When France’s once-famous Monte Cristo studio closed in 2010, veteran members who worked on “Silverfall” gathered together to establish a new studio, specializing in developing Western-style role-playing games.
The “debut” by Spiders, the new game development company of Monte Cristo veterans, titled Mars: War Logs, is set in science fiction with a war between parties on the Red Planet in a future distant hybrid.
Classic gameplay
It is difficult to have an objective assessment of Mars: War Logs because with its low price and small size, Mars: War Logs can be compared to many “Indie” games (games by unique developers), even compared with the increasingly “heavyweight” games released for mobile devices.
At this level, it can be said that Mars: War Logs is a game that is invested quite carefully in the storyline and gameplay, with many “classic” elements of the Western-style role-playing game genre. Following in Roy’s footsteps, the plot of Mars: War Logs is gradually revealed through main and sub-quests, through conversations, and player decisions.
The developer Spiders has balanced very harmoniously between the two lines of “action” and “dialogue”, making Mars: War Logs not too “overwhelmed” with many intense action phases, or too tedious to “stick yourself. “Into the conversation lines.
The player’s choices in dialogue also have a certain effect, providing useful information, side quests with the reward of certain items, experience points, and skills. Although it is not traditionally built from scratch, Mars: War Logs still possesses an experience system – skill levels are quite meticulous, with obvious effects combat submission.
With an extremely limited number of points, the player must “plan” the direction of development to avoid unnecessary spreading when subsequent levels require a huge amount of experience points, but the number of opponents as well as Extremely limited side missions.
This classic gameplay makes Mars: War Logs quite familiar to “veteran” gamers, bringing a gameplay style of “enjoy” rather than pure entertainment style in imported game’s modern shoulder.
However, compared to other “full” games for PC, Mars: War Logs is somewhat “out of breath”.
The plot and gameplay do not create the necessary depth, somewhat destroying the feeling of “enjoying” of the player towards a classic game.
Although there are many missions, many options, but all lack the connection in the main storyline that makes the game circuit become fragmented, although studio Spiders has tried very hard to use the “tricks” of cinema to “describe” The faction war for water resources on the Red planet. At first, the story follows the course of the student Innocence, but then” turns “to Roy with a reason … is a “dislike” with the act of “bully” that was new in the camp, making the plot change somewhat forced and unnatural.
Nearly the player will have a deep understanding of the character… supporting Innocence and the main character’s identity is “fuzzy”.
The fighting style of Mars: War Logs is also heavy “role-playing” when the player can only control melee weapons, the rest of the weapons including guns, grenades, or mine traps can be viewed like the skills activated through the keypress, just like the current role-playing online game mechanism.
This gameplay makes fighting in Mars: War Logs somewhat reluctant, even annoying when the game’s action rhythm is quite fast, not slow as with traditional role-playing games.
Spiders are quite bold in developing their SilkEngine system on the PhyreEngine platform, developed by Sony for its gaming devices. Therefore, SilkEngine is not an optimal machine with many beautiful effects for powerful PCs.
In terms of effects, the graphics of Mars: War Logs can only be compared with handheld systems like PS Vita, or some “heavy” games on newer tablets.
An example of an image of the game: you will easily see the environmental light “penetrates” the character’s eyes and mouth in dark scenes, the simple surface texture system makes the characters … “shiny” or dust flying into large chunks rather than smooth as the application of the particle effect.
Even Spiders have to “abuse” the blur feature to conceal the graphics defects, making Mars: War Logs have “beautiful” frames in a “virtual” style, but when getting into the details is quite poor.
The voice of the character in Mars: War Logs is quite a lot, but is often repeated and even quite rigid, unable to express the character’s emotions. Makes the character expression look like “dead” puppets, lacking a lot of emotion for the player.
where can you get a Mars War Logs online
Mars: War Logs [Download]: Buy it now
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