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amazon Naruto to Boruto Shinobi Striker reviews
“Easy but difficult, difficult but easy”, is the shortest sentence to describe the games adapted from the series or movies. The game adaptation is easy to think when all the lines, images, storylines … are available, there is even a large number of fans ready to “pick up the game” when it is released.
However, if only “cut and paste”, it is too boring because not everyone wants to re-read a thick book twice, and have not seen the results.
That is why the game adaptation is almost a gamble that the manufacturer has to bet, many names are saved in the history books and more or less become an eternal joke when someone mentions it! But fortunately, Bandai Namco is still “skilled” in creating the Ninja world once again. Why is it called “one more time”? Because Bandai Namco is the company that created the extremely successful Naruto game series in the past, such as Naruto: Ultimate Ninja, Naruto Shippuden: Kizuna Drive, Naruto: Ninja Destiny … So, Naruto to Boruto: Shinobi Striker all, of course, can not be inferior to his brothers in the simulation of the ninja villages.
Everything you imagine about the world of Naruto is in Naruto to Boruto: Shinobi Striker. From statues of the Hokage – Konoha chiefs, carefully carved on the cliffs, to encountering familiar characters chatting with each other.
From the ninja training school to the noodle shop throughout generations of readers are reproduced in full detail in the game.
Not only about the context, but all the most distinctive features that make up the name of the comic book are also brought into the game by the manufacturer. From the magic tools of the ninja such as darts, daggers, short swords … to the beautiful costumes from the villages of Cat, Clouds, Mist … are recreated under the trendy graphics how Cel-Shading brings out the image of the game.
Besides, familiar characters also return to the game this time, from the trio of Naruto, Sasuke, Sakura to the eager ninja Jiraiya, Kakashi clone Ninja, Sarutobi Third Fire, Kisame. … Each character possesses their own unique set of Jutsu, you can control them in quests and learn their Jutsu after completing the challenges.
During the game, you will gradually unlock stories, learn more about the biographies, stories of the characters, hidden corners of their lives or join them in legendary battles in the ninja world.
Frankly speaking, the gameplay of Naruto to Boruto: Shinobi Striker is very similar to what one would expect in a Ninja game. Although there are a lot of buttons, you will get used to it quickly and once you get used to it, creating beautiful, high-speed combos will be very easy. Accompanying that is the “fake game” is also quite interesting such as kicking the wall, jumping, darts, and gliding over cliffs full of freedom on a large map. But unfortunately… that’s all the game can do.
First of all, because I like Naruto Shippuden: Ultimate Ninja Storm, I don’t understand what happened to the people in charge of Bandai Namco’s action animation. Why? Because of the movements of the characters in Naruto to Boruto: Shinobi Striker is surprisingly rough.
If in Naruto Shippuden: Ultimate Ninja Storm, everything is still smooth and smooth, in Naruto to Boruto: Shinobi Striker, the character’s actions or as a puppet that knows how to use jutsu or like our ninja just signed up for the “1001 Designs of JoJo’s Bizarre Adventure” course.
Next is the mission of the game, the description of the mission is quite thorough, always take the time to prepare, you are enthusiastically advised by the support characters about the task to be done, but around again … there are only 4 levels of play that change day and night.
As for the things you have to do in the quest until now all the quests that the writer has played through are… running from one point to another, taking down a few enemies, and then running back.
Whether it changes the little details like a book into a flag, a potion … or whatever it is, its core is not much different, repeating boredom.
And finally, the multiplayer part, one of the most important parts of the game is getting less investment than the single-player part. But one thing must be complimented, the game is quite fast, only about 2 to 5 minutes per match, but the finding is one thing, who you fight against, is another …
Of course, the level difference could be attributed to the player base, but creating Ultimate Move (basically a kind of ultimate move) really couldn’t help what the producer was thinking. Ultimate Move is too strong, insanely strong, no matter how many levels you have, no matter how much armor you have, how powerful the item on your body is, just stick to one Ultimate Move and all that What’s left is you see the gray screen and start counting.