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amazon Labyrinth of Refrain Coven of Dusk reviews
As a first-person dungeon plow role-playing game, battles are the most important, “worth” parts of Labyrinth of Refrain: Coven of Dusk, and to keep players from rejoining the game, the producers have to Create countless mechanisms and detailed customization. Although it is impossible to go into detail, let’s take a look at the highlights of the gameplay, from basic to specific.
Realizing that the labyrinth of Refrain was filled with a lot of deadly magical energy, Dronya knew that humans could not set foot on their own. Instead, she used the book Tractatus de Monstrum and puppet warriors to explore and fight. Puppets must be sorted into groups, called the Coven Pact, and then the Coven Pacts reordered. There can be up to 8 puppets per Coven Pact, and each lineup can hold up to 5 Pact, so you can conquer a cave with up to 40 puppets with it … Of course, most of the time-space in the game, you will not need and cannot carry up to 40 characters, but to confront the final boss or intend to unlock the perfect ending of the game, all preparation is not redundant.
Next, there are 6 types of puppets that you can create, and each has its advantages, disadvantages, and stats. When creating each puppet, you will have a lot of customizations such as choosing a shape, choosing a voice, naming, giving a nickname, choosing a lucky number, choosing how the stats will increase … Moreover, because each Coven also has its characteristics, so the level of your puppet and the type of Coven it is placed on will also determine its abilities. At this point, it is not difficult to see that the number of puppets that each player can build is simply unbelievable.
Entering battle, puppets can use normal attack commands, or Donum attacks (similar to magic or special skills). It is worth noting that since puppets will be assigned to Coven Pact when you give an order to attack or hit with Donum, you are ordering all puppets in the Coven to do it. Auxiliary to these two types of attacks are mechanisms like Attack Resonance, Power Source, and Dunum Echo.
When a series of characters perform consecutive physical attacks, Attack Resonance can appear to increase the damage. Accompanying it is Power Source, the energy bar is accumulated when Attack Resonance or some other action is performed and will be consumed to power Donum attacks. Finally, similar to attacking, using Donum repeatedly will also make Donum Echo appear and deal huge damage. However, the problem is that the Donum Echo can appear regardless of whether the Donum user is an enemy or me. Ie if you use Donum continuously and, in turn, the enemy, when they use Donum, they can also cause Donum Echo and… send your party home.
Next. There are three main indicators of the game: Silver Coin, Mana, and Reinforcement. As the name implies, Silver Coin is the main currency of the game, helping you to buy and sell goods. Along with it is Mana, a magical unit that you can use to unlock “magical” features and skills such as seeing jewels, seeing monsters, hiding better, escaping easier. … Finally, Reinforcement, the “omnipotent” index of the game, allows you to perform a multitude of actions, from interacting with mazes such as breaking walls, creating save points, to helping fight like allowing the puppets in Coven to perform individual actions. Reinforcement can say is quite an important metric, directly deciding when you should withdraw from the matrix if you don’t want to be defeated.
When it comes to the smaller mechanics, breaking the wall is probably one of the most distinctive traits of the Labyrinth of Refrain: Coven of Dusk. Your team can break certain walls to explore new paths, open up many surprises and secret journeys on the side. Another small but also important feature is the accumulation of experience. After defeating a monster turn, instead of gaining experience, you can accumulate them for later. The more you accumulate, the more your accumulation coefficient will increase, and as you gain experience, the more you will gain. Of course, everything has two sides. If you let the team take down or have to escape the enemy, that accumulated experience will “disappear”. If unfortunately, your whole team dies, the game will still give you some loot. The game also has a difficulty reduction option if you want. But if you feel that the game is not challenging enough, the game will also give you a chance to increase the difficulty, and in return, you will earn more Mana.
In short, the most distinctive feature of the Labyrinth of Refrain: Coven of Dusk is the diverse existence of many large and small mechanisms. They will make you constantly learn and get used to the game to find the best team and play style. This is also a dungeon plowing game, so plowing will take up most of the time, so there is a unique and new game mechanic that will increase the appeal and value of the game.
