so the company cannot take many risks.

But recently, SMG Studio has launched Death Squared – a puzzle game for Nintendo Switch, PC, Xbox One, and PS4, completely different from previous products. Will life change when we change?

The gameplay of Death Squared is extremely easy to understand; the player has two robots to control, one blue and one red. To end each level, “simply” take the two of us to the same colored circle.

Just like that, but the road to the final destination is not easy at all. The game screen is assembled from squares suspended in the sky, so our two robots will only move within that range. Although it is just the way from A to B and the end, the attraction of the game’s puzzles increases with each level.

Death Squared offers many challenges for players to sit there and “squeeze” their gray matter. Although the destination is known, it takes at least a dozen deaths to solve puzzles from 20 onwards. Then, the tunnel, which is the laser, pushed out of the game screen, will make you scratch your hair to find the solution. Unlike many puzzle games on the market, Death Squared carefully records the deaths of players to remind them of progress after each challenge.

The gameplay of Death Squared requires quick hands and ingenuity in coordinating two robots together. Because the game’s focus is on coordinating to solve the puzzle, the player is forced to be careful in controlling the two. Sometimes using the blue robot to cover the blue laser to prevent the red robot from exploding, sometimes moving the red robot is clever so that the red tunnel does not stab the blue robot. Just like that, the game will take you through layers of different challenges with increasing difficulty in a “brutal” way.

The game’s screen is also designed to be diverse, with many obvious changes through each difficulty level. Players can see the sophistication of SMG Studio when setting up the ranks from vertical to a truly horizontal “stage” with many rotating lasers… Many levels will not stand still in a place that moves with each move of the robot. Like that, the variety is spread throughout the game duration, and there are up to 80 such “suffering” levels.

In addition to the single-player play, Death Squared also has a coop play on the same machine, where gamers take turns “expelling” gray matter, and this mode offers 40 more levels of “terrible” difficulty.

At this point, there will be two more green and yellow robots for the second player, bringing the total number of robots to four. At this time, not only the rhythmic coordination between their hands but also the understanding of the players, the difficulty has increased significantly and requires even higher fluency.

Although the content and method of handling special objects in the game screen remain unchanged when following the rules set out from the beginning, the main highlight is that the scale is further expanded with extreme creativity. For example, the robots have one more copy and act opposite to the original, or all four have to move in a circle to shield each other’s lasers.

With the gameplay, when it is imperative to coordinate, the excitement of Death Squared is greatly enhanced, not only as a part of the game that is added as adding “Spice,” but here it is a good investment that brings great joy to the world feels perfect.

The disturbing grain that appeared initially and remained until the end in Death Squared was the control system “humorous.” Since the game is primarily designed for the Nintendo Switch and the two controllers featured on this system, it’s not too difficult to notice this problem on PC.

In single-player mode, gamers control the blue robot with the arrow keys and the red one with the WASD key cluster, which is nothing to say if the game doesn’t require a prerequisite of smooth coordination. Due to the nature of the robots is to move constantly, the situation of getting lost will often happen and cause countless deaths in anger. For the second player to participate, the game requires an additional removable controller to experience.

Worse, Death Squared does not allow players to change anything in the control system, forcing you to “live with the flood,” not to mention how the robots move is not the accuracy but the intention that the player wants.

where can you get a Death Squared online

Death Squared – Nintendo Switch: Buy it now

Death Squared (Indies) – PS4 [Digital Code]: Buy it now

Death Squared [Online Game Code]: Buy it now


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