You will play a character who wakes up in the tunnel, the first thing you do will be to move, by pressing the screen to the point of need, next you will encounter an electronic board and instructions: connect the beginning point and the end point to open the door, this is also the first puzzle and the most fundamental puzzle philosophy, throughout the hundreds of puzzles you will encounter during the game.
After a few more quizzes, you’ll find yourself exploring a beautiful, sunny island with countless mysteries that need solving. As such, the beginning of the game has no plot, no commentary line, players will enter the world of The Witness with the perception of the game is just a zero figure.
Gameplay, graphics and sound
Characters can be walked or run (On the iPhone or iPad, character movement will be slightly more difficult than on PC or PS4), zoom in and interact with The puzzles are found. These puzzles will become increasingly difficult, become more complicated, from connecting a point to a parallel connection, multi-point connection, color matching, etc. … like the multitude of puzzles are waiting for people answer.
In terms of graphics, The Witness is meticulously designed with simple but detailed 3D style. Each part of the island has its own characteristics with different environments. Most notably is the arrangement of objects and riddles, as well as the “circuit board” in the game are intentional and purpose.
The simple yet beautiful indie gameplay style has been used by Thekla, from tree branches, grass tops to blocks. However, the color on the iOS is somewhat “flashy” and dazzling. The sound of the game is carefully scrutinized, from birds singing to the sound of leaves, are reproduced quite authentic.
Looking at the game looks pretty simple and bland, so what makes The Witness so attractive?
Not everyone likes to play a puzzle game where they will have to reincarnate into a character with a first-person perspective, wandering alone on a sunny island, only traveling and connecting the beginning to the end point. For some new players, it will be boring because the gameplay is too monotonous.
But it is this that makes the game easy and difficult, making the puzzles always halfway, just solved, the secrets surrounding the puzzles that pull players into further to explain the other secrets. The game mechanics link point to the end-line is simple, but the simpler this becomes extremely complex and interesting, puzzles and stimulates players to explore themselves.
In particular, this is a game that will teach you a puzzle, not just asking questions, it’s one of the differences of The Witness for other games, making the player feel like ” enlightenment “when finding a mystery.
where can you get a The Witness online
The Witness – PS4 [Digital Code]: Buy it now
For the best description, The Witness will make you feel like learning a “celestial language”, but no one will be the teacher made you learn the language in one way or another, but Depending on each person, the reading of this language is not entirely the same. (The writer, in the first 2 hours to learn about the game, has tried the new start several times, but each has a different way of playing).
Game titles are not arranged in a certain order, so you can skip some puzzles, even encouraged to do so. When you go to another area and find the answers here, chances are that you will learn a new skill, so that when you return to those too difficult to ignore, you will have a viewing totally new to them.
As you play and move, you may not notice, but the surrounding things have their own meaning, which is also the way the developer makes the puzzles not only on the circuit board, but also Involves both the gaming environment around them. There is always a mystery somewhere, causing the player to go look for the finished game.
To solve the puzzle, the most important point is the angle and the alignment. The view of the puzzle will determine whether you can solve it or not, the linking of the end-point on the board, or higher is the idea through the end of the game will determine whether you have Find out the hidden deep inside the game or not.
The game takes about 40 hours to complete, however, according to talented developer Jonathan Blow is father of the game, it takes more than 80 hours for players to complete only 97% of the game, including nearly 700 sentences. There are some sentences that only about 1% of the players can solve.
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