amazon Total War Saga Troy reviews
Total War Saga: Troy – In the past few years, Creative Assembly (CA) can be considered as one of the few names that still “hold” in the strategy game genre, while continuously releasing new the game version belongs to “quality” every year and receives high ratings from game critics and strategy game enthusiasts around the world.
However, in the past few years, the company has divided its “best seller” game series into two distinct branches, in which the “big branch” Total War with games possessing complete storyline all-new, meanwhile, the “sub-branch” Total War Saga will develop context-independent gameplay based on existing Total War versions, to make better use of context designs and models to create out new games.
After two versions of Total War: ATTILA and Total War Saga: Thrones of Britannia, respectively “milking” the “Roman” and “Barbarian” of Total War: Rome II did not receive many attacks. With positive pricing from the fan community, CA continues to reuse the models of “Roman” and the neighborhood to create the version of Total War Saga: Troy.
The biggest difference of this launch is that CA “played big” for the first time: playing the game for free on the Epic Games Store platform for the first 24 hours after launch and exclusive to the platform until the beginning of 2021, turning this version into a “bargain” with more than … 7.5 million downloads in the first day of “release”!
Will this version of the “bargain” be a continuation of the not-so-acclaimed series of games spanning Total War: Rome II’s legacy?
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Although it is a small-scale game released to “make use of” the available resources, it must be said that Creative Assembly’s development team is not irresponsible enough to “indulge” all both elements from the original Total War: Rome II version that was born about 7 years ago into Total War Saga: Troy, which incorporated them into the engine that has just been upgraded through the Total War: Three Kingdoms version was released.
It must be said that both games share the same characteristic, that is, both come out of the “literary view”.
Character models still retain many “original” designs on Total War: Rome II version, but all are upgraded to more polygons, higher resolution surfaces, with the “epic” color scheme, making the game seem new and more beautiful.
Other factors such as topography, environment, and maps were also designed with unprecedented high level of detail, mainly because the map size is relatively small, encapsulating around the Greek peninsula and Neighboring West Asia only.
The factor that Total War Saga: Troy has the most influence from the version of Total War: Three Kingdoms is the fighting phase of generals and heroes that are shown “elaborate” through martial “epic” battles thanks to the use of renowned Motion Capture technology that has been used for a long time in the series.
It must be said that the game development team was very diligent to “pick up” the materials in the Iliad anthem and some materials are still vague in history, to build a system of heroes with countless features with the same impression, clearly showing these characters with unique moves and combat characteristics of this period, not “pure” the moves from the martial arts in the Three Kingdoms version, with many elements come from Chinese martial arts.
Noteworthy and also quite interesting when the character of Prince Paris is designed in a “handsome and slender” style, quite similar to actor Orlando Bloom, who played this character in the famous movie of the same name release in 2004, while the other characters are all designed in a somewhat “dreadful” depiction style, extremely familiar to fans of the Total War series ever.
The sound is still directed by the talented composer Richard Beddow and does not make players disappointed with the meticulously compiled, mythical music with majestic scenes enough to be human. Immersed in the epic atmosphere of the game.
This is not the first time that Richard Beddow’s group of musicians has worked with this epic period, even Jamie Christopherson, the group’s deputy director has also worked as the main composer for the Warriors: Legends of Troy debuted in 2011.
However, perhaps because it still uses the familiar Western music materials, so the “sound” part of Total War Saga: Troy is still very good, very “suitable for the game” and also very attractive, but lacking a bit “shocking” effect like what the group has shown on the Total War: Three Kingdoms version.
Overall, despite reusing a lot of models on previous versions, the CA game development team has significantly upgraded the game’s visual quality, creating relative satisfaction for players when Enjoy a completely new context, bold elements of epic, legendary.
Although still to release a new game version every year, that does not mean the gameplay of the Total War series is “fixed in the frame” like the 4X – eXplore, eXpand, eXploit and eXterminate, others are on the market.
