i accidentally all the guns trophies was released before or after sea of thieves trials and tribulations apk tm hitting a brick wall not cairn in world trophy arsenal ambulante butterfingers best score by fire boom county hangman's bullet ist das bislang meistverkaufte spiel cliffhanger charted - speedrun coop dlc el principio delfín trofeos édition numérique d' wie oft wurde es verkauft ps4 estátua troféus pendurado e preciso troféu just floor it stage fright version for pc friends forever relic finder guide gameplay hang tough thought heard something leapfrog medic meistverkauft on porpoise playstation 4 peaceful resolution ps store ps5 – triple pack review rushing roulette run table resolução pacífica sharpshooter swordmaster sales unstoppable verkaufszahlen xbox 360 دانلود فیلم 2016 با دوبله فارسی crushing

Uncharted 4 A Thief’s End

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i accidentally all the guns trophies was released before or after sea of thieves trials and tribulations apk tm hitting a brick wall not cairn in world trophy arsenal ambulante butterfingers best score by fire boom county hangman's bullet ist das bislang meistverkaufte spiel cliffhanger charted - speedrun coop dlc el principio delfín trofeos édition numérique d' wie oft wurde es verkauft ps4 estátua troféus pendurado e preciso troféu just floor it stage fright version for pc friends forever relic finder guide gameplay hang tough thought heard something leapfrog medic meistverkauft on porpoise playstation 4 peaceful resolution ps store ps5 – triple pack review rushing roulette run table resolução pacífica sharpshooter swordmaster sales unstoppable verkaufszahlen xbox 360 دانلود فیلم 2016 با دوبله فارسی crushing

Uncharted 4: A Thief’s End, this time brings players to a new perspective: the simple life of Nathan Drake.

Now, Nathan has a stable job with a warm family. One afternoon, while “bored” with papers, suddenly an uninvited guest appeared, but he was also very surprised!

It is the return of what is said to be “dead many years ago”: Sam – brother of Nathan.

And of course, this is not simply a reunion between the two brothers, but more deeply, there are other dangers, but Nathan himself will have to fight during his immortal journey to tell him safe for his family.

Once again, Nate (Nathan’s intimate name) must embark on the journey to find the lost treasure of Captain Henry Avery, which, according to Sam, the huge money from that treasure will help him be free.

And so the story officially begins!

In this comeback, Uncharted 4: A Thief’s End has matured in narrative style, more and more “closer” to Hollywood blockbuster genres such as the Indiana Jones series or The cartoon The Adventures of Tintin.

Past – present, just chain together into a complex, profound storyline with new troubles, not only from difficulties in the journey but also from companions, from chaos in the relationships between the characters.

Throughout the length of Uncharted 4: A Thief’s End, you feel like you’re enjoying a real movie.

Choosing the scene, the situation to the words, lines, and gestures reveals the character’s emotions.

Mixed with the choking action details of the game series are carefully and delicately trimmed, Naughty Dog “learns” from The Last Of Us, bringing emotions into every detail; every line strongly depicts the characters’ mentality.

Naughty Dog’s amount of content and interiority are exploited deeper than all previous versions, spreading and somewhat heavy, so the first chapters of Uncharted 4: A Thief’s End are quite long and slow (about 30% of game time)

And the beauty of this adventure is the very deep depiction of the family image, the brotherly love, the husband and wife that takes place throughout the game’s length.

Henry Avery’s notorious pirate treasure adventure is just an excuse, a cover to be gradually stripped out, to portray the humanity and the lessons of the game’s life.

The plot of Uncharted 4: A Thief’s End will not be properly portrayed if it is impossible not to mention the friends who were with Nathan “born to die” in previous journeys.

However, this version only marks the return of two characters: the intelligent, talented reporter and Nathan’s wife – Elena, and his old friend Sully.

The details in the story are “swirled” strongly into family feelings (as the writer mentioned above), so players will be met with scenes that seem “very normal” but leave a very strong impression, or statements that make players think about ambitions, scent, and sadness somewhere.

As a result, Uncharted 4: A Thief’s End has a profound side through the segments sadness, silence, tears, jokes alternately and as honestly as possible on this last journey.

