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The Coma Recut

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The first thing a horror game has always tried to build is its scary atmosphere, and it can be said that The Coma: Recut has succeeded in provoking a powerful creep factor for players.
Following Youngho, you need to explore the school covered in endless darkness to find a way out. Behind that shadow are many forces that want to tear you up, especially the school’s teacher. Youngho’s teacher assassin – perhaps the biggest threat, will follow you throughout the game. As you walk down the corridors, she may suddenly appear and rush over with a paper knife or an ax in hand. If you do not quickly find a hiding place, you will be finished by her. In addition, besides the killer, there are other dangers such as strange creatures containing toxins, bodies suddenly falling, or ghosts hiding under the table.

The mix of graphics and sound has created a pretty good horror element. The creepy background sound mixed with the quiet darkness and strange things creates curiosity and increases the game’s horror. Wandering in the dark, you will be choked by suspense, knowing that the killer can appear at any time. When you are spotted and chased, the music will suddenly change, combined with the vibrating frame to create a sense of impulse by danger.

The game has some ways to create a fake “safe” feeling for you. For example, when you open the map, it almost fills the screen and makes you think that the game will automatically pause while looking at the map, but it is not!
When you start playing, you might think that the killer suddenly appeared in the hallway, so it would be safe to stay in classrooms or toilets. Unfortunately, that’s only true at the beginning of the game. Even after losing, the game is still trying to scare you at the select screen.

Overall, the producer has been quite successful at filling the game’s creepy atmosphere, probably the biggest highlight of The Coma: Recut.
Besides the creepy atmosphere, the story full of mystery is also necessary to create a perfect horror “dish.”
In the journey to find a way out of a bad nightmare, Youngho will encounter many big question marks. The mysterious characters, dangerous creatures, and the school’s existence are all unknowns you want to solve. That curiosity will be a great motivation to motivate you to continue playing.

In addition to the question marks shown clearly by The Coma: Recut above, many other mysteries are waiting for you. As you explore in the school, you may collect different records, and each form has its signature. Besides, this game has many endings, requiring you to complete some side quests to unlock the perfect end.
In short, the game is a mixture of many great and small mysteries built in different ways, and all of them create a mysterious horror atmosphere for the game.
Building a creepy atmosphere with mixed secrets is a perfect stepping stone to create the content for the game, but unfortunately, the manufacturer has not taken advantage of this.

The biggest shortcoming of the game is the boring gameplay. The killer is the biggest danger in the game and is probably so great that you always run away and cause discomfort. Not to mention the game doesn’t have too much for you to do. You will spend most of your time in the game moving from one location to another to see a scene or look for something, and while moving between areas, you may encounter a killer. Therefore, The Coma: Recut can be understood as a “cat catch mouse” game repeatedly.

In addition to the boring gameplay, the game’s plot is also built in a way too mysterious. You enter the dark world in the game with some original questions. You explore it, and the more you discover it, the more questions will pop up, the more fascinating you are. You hope that I will learn something to unlock my initial questions by the end of the game. But not! By the end of the game, you fail to clarify more important questions and carry many other question marks. Although the game has many “endings,” they are just one big scene. The more missions you complete, the more the game shows you more parts of that big scene as a different “ending.” However, the actual ending has only one stage.

It can be said that the content of this game is a stepping stone for the manufacturer’s next product. This way of building content creates excitement and excitement for the next round. That’s right, but that means the value of The Coma: Recut depends a lot on the product behind it, not on the game itself. Many of the “cornerstone” questions in the game have not been answered; what happens is not a scale. So, if the next game comes out, there’s a chance you can play it and skip this opening game and still get the content.
In short, repetitive gameplay, combined with story building in the style of “glide,” has caused the content and value of The Coma: Recut to be significantly reduced. Perhaps the manufacturer has not calculated the importance of this game carefully but only sees it as a starting product for the development team and an “offer” to the player.

where can you get a The Coma Recut online

The Coma: Recut – Nintendo Switch: Buy it now

The Coma Recut – Switch [Digital Code]: Buy it now

THE COMA: RECUT [LIMITED EDITION] PS4: Buy it now


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