amazon RemiLore Lost Girl in the Lands of Lore reviews
If it is asked, in the game world of any country is “crazy”, most probably the gaming community is not afraid to shouted loudly: “Japanese game!”. Indeed, although there is no denying that European-American game studios are equally inferior to crazy ideas, but if compared to products from the land of the rising sun, it’s like fireflies compare with the moon.
Developed by REMIMORY and released by Nicalis, RemiLore: Lost Girl in the Lands of Lore is a fairly typical game to demonstrate the madness of Japanese games – though still somewhat “light”. Launched on February 26, 2019 on Nintendo Switch and PlayStation 4 systems, and coming here on Steam, RemiLore: Lost Girl in the Lands of Lore has received a lot of conflicting opinions, much compliments. No matter how much. So how does RemiLore Lost Girl in the Lands of Lore be a game? Please read along with Biareview to learn through the following review.
In essence, RemiLore: Lost Girl in the Lands of Lore is an isometric perspective action game, combined with Rogue-like elements. Specifically, a game screen in the game will be structured by many “rooms” and paths – they are designed in a random sequence with each replay, to ensure the player is less bored.
RemiLore’s biggest highlight: Lost Girl in the Lands of Lore is in the “tight slashing” play extremely smooth and dramatic. With two attack buttons X and A, the player can infinitely combo powerful attacks, and the nice thing is that the order of order is not so important to remember and think about. Interwoven, the player can also press B to skim a short distance in the specified direction – this feature can be used to avoid and close the target, depending on the situation. RemiLore: Lost Girl in the Lands of Lore did very well in this battle area when expressing the “force” in each attack when colliding with the target, and the “adventure” when surfing between strikes.
RemiLore: Lost Girl in the Lands of Lore offers players six different types of weapons, including single swords (default), sledgehammers, fists, magic sticks, greats and dual swords. Each type has its own fighting style and requires players to take time to get used to, new practice to fight well, rather than holding it into a big one. For example, a single sword has a fairly fast attack speed and a wide range of attack, although the damage is low – but the sledgehammer deals tremendous damage, compensating for the extreme “slow” performance.
Interestingly, each weapon is divided by rank, from D to S – in which low-level weapons (from D to B) are household items such as … scrub brooms, tennis rackets, frying pans, sewing needles … This highlight creates very funny moments, such as when seeing Remi holding a tree, poking at the monster’s ass.
As a “medium” title game from a not-so-well-known studio, it’s hard to imagine RemiLore: Lost Girl in the Lands of Lore possessing such a quality graphics. It can be said, the writer has put the game into his “must-buy” list only from the first photos at first glance. RemiLore: Lost Girl in the Lands of Lore uses fresh tones and a “half anime” style, making the player feel a mysterious but gentle world of Ragnoah – especially when the scene changes changing to three different times of the day is bright, sunset, and night, making the value of enjoyment increase significantly.
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RemiLore: Lost Girl in the Lands of Lore – Nintendo Switch: Buy it now
Ragnoah is built as a floating world, where players RemiLore: Lost Girl in the Lands of Lore can see below him a floating sky, an ocean of vastness, mixed The hidden green continents appear behind the cloud. Ragnoah itself can be considered a wonder, as through the screen play it is shown as the ancient academy with stone walls and wooden corridors, or like a “luxury” resort with BBQ oven. same seat with enough color. In fact, just considering these miraculous scenes, buying RemiLore: Lost Girl in the Lands of Lore by itself didn’t waste any money at all.
Another excellent highlight in the graphics stage of RemiLore Lost Girl in the Lands of Lore, is how to shape characters and enemies in the game. With two playable characters, Remi and Choux, each person has nearly ten different costumes for the player to choose, it can be said that this is both a stylish fashion party and a motivation for people play “unlock” for all. The number of enemies in RemiLore Lost Girl is not so much in the Lands of Lore, but they are all invested very carefully – it could be a giant robot, two hands full of hammering, until a destructive machine equipped with a full gun, looked dangerous at the same time.
Not only that, RemiLore: Lost Girl in the Lands of Lore also conquered players by hundreds of weapons with different looks. Temporarily not repeating the “cute” weapons such as tablespoon or potato, the A-S grade weapons are extremely “cool”. RemiLore players: Lost Girl in the Lands of Lore will be immersed in the eye-catching performances as much as possible.
Something in the world has two sides, and RemiLore: Lost Girl in the Lands of Lore is no exception – there are many bad things in the game that are as close as the good ones, first of all, the game has The playing time is quite short. Agree with Rogue-like design with this random curtain structure, from the beginning RemiLore: Lost Girl in the Lands of Lore has aimed to force players to play the game over and over again. However, with the super-short storyline (only 4 worlds, including 12 regular stages and 5 boss battles – it takes about 2 hours with an average player), and almost no content. What is significant, basically everyone will have a little bit of a loss when the game ends before they even realize it.
Next, it is the really scary difficulty of a title game that at first glance is very lovely and gentle like this. RemiLore Lost Girl in the Lands of Lore has a mechanism that allows players to “lock down” a target if they attack it continuously – but when being “ambushed”, evading all attacks from all sides was too difficult, saying nothing about ending the enemy quickly. And the best place where the player can do it, the enemy can do the same – just over two enemies hit at the same time the character will be locked in one place and can only “spam” B button in vain to find a way to “jump” out.
The difficulty was so high, but the layout of RemiLore: Lost Girl in the Lands of Lore was even more difficult to understand. The game does not have any active healing mechanism for the player – the only way to heal is to wait for the bottles of blood to fall out when killing enemies with a pitifully low rate, or to the end of the stage with a tank. heal by paying. Therefore, almost when you have lost your hands to lose more than half a tube of blood, then the end will be “about to become a nurse”, not suspicious, because the rate of finding blood vessels is too low. In addition, extremely high levels of punishment are also a factor that makes players easily discouraged. RemiLore’s story: Lost Girl in the Lands of Lore includes 4 “worlds”, in which each world has 3 stages and 1 boss battle screen. However, just dying once is that the player has to go back from the first stage of that world.
Finally, each weapon in RemiLore: Lost Girl in the Lands of Lore comes with a technique (executed with the Y button). The story is nothing to say, if the randomness is so sad and their super balance is not that great. Of the nearly 20 moves that the game offers, only about 4-5 moves are really useful, and the level of variation is so great that it is easy to go through 20 stages when choosing the right moves or deadly because of the wrong choice became an oversized problem.
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