amazon Daemon X Machina reviews
In Daemon X Machina, players will play the role of a special pilot, one of the few remaining individuals who can drive a giant fighting machine called Arsenal.
Cooperating with many different factions, politics that mercenaries also have, players will go through countless campaigns large and small to free the Earth from the dominance of AI (artificial intelligence) super crisis, which has manipulated all kinds of machinery in the world after a disaster … The moon falls!
With streamlined and convenient manipulation, players can easily drive their Arsenal into hot battles both in the air and on the ground.
Moving in Daemon X Machina is relatively easy with the left Analog stick that allows going in all directions, combining the Analog to rotate the camera freely.
Other operations such as jumping, fly, accelerating to approach, “locking” targets and “dodging” attacks are reasonably assigned to hard buttons such as L / R / ZL / ZR.
Throughout the game, players will have the opportunity to encounter countless types of enemies, from “brawn” like unmanned tanks or flying drones, to other Arsenal vehicles that are “AIized”. or even giant mecha … bigger than a city!
Each type of enemy divides into different types of movement / attack, forcing the player to “learn” and adapt quickly to avoid being “shot”.
Daemon X Machina conquers players not only in the field of combat is too attractive, but also in the ability to fine-tune its Arsenal machine.
By buying or picking up from downed enemies, players can accumulate a huge “inventory” including a variety of weapons and component parts to replace the Arsenal.
In this respect, Daemon X Machina has done very well with an extremely long list of useful and varied items for players to freely collect.
On an Arsenal deck, players can equip up to 6 different weapons to customize and use in any situation: main weapon in left / right hand, secondary weapon in left / right shoulder, and 2 spare weapons on the back (can be changed to left / right hand at any time).
From submachine guns, sniper guns, laser guns … to giant shields or even … Katana (Japanese sword), Daemon X Machina meets all “goods” for players to freely transform their fighting styles.
Daemon X Machina’s battle system pushes even further, not only limiting players to fight with Arsenal – but specifically when Arsenal runs out of blood, players will switch over to controlling the pilot character with Significantly smaller size.
However, despite being severely limited in mobility as a human, but in terms of firepower it was no less competitive.
Therefore, players must practice fighting in both forms to promote the full advantage, in order to “turn things around” in the most dangerous situations.
Because the pilot of the Arsenal is a physically enhanced human race due to the absorption of Femto (a molecule that has covered the Earth since the fall of the Moon), Daemon X Machina also incorporates a mechanism that allows Players renovate and upgrade this pilot character.
These upgrades affect both the pilots’ individual stats, as well as their Arsenal control – even unlocking specific skills such as force field shielding.
Although Daemon X Machina has a quite interesting topic and plot, it has a lot of potential for development, but unfortunately, Daemon X Machina does not take advantage of that advantage.
All of the screens in Daemon X Machina are broken down into small tasks with a not too long play time (5-15 minutes / screen), and they lack meaningful and connected cutscenes create climax.
Most of the cutscenes in Daemon X Machina are all faint dialogue between characters, which does not make sense for clarifying the plot.
This will make players begin to feel “lost” after only a few hours of play, because the lack of key characters have strong interaction to make the plot more coherent.
Even, the player also feels vague about the background of the main character is controlling, the engine for him / her to fight, as well as the threat that should be from the enemy.
The plot was so boring, but in the stage design of the screen was not shown better.
Most of the missions in Daemon X Machina revolve around “killing X enemies”, “trying to survive for Y minutes”, “defending the target in Z minutes”, “searching for N items” …
Although sometimes there are also giant boss battles that are quite “majestic” to increase “spice”, so the lack of creating air and leading to climax also makes these excitement feelings pass quickly, soon fall into a vicious cycle full of deadlock.
In general, the lack of “predestined” NPCs and the construction of a “too narrow” world has made everything in Daemon X Machina “prison” and inadequate.
NPC orchestras with similar shapes and cliché, somewhat “rough” lines in the Anime style make the situation even more depressing when they don’t really create any value for the plot, or make the minutes of interruption between fights less “boring”.
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Daemon X Machina: Buy it now
Daemon X Machina – Nintendo Switch [Digital Code]: Buy it now
Daemon X Machina Limited Edition: Buy it now
Daemon X Machina: Buy it now