Looking back at the entire journey Nathan took Uncharted 4: A Thief’s End is probably the best ending for the whole franchise in general, and Nathan Drake in particular.

An ending there is not necessarily perfect. It is not necessarily sad, but the conclusion here will recall what players went through in Nathan’s footsteps and the way emotions that the series gives fans or even old players (not fans) before.

Naughty Dog has devoted the quintessence of its genius brain to this final story.

Uncharted’s Story 4: A Thief’s End wouldn’t be “breathtaking” without a good platform for gameplay!

Not disappointing fans, Uncharted 4: A Thief’s End still brings the essence of the game series, except that they are refinished, refurbished, and require the application of the player’s skills in almost any way, time, anywhere if you want to pass the scene.

The first is the action, Uncharted will not be Uncharted without the scenes of “flying bombs, houses falling, explosions” on the game screen, but it is worth mentioning here: the “bust” phases. The game has become much more diverse, quite natural but also challenging, sometimes makes it difficult for players, forcing you to concentrate more if you do not want to “fall hole” and start over again checkpoint first.

Their intensity and magnificence also increase gradually, with many elements of surprise full of tension!

Next, the enemy A. I proved much smarter and more honest than the previous installments.

On a Hard level, the enemy will know how to create challenges and stress in many ways.

They know how to throw bombs to “remove” players from hiding places, combined with soldiers holding a shotgun to sweep support.

The player who has just run out of cover is another soldier will rush in with a dense bullet, otherwise sneak behind the player to sneak attack or hug the neck behind the other soldier to fly ready “kill”!

Sometimes the game also has some unexpected elements, such as dragging their necks down a cliff; suddenly, they cling to Nathan to “die.”

The number of soldiers appearing on a game screen is also higher than other low levels.

Learning from other sneaky games, Nathan could crawl under tall, dense grass or “fly” from above to smash opponents in the face, then quickly sneak into bushes or ledges hide without the enemy’s sight.

In contrast, the machine is “equipped” with a warning system if suspicion is detected, those who have played through stealth action games like Hitman, Tom Clancy’s Splinter Cell: Blacklist, or Metal Gear Solid V: The Phantom Pain must take it won’t be strange!

The melee system of Uncharted 4: A Thief’s End has been revamped; the “right to launch” has a higher speed but is harder to tame because the soldiers also know how to fight back enemy blocks each time. Hit, players will no longer have “slow motion” to press the dodge button, forcing you to have quick reflexes to be more comfortable when fighting melee.

One of the new elements in Uncharted 4: A Thief’s End is the “star” swinging the rope!

Most of the time, climbing in the game has the presence of a rope swing.

Even the design of the game screen deliberately creates a lot of situations that require “swinging”!

That’s right, isn’t that weird in a treasure hunt action game without a rope to climb until the end?

The swing in the game helps to move from one place to another, but they are sometimes quite useful in melee combat.

Like the rope swing, the “Hollywood” scenes also have the appearance of slides; one part creates a sense of urgency. Another part increases the diversity of handling situations in Uncharted. 4: A Thief’s End.

And of course, Uncharted 4: A Thief’s End can’t forget something so important that action-adventure must always have more or less, it’s a puzzle!s

In the early segments, they are “outings” as a gentle guide for players to understand the main gameplay of Uncharted 4: A Thief’s End.

Later, especially in Madagascar, players can feel the elaborate elaboration that Naughty Dog brings and how they try to “innovate” and innovate in presenting the puzzles.

For example, intermingling cutscenes or showing suggestions to help the player is quite diverse; solving them sometimes requires quick hands, skill, or thinking while looking at the picture and looking at the puzzle.

In terms of puzzles, Uncharted 4: A Thief’s End is also quite diverse when applying physical mechanics, sometimes using light, water effects similar to the 3rd version of the series.

Their difficulty is also just moderate, easy to deduce if you are too familiar with solving puzzles.

As for gamers who are a toddler or don’t like solving puzzles, this array of Uncharted 4: A Thief’s End also offers quite a bit of challenge!

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Uncharted 4: A Thief’s End PS4: Buy it now

Uncharted 4: A Thief’s End (PS4): Buy it now

Uncharted 4: A Thief’s End Special Edition – PlayStation 4: Buy it now

The gameplay design of Uncharted 4: A Thief’s End has a much larger scale than previous versions.

