amazon Othercide reviews
Othercide is set in a late 19th century British-inspired world, when the world is filled with a strange plague caused by a mysterious villain, called The Child and his monsters.
The most special thing of the game that hits the player’s eyes is the stylish black and white art style, with red streaks as highlights.
Every frame of the game is dark and gives off a gloomy, gloomy look, matching the main theme of the game of sacrifice, death and decay that gradually takes over the world.
The placement of white / red patches covered by black exterior gives the game a sense of despair, which is very well suited to the main gameplay of the game.
The game story revolves around a confrontation of good – evil, The Mother and The Child, but as players gradually open up the bottlenecks of the storyline, the game story will be discovered not simply two-dimensional like However, there are a lot of gray areas on both sides.
And from those bottlenecks, many of the game’s mechanics suddenly add a certain layer of deep meaning, creating a depth worthy for players to experience for themselves.
In terms of content, Othercide is a unique experience with a scary dark theme that is delivered extremely well, making the writer feel that I am playing a … horror product instead of a strategy game.
The player’s main job in the game will be to create the “warriors” called The Daughter, then take on the quest from The Mother, fight the enemy for materials and experience to upgrade the Daughter.
The combat missions in general aren’t that varied, but enough to keep players from feeling too overlapping at the beginning of the campaign.
However, as time went on, Othercide’s problems became increasingly apparent.
The most unique mechanism of Othercide is that warriors will not be automatically healed between two missions.
If you want to do that, you must “sacrifice” a Daughter that is equal to or higher (level) than the Daughter you want to heal.
This invisibly makes the Daughter higher up … lack of “blood”.
They force you to use the Daughter of lower levels to preserve precious resources for difficult quests.
Unfortunately the game has a limit on the number of tasks you can do in a certain time, otherwise you will fail, which makes the only effective strategy … extending those timelines, “Training” to level the Daughter so that they can sacrifice for each other and prepare difficult quests.
That makes the second half of the game become too much overlapping and somewhat tiring.
And since this is a “rogue-like” game, failure and rework will be natural, but the lack of experience in game balance makes each play either too short, or too long.
This can be very troublesome if you invest your energy in a game but fail so dramatically, especially when the player crosses a certain level, you will be forced to play one heavy-duty “training” game, but the rewards are not very attractive!