amazon Sid Meier’s Civilization Beyond Earth reviews
Civilization: Beyond Earth – Game 4X (eXplore, eXpand, eXploit, eXterminate) must be a branch of the rich strategy game genre and has a long history.
However, due to the complexity and the need to be patient and meticulous, 4X is quite “picky” for the player.
One of the hottest 4X series must be mentioned immediately the Civilization of legendary game designer: Sid Meier.
After the fifth installment of the series with a storyline that has gone down the road from previous installments, Sid Meier decided to head out into space with “super product” Sid Meier’s Civilization: Beyond Earth – as a version of “spin off” of the Civilization series, following the great success of Alpha Centauri from nearly 20 years ago.
When bringing players to the cosmic environment, Sid Meier’s Civilization: Beyond Earth opens up a completely “fictional” space with elements “both strange and familiar” when exploring new lands.
You can encounter monsters that attack armored vehicles in the desert, similar to sandworms in Frank Herbert’s Dune, or build cyborg soldiers (half human and half machine) royal as in the game series Warhammer 40K …
Although leaving Earth to distant galaxies, the civilizations in Sid Meier’s Civilization: Beyond Earth also carry their own stories and developmental markers, with more choices than designs. available.
With different options, players will possess separate advantages in each game, even if they continue to pursue a certain civilization.
This expands the replayability of Sid Meier’s Civilization: Beyond Earth a lot more than in previous versions.
Coming into the cosmic context, Sid Meier’s Civilization: Beyond Earth has built an entirely new structure: from tech trees, upgraded forms, cosmic opponents, and even supernatural threats.
Different from the traditional game series, all the new elements of Sid Meier’s Civilization: Beyond Earth are all interconnected to create indispensable links, to reach the ultimate victory.
With the limited number of upgrades, research capabilities, resources as well as the capacity to build are limited, you must ensure a balance between promoting production, researching technologies to exploit natural resources like growing the technology tree of military groups because they are interlocking if you want to create powerful units.
Besides, these units also need to fight to increase experience points, “unlock” the overall military upgrades with completely new units, to be able to confront the strength as well as The ferocity of alien monsters and other civilizations.
This makes the conflict in Sid Meier’s Civilization: Beyond Earth inevitable, even if you try to “avoid” war for cultural, technological, or economic victories.
It is this balance that requires players to be absolutely cautious and highly calculating in each step of development, instead of “profiting” based on the non-war victory conditions in previous versions.
Compared to the previous two versions, Sid Meier’s Civilization: Beyond Earth has seen little visual improvement by simply reusing the old engine with new models.
These models are even built with very few polygons and motion, leaving them completely dry and lifeless!
The effects have not been cared for or improved, making Sid Meier’s Civilization: Beyond Earth’s already poor visuals even more boring, less attractive even to veteran fans of the series.
Compared to other games at present, the lack of graphics of Sid Meier’s Civilization: Beyond Earth plus the increased difficulty of the new gameplay makes the game more “difficult to chew” with new players prime.