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Megadimension Neptunia VIIR

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Not simply putting in virtual reality (VR Mode) (also to note: players do not have to have a PlayStation VR system to fully experience this game), but Megadimension Neptunia VIIR also has Significant changes compared to its predecessor. Although the plot remains the same, but upgrades in gameplay and design have helped improve the game experience.

The first is in the image category. It is known that Megadimension Neptunia VII is the first Megadimension Neptunia version to set foot on a new generation gaming console like the PlayStation 4, so compared to previous versions, this “V2” has made breakthroughs. However, not stopping there, Megadimension Neptunia VIIR pushed the limit of this graphic to a higher level.

With the new changes in graphics, players will have the feeling that Megadimension Neptunia VIIR is a true new generation game. Although there have been improvements in the previous version, but the image of part VII has been evaluated by some people as not good, typically: the anti-aliasing system is not effective; image, color is a bit “pale”; The frame-per-second (FPS) ratio is still not stable … those shortcomings are all removed in this VIIR version: brighter colors, better characters, more changed background images and more alive …

The second category, also the one that brought the most changes to Megadimension Neptunia VIIR – the combat system. If you have played the previous version, the combo attacks are no longer too strange. Previously, players would have to pre-adjust the attacks in their combo sequence to perform in the match, which made the game extremely fast, sometimes with no chance for the player to adjust. its tactics to be reasonable. Now, by “sacrificing” the pace of the game a bit, the developer allows players to choose their attack before each turn. This sacrifice increases the game’s strategy even more, especially when facing tough opponents.

The ability to freely move within a certain radius and choose the right attack range is also a highlight of the original version. Now in Megadimension Neptunia VIIR, this mechanism also has a bit of a new upgrade. Each skill will still have an active range and the system will show that range to the player. However, within that range there is only one area where the skill reaches its maximum power when it hits the enemy, the player will have to choose accordingly to not waste his turn.

The presence of two new mechanisms, Item Skills and Defensive Skills, makes the fighting process of Megadimension Neptunia VIIR more “balanced” than ever. With Item Skills, players will be able to improve their ability to use support items better, typically like healing items. When upgrading this item, players can self heal an individual upgrade to heal teammates within a certain range. Similar to Defensive Skills, when the character returns to the defensive position is no longer completely passive, the player can take a defensive stance to wait for the chance to counter attack. However, these two functions both consume a certain amount of SP. Therefore, players also need to consider carefully when deciding to use them.

In addition to the gameplay mechanics and graphics changes mentioned above, what can players expect from Megadimension Neptunia VIIR? That is the virtual reality mode. However, here it is very difficult for the writer to include it in the weaknesses or strengths of the game. The reasons can be explained in detail below:

Talking briefly about the virtual reality mode, this is a separate model with the main storyline, players can use or not use PlayStation VR to experience it. Coming to this mode, players will be placed in their room and participate in an “intimate” chat with the game’s character girls.

Not only that, but the system also allows players to decorate their rooms with unique items. Through it, characters visiting the room will have different comments on how you decorate the items. Players can also interact with girls in many ways to experience different.

With such a virtual reality system, for veteran players of the Neptunia series who are too familiar with or love the main characters, this is indeed a rather interesting mode. What is better than when the gap between players and cute girls in the game is shorter than ever with VR?

However, for the writer – someone who is still quite confused with the Neptunia series or those who came to this game just because of the membranes of “juggling” and enjoying the simple plot, it’s clear, this experience is not enough. Although I have a lot of feelings for the cuteness of the characters – especially Nepgear, and the feeling of being with her in virtual reality is really interesting, but I still wish I could. Experience this virtual reality mode in epic combat scenes, being seen more realistically when the main characters unleash their skills to finish off opponents.

Overall, the virtual reality model of Megadimension Neptunia VIIR brings a pretty good experience for players, and especially for veteran fans of the series. But, if it is invested more carefully, the results achieved will exceed expectations.

If you read here and you think that the downside of the virtual reality model outlined above is not a big problem, perhaps Megadimension Neptunia VIIR might be the perfect game for you. However, you should also take the time to consider a few small issues below!

First, in the past, the game-saving mechanism forced the player to go to certain save points assigned to the letter S on the map. However, Megadimension Neptunia VIIR made things even easier when it now provides players with an automatic save game system. This can be considered a defect, and it can also be an advantage. Talking about the advantages, it makes the gameplay easier, gamers no longer have to worry about “losing save” as before.

However, for veteran gamers especially with the role-playing genre, making mistakes in the character upgrade process is unavoidable, or the feeling of experimenting with a “weird” upgrade style. Also a valuable experience during the game. At this point, the mechanism of saving the game manually is very beneficial. Of course, removing the manual save mode altogether could make the game lose its inherent challenge.

The second and final issue, for those who have played Megadimension Neptunia VII before and intend to bring data from the previous game and DLC to this VIIR, is impossible. Therefore, if it is decided to go to Megadimension Neptunia VIIR, the player must play again from the beginning.

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