amazon Devil May Cry HD Collection reviews
Devil May Cry HD Collection is not a new Remaster pack, but the PC / PS4 / Xbox One version is essentially the port of the same name that debuted on PS3 / Xbox 360 in 2012. At that time, this version received a lot of criticism because of the number of improvements compared to the three original titles that can only be counted on one hand, and when it comes to the new generation console in 2018, it is. Not surprisingly, it retains its original patchwork state.
The biggest change this time of Devil May Cry HD Collection is that all three games can now run at 1080p / 60fps (resolution up to 4K on PC) stable and… all. The aspect ratio of the game menu screen is still in 4: 3 format and the resolution of the cutscene is probably still halfway between 360p and 480p. The surface texture remains the same, many effects in Devil May Cry are “downgraded” compared to the original version, the sound in the cut-scenes is lower than usual or sometimes “noises” completely. Not to mention, those with monitors with frequencies above 60Hz will receive a splash of water in the face when the speed of the game will be exponentially proportional to the number of frames, even if V-sync is enabled anymore.
If you think 60FPS is enough for a Remaster version, I will not prevent if you want to buy Devil May Cry HD Collection, but actually, the price of 30 USD is a disgrace that is not light on your budget. Anyone, especially putting the game on the scale with the near-perfect port of Dragon’s Dogma: Dark Arisen released two years ago on PC selling for the same price.
If you ever thought “Devil May Cry 2 is not as bad as it is rumored to be”… you did it loud. Just the first 5 levels, the writer can also pull out enough reasons to throw this game in the trash, which can be listed in a series of the following lists:
Why is every scene in the game “allergic” to any color except brown?
Why do all levels look the same?
Why is the game camera worse than Devil May Cry despite the much wider screenplay?
Why do the graphics look more ugly overall than Devil May Cry?
Why are the levels so wide?
Why are there so many “fake” doors on the game screen?
Why does the game automatically switch scenes when Dante hits the door without going through the button?
Why is fighting so rough and slow?
Why is Dante having so many superfluous movements?
Why does Dante keep bouncing when shooting in the air instead of hovering in place and slowly hitting the ground like the other versions?
Why did the Stinger push the enemy too far?
Why is the game’s AI so dull?
Why is boss in the game so easy?
Why does the game’s upgrade system have only one “Upgrade” button instead of allowing the purchase of each move?
Why does a Devil May Cry game force Dante to fight two tanks?
Why does a Devil May Cry game force Dante to take down a helicopter ONLY?
Devil May Cry 2 could bring some improvements that will set the stage for several aspects of the next two versions, like the introduction of Bloody Palace, the quick weapon swap function via the LT / RT button, dodge, and go on the wall as a foundation for Trickster… But that’s not enough reason to waste your time on this debt.
Let’s clear up a single problem: the line’s first Devil May Cry version was an outdated title in 2018, and that’s not the game’s fault. Instead, I will blame … Capcom, simply because this game only needs to be improved in a single aspect is enough not to be attributed to the phrase “outdated” – that is the camera system.
Devil May Cry is not only the first game in a series, but it is also the origin of a genre that has grown and “evolved” non-stop over the 17 years since the game’s release. So it is no coincidence that the game still bears its boldness before wearing the label “Devil May Cry” – a Resident Evil 4 version with a design close to the first three games rather than the familiar third-person shooter style. As a result, Devil May Cry delivers an extremely sound … Resident Evil with narrow corridors, a murky and demonic atmosphere, a dense monster design that sounds horror with the corpses of pure and born dummies disgusting patchwork, even the way the message appears on the screen after each interaction with the in-game environment is very similar to Resident Evil.
Fighting in Devil May Cry is not as diverse as the other versions, but it is extremely suitable for the somewhat slow pace and calculation but still full of character characteristics of the entire series. I really can’t help but enjoy the overwhelming amount of guns that overwhelm melee weapons (Force Edge / Alastor / Sparda is almost one), but perhaps the limitation in the number of moves and the choice of weapons do. Outstanding the absolute rigor of each encounter, especially boss fights.
It’s a pity because Devil May Cry’s camera alone is enough to make the writer’s impression of all the main aspects of the game almost collapsing, not just once or twice. You can make excuses that because “the game was like that”, “it’s okay for people to play for decades,” but that clearly shows Capcom’s half-hearted interest in the Remaster version of the gameplay.
The camera is placed in front of Dante and goes back while Dante runs straight towards the screen, changing the angle of view abruptly in fixed positions easily distracts the player, the camera is obscured by the opponent and easily makes you eat a few knives before you realize you are being attacked, the camera obscures the boss’s weaknesses, the camera obscures the enemy so that they can attack at long range from outside the screen, making you unable to turn your hand … and so much more. Perhaps the solution is not simply to set the angle from A to B, drop to C, pull to D … because it also involves each narrow screen, but I really can’t help but deny that the camera is the main reason that prevents me from playing the second time.
As for the plot … you know, the plot of Devil May Cry, in general, has nothing to say, but there is an “immortal” moment at the end of the game that I think everyone should directly enjoy at least once in their life And that is…
I will not hide my bias for Devil May Cry 3, because it is still an excellent game, not only in 2018 but most likely forever.
It is hard to find the brightest Devil May Cry 3 innovation to start with, from the Style system that provides so much help (and “news” as its name implies) in combat, number of moves expanded, quick weapon change function increases the pace of combat, Turbo mode increases the speed of the game by 20% (sometimes can cause audio errors), for players role-playing Vergil, Stylish Rank is completed, Bloody Palace officially becomes an important link in the game series. The game still works smoothly and flamboyantly after all these years, and even when it is impossible to compare “brilliant” with modern titles from Platinum Games, Devil May Cry 3 is still a title game is worth enjoying for anyone.
In terms of technical quality, even though the Remaster version of Devil May Cry 3 has not fixed the shadow effect (which is very nice at the character’s feet), but at least it is still better than the version. Devil May Cry 3: Special Edition’s “classic” port was once a nightmare for PC subjects when it was released in 2007. Xbox One controllers are supported from A to Z, the number of frames is good, the soundbar no longer causes frame stuttering, and finally, players can exit the game using the Start button instead of … Alt + F4 as before.
where can you get a Devil May Cry HD Collection online
Devil May Cry HD Collection – PlayStation 4 Standard Edition: Buy it now
Devil May Cry HD Collection – Playstation 3: Buy it now
Devil May Cry HD Collection (Xbox One): Buy it now
Devil May Cry: HD Collection (Xbox 360) (PAL): Buy it now