In nearly every version of the game, the game developer will again add some small elements, not enough to completely change the gameplay to make familiar fans feel strange, but enough to create a feeling of new, attractive, requiring players to explore.
Total War Saga: Troy owns a few innovations that players find quite useful to the series.
These elements are mostly “variations” and derived from the main storyline of the Iliad, making the writer feel that these new elements appear extremely natural and easily accepted.
For example, a resource system with many different elements has existed since the version of Total War: Shogun 2 released in 2011, but until now, it has been “quantified” with specific numbers.
These types of resources are no longer simply a “necessary condition” to research a technology or build a building, a unit of soldiers, but the player can use them for many different purposes.
For example, food is not only used to maintain people’s happiness index, but it can also be used to worship gods in return, you will receive the “blessings” of God gives economic and military advantages over the entire territory.
These “divine” factors are more effective than you can imagine and sometimes even make you “both cry and laugh”!
Once the writer “neglected” the beauty goddess Aphrodite that she “made” for the player’s general wife … had an affair, causing this general to be in no mood to fight, the result was only Morale’s minus is pretty pathetic!
The player also has the opportunity to control some “mythical” units that have been “civilized” as units of special abilities, such as the Minotaur which is a tall warrior wearing a horned bull that have the strength to “weigh” an army or Centaur is nomadic warriors … naked but still in the group of heavy cavalry.
These special units usually appear only when the player worships to a certain extent of their chosen god and can only be limited to in-game production, so it doesn’t mean much of a strategy very much.
The winning target system also becomes more diverse, not tied to war goals like previous Total War versions.
With Total War Saga: Troy, in addition to traditional conquest victories, players can also complete a series of story missions that the producer calls “Homeric Victory”.
The mission system is extremely rich with many missions even extremely slanderous, such as if you join Hector of Troy, the game will have the task for you to please King Priam’s father, marry your sister. Prince of Egypt, or even has the task of giving you “kill” Achilles to end the game …
However, with its characteristics, it is inclined to battle, so even though the manufacturer has tried to create new elements to help players not get bored with the old “battle” motif. Technically maintained throughout the existence of the entire series, Total War Saga: Troy is still very difficult to “close” with a traditional 4X game possessing many different types of victories such as Sid Meier’s Civilization VI.
Although it has added a lot of factors that make the game cumbersome, making players busier, in the end, the game development team at CA is not as “ruthless” as Kube Games did. With Imperiums: Greek Wars, when you force players to pay attention to all matters: from “small as a needle,” to as big as a project, the familiar “assistant” system can help you with a lot of sports. Simple effects, making you more focused on battles.
Therefore, only need a few preliminary instructions, new players can immediately embark on “battle” without encountering any difficulties.
In general, Total War Saga: Troy performs quite well with many new, interesting, and worth playing elements, worth exploring a lot more than just groping for war like in the version that many people only quote: Total War Saga: Thrones of Britannia before.
Although the game divides the “factions” into two distinct groups including “allies Danaans” and “allies Trojans”, but the sub-factions in Total War Saga: Troy has very close relationship chaos, and even the game’s AI system can not control this well.
In each turn, you will receive dozens of diplomacy from both allies and opponents in all areas such as buying and selling, forming alliances, or signing agreements with minor requirements such as trading a little of this product takes a few other resources …
That’s not to mention some Epic missions only activate when the diplomacy between the factions is reached to a certain extent, which also makes you have to fumble if you want to achieve victory over Homeric.
This makes most of the time of each game spent in solving the “huge” of diplomacy rather than focusing on the problem of building, developing, and fighting to be able to enjoy the game according to the storyline.
As a result, the player would rather “come” to win and conquer, but this style of play becomes more and more bored with the small map and the factions just … the same in Total War Saga: Troy.
Besides, some technical problems of the game also make players uncomfortable such as suddenly crashing the game during the loading process, or the loading of battles.
This issue appears to have been quickly approached by the CA and fixed in the hotfix, released just days after departure.
So far I have not had this problem any time after updating to the latest version of the game.