Do you want to swing from place to place? Ok!

Or want to climb for it “classic,” too!

Most levels allow the player to have multiple options to approach his target, but of course, since Uncharted 4: A Thief’s End is not a completely open-world game, the player has only one goal anyway, come only.

It can be said that this small change also brings comfort to the player.

Finding the way of the game is also more difficult due to the much larger screen.

Because of that, for the first time in the history of the game series, Nathan Drake was able to drive comfortably!

The segment using a Jeep to move is also very enjoyable thanks to the good car’s response, increasing the pleasure of traveling in the beautiful and spectacular gameplay of the game.

Learning from previous versions and games of the same genre, Uncharted 4: A Thief’s End continues to bring hidden treasures throughout its vast gameplay.

Not to mention, there are additional files (“documents” – perhaps learning from Tomb Raider 2013) and hidden dialogue (they only appear on top of the NPCs and are activated by pressing the triangle button at certain segments).

Unlike 2013’s Tomb Raider and Rise of the Tomb Raider, however, the texts in Uncharted 4: A Thief’s End provide a true archive of Nathan’s journey.

Not only the thoughts of a certain enemy “accidentally” left in a ridiculous way like Tomb Raider 2013, but these documents can also be found in a pile of ashes, in Some mysterious cave under a waterfall, or sometimes in an ancient skeleton in some level.

They are placed reasonably, naturally, and require a bit of an eye for the player, and finding them will help “unlock” new costumes, “concept art,” or “filters” for mischief in the game …

This rather stimulating factor somewhat increases the replay value of the game and the humor they bring.

Would you like to put Nathan in a diving suit, shooting in Madagascar?

Or get more naughty with the “Cel-shading” and “Bullet Mode” modes, which make the game look like a Borderlands 2 combined with Max Payne’s time-slow shooter, turning Uncharted 4: A Thief’s End into “Uncharted: The Max Borderland”!

Do you feel that, in the fourth and final part of this series, Naughty Dog intends to “test” the open-world game for the future? The proof is that throughout the game, they are constantly “showing” A LOT of huge, detailed scenes! The games in frozen Scotland, in Madagascar full of sun, wind, and ample water are the best examples that Uncharted 4: A Thief’s End gives players to enjoy, and they almost “squeeze” resources PS4!

It is impossible not to mention two extremely important effects that greatly contribute to the majestic and majestic scenes of the game: light and shadow. It is almost impossible to distinguish between the game and real-life in many stages. Thanks to the great application of the two effects above! Besides, popular “small but martial” influences, such as Ambient Occlusion, Anti-Aliasing, Depth of Field. Apply Draw Distance to minimize the sudden appearance of distant objects to bring a “party” of unique and memorable images to players …

Talking about the graphics of Uncharted 4: A Thief’s End must mention the physical effects, contributing to the impression and truth of the game’s action array. For example, when the player hits a soldier, hits the left shoulder, they will be pushed aside, or when the character steps into the large grass, they will automatically “turn” out. They are affected by everything interacting with it, from the characters of companions, guards, vehicles, or most you try to throw bombs in the grass, and you will see! Even a small piece of debris that hits Nathan is blocked, not through Nathan!

The physical effects in Uncharted 4: A Thief’s End are even more pronounced, like in a scene where the drive shakes back and forth and collides with a rock, the characters will bounce back almost as close as possible and are “jerked” differently depending on their position. Not to mention, the water and fire effects of Uncharted 4: A Thief’s End is comparable to the current top-tier games like Cause 3 or Grand Theft Auto V. In terms of visual perception Photo, Uncharted 4: A Thief’s End did a good job. What about other factors? The first is the game running at Full HD resolution (1080p) with a frame rate of 30fps (as mentioned at the beginning of the post). And surprisingly, whether the gun battle is full of terrible smoke and fire with a frequency of “suffocating” with smoke effects, light, or a certain level of density, the game still does not “Drop” a bit of the frame!