Battles are a very important part, but the producer has not missed many other big and small details to create a unique feature for this dungeon plowing game.
In terms of plot, the Labyrinth of Refrain: Coven of Dusk takes us on a journey with a rather slow start. But gradually, the characters’ past will be revealed, leading to their knots, with their meanings and feelings. Although not something too special, the plot also adds some value to a game that is largely focused on this battle. And in addition to the main plot related to Dronya and Lucy, the underground worlds in the maze also contain their own little stories.
Next, about the overtone, Dronya, Lucy, and other characters are also beautifully sketched on 2D graphics. The expressions of each person are displayed, combined with the unique, wonderful voice acting that successfully blew the soul into each character. Slightly behind them, a world of Refrain also appeared with bold and detailed scenes. Finally, the enemies you encounter on your journey, from ordinary monsters to bosses, are also very prominent and varied. It can be said that 2D graphics are cared for by the game to perfection.
In terms of the amount of content to explore, the Labyrinth of Refrain: Coven of Dusk simply contains a multitude of surprises, from items, side quests, to maze worlds to the creatures in them. With that said, the game’s wall-breaking mechanics will expand the space for you to learn more secrets, and you will miss out on large, unique areas if you just follow the storyline. Going down the deeper dungeons, the more you encounter tough enemies, so feeling your squad is strong enough is the biggest mistake you can make in the game.
There are many monsters, powerful bosses hiding everywhere, especially six “giant” sub-bosses waiting for you in the six lands you will come to. If you are curious to try out invincible enemies, the game is also ready to give you the opportunity. Simply put, each area has a limit of Mana you can collect. Overcoming that limit, the game will bring death to visit you… literally. In addition to the usual variety of monsters, boss battles are also valuable highlights, because many bosses are designed with impressive shapes and outstanding difficulty, requiring outstanding preparation and calculation far from normal. They will be the most mysterious and difficult obstacles, preventing you from reaching the perfect stop of the game.
Labyrinth of Refrain: Coven of Dusk is a dungeon plowing role-playing game that is worth the experience.
The graphics of the game can be said to be quite impressive, but all the beautiful value of the graphics is only in the 2D part, shown when you observe the characters talking or fighting. And the maze world of the game is sketched when you explore with 3D graphics, and to put it simply: it is not very attractive, very diverse. To be fair, quite a few Japanese role-playing games with 3D graphics are also not pretty. But the dungeons, objects, and enemy representations in an area aren’t all that different from each other, and having to travel a lot to plow gives you a sense of the world very pale, making the graphics experience of the game somewhat worn out. It’s a pity that the Labyrinth of Refrain: Coven of Dusk did so well in 2D!
At the same time, while playing, although the game has a lot of mechanics, there is no room for you to look back on what was taught … Is this a bug in the game, will be fixed later? No one knows, but if you want to fully understand Labyrinth of Refrain: Coven of Dusk, either you have to read it carefully, play a lot, or you should turn on your browser to review the types of instructions while playing. And when it comes to the tutorial, to continue the flow of the plot, you need to find an item, explore an area or encounter an event. However, most of the time, the game will suggest to you what to do to continue the storyline by saying “Continue to explore another dimension”, which can be roughly translated by folk terms as useless. So don’t be too surprised when you have to spend an hour without knowing what to do.
Besides, the current game is also experiencing some graphics errors. If you use Intel processors then be careful, as a full-screen black bug can happen unexpectedly.
Finally, the Labyrinth of Refrain: Coven of Dusk is quite unfriendly to startled people. The picture when you encounter a monster is a red and black shadow that suddenly hits the screen, and if you use a large screen, easily irritated by a sudden image or black and red tones, you will be startled every time you meet an enemy. Of course, it wasn’t a very pleasant experience. If you encounter such a phenomenon and want to continue experiencing it, it’s best to unlock the ability to see enemies on the map as early as possible so that you won’t be surprised.
Although there are still minor minus points, in general, Labyrinth of Refrain: Coven of Dusk is still a valuable, unique dungeon training role-playing game, especially in terms of gameplay mechanics. If you are a lover of the above game genre, this is indeed a product not to be missed.