amazon XCOM Chimera Squad reviews
Set 5 years after the human race won the ADVENT domination of Ethereal rafts, XCOM: Chimera Squad brings players to City 31, where humans and aliens live peacefully together.
This makes the scale of the game seem to be much smaller, instead of being a world-saving task like in Enemy Unknown or a resistance army like in XCOM 2, now players transform into “police” soldiers. “Protects the peaceful city people from terrorist organizations, criminals that threaten the safety and peace among species.
It seems that the brightest point of XCOM: Chimera Squad is the plot when the smaller plot will allow the fixed characters of the game to develop, and they are all characters. Extremely interesting objects with interesting exchanges for players to connect more easily.
World of XCOM: The Chimera Squad is also a very interesting world, carefully developed.
The whole new and interesting storyline brings two main changes to the gameplay of XCOM: Chimera Squad, which is the size of the campaign as well as the smaller game’s clashes.
The game’s campaign is divided into phases of investigating 3 different criminal organizations, which are missions that require players to join the fight or solve the game to bring resources for players to develop Chimera force.
The campaign part of the game will require the player to balance the Anarchy of 9 major regions in City 31 by doing quests there, as well as choosing to perform quests in different countries to keep the peace for multiple zones at the same time in XCOM: Enemy Unknown in the past but on a much smaller scale and seems to punish less if the player doesn’t follow the equalization order, as an area goes into a red state only causes the player loses minor resource advantages in that area, and the player loses when and only if the Anarchy is maxed out, which is equivalent to having 5 or more areas in a red state, which I wrote It doesn’t feel a bit difficult to maintain, even at the game’s highest difficulty!
Most of the XCOM: Chimera Squad combat missions remain unchanged from XCOM 2, only the way these missions are designed to be different.
Each mission will be divided into “Encounter”, and each Encounter starts with Breach Mode where the player will arrange characters in front of the mission entrance and choose how they will break into that location.
This change makes every clash in XCOM: Chimera Squad very fast and cinematic.
However, the biggest highlight in terms of gameplay of XCOM: Chimera Squad is the alien character set with very interesting skill sets.
The game completely removed the class mode of its predecessors, and instead focused on developing the character’s own set of skills and equipment.
These characters work great together, and choosing the character before the quest is even more fun than ever!
Besides, the game also has a series of small modifications and balances to make gameplay inherently developed from the XCOM 2 platform become more balanced, for example skill “Overwatch”: now players will attack in a cone, not at all automatically in target.
But not every change of XCOM: Chimera Squad was correct.
I can understand the game’s decision to abandon the “permadeath” mechanism of the game, as now the number of “staff” of the game is limited, but this causes the player to lose goes in connection with the characters and makes the game much less challenging than previous XCOM versions.
Besides, the capping of clashes makes the moments of stress and brainstorming with enemies much rarer, so the game’s memorable points are less …
Later, the “encounters” have a much repeated frequency.
This makes the game’s campaign play, which is inherently small, smaller and more memorable.
XCOM: Chimera Squad felt like a move to explore the tastes of players, instead of a complete indie game …