And yet be surprised by the detailed, stable graphics, Naughty Dog’s animations, and facial expressions for Uncharted 4: A Thief’s End is the best out there! Facial expressions are the biggest bright spot that makes cutscenes more impressive than ever. If readers have ever been surprised by the characters’ expressions in LA Noire or the expression too “kawaii” of Lara Croft in Rise of the Tomb Raider, then Uncharted 4: A Thief’s End – I do better than that!

What about the sound and dub? If you have been a classic fan of the series or have been following the news during the production of Uncharted 4: A Thief’s End, then you will surely know the meticulous investment in it. All the soundtracks remind us of the epic songs of the pirate movies, integrated at the right time to bring and push to the climax!

Uncharted’s environmental sound and soundtrack 4: A Thief’s End did a good job; there’s no reason the voice acting was ignored! Sometimes you do not need to see the picture; you can also “see” the character’s emotions through words and conversations that characters talk to each other. When the character is talking, suddenly the player does something to interrupt, they will stop talking until the player … “stops bothering,” our protagonist reminds himself of the NPC continued. Quite interesting, right!

In short, the negative “party” that Uncharted 4: A Thief’s End is a testament to Naughty Dog’s talent in optimizing to the point of using the full power of PS4! Whether the rumor of “downgraded” is false or true, the current visuals that Uncharted 4: A Thief’s End brings are unbelievable!

The first downside to mention is that the plot is not stable!

Perhaps due to too much influence and trying to bring the tone of The Last of Us, the spread and distribution of the details are slightly distracted, making the storyline relatively unstable and not rhythmic in some chapters, which can cause players to be uncomfortable.

Besides, Uncharted 4: A Thief’s End, this period no longer has the same intense action as the previous three, sometimes making players feel so down!

Next is the lack of a must-have feature when the player “desires” to stealthily kill him: tossing objects away to distract the enemy.

Players can throw bombs to lure the enemy “oh” up for a moment to take advantage of moving to another hiding place, but so what is “stealth”?

The artificial intelligence (AI) of the game also suffers from some shortcomings.

The soldiers are smarter but not very convincing enough when the player switches to stealth mode.

They are also quite easy to “relax” for players when not chasing fiercely, easily “ignore” when you accidentally see the player!

If the player does not act, hides a little more carefully, instead of searching, or studying, he just: “Maybe I have just mistaken it!” and over!

What are soldiers so naive?

Only rarely in a few situations did they send their teammates for testing, but most of the time, the enemy was easily ignored when in doubt.

The other highlight lies in the puzzles in Uncharted 4: A Thief’s End. The puzzles are not challenging enough and “high” like the third season because, in the old parts, players stop at flying, thinking, and using light and perspective to solve the puzzle.

On the contrary, there are no quizzes in Uncharted 4: A Thief’s End that takes me too… 2 minutes to solve.

But perhaps also difficult to blame because the Uncharted series always focuses on action, fewer puzzles.

But if it does compare to the third, then Uncharted 4: A Thief’s End’s puzzle array is somewhat indented.

A few other minor shortcomings, such as eliminating the ungainly “duel” when fighting in the third, but if it falls into the predetermined situation of the plot development, the player will have to be frustrated.

In fighting female villain Nadine, players are barely able to fight because it’s all set!

Very inhibited!

Another ominous feature that Naughty Dog has introduced is the conversation option in some segments of Uncharted 4: A Thief’s End’s journey; although it is different depending on the player’s choice, They do not have any effect on the plot.

Affordable, Naughty Dog is also testing to “come out” a certain open-world role-playing game?


Pamer

i accidentally all the guns trophies was released before or after sea of thieves trials and tribulations apk tm hitting a brick wall not cairn in world trophy arsenal ambulante butterfingers best score by fire boom county hangman’s bullet ist das bislang meistverkaufte spiel cliffhanger charted – speedrun coop dlc el principio delfín trofeos édition numérique d’ wie oft wurde es verkauft ps4 estátua troféus pendurado e preciso troféu just floor it stage fright version for pc friends forever relic finder guide gameplay hang tough thought heard something leapfrog medic meistverkauft on porpoise playstation 4 peaceful resolution ps store ps5 – triple pack review rushing roulette run table resolução pacífica sharpshooter swordmaster sales unstoppable verkaufszahlen xbox 360 دانلود فیلم 2016 با دوبله فارسی crushing

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