amazon Broken Age reviews
If you are a fan of the point-and-click game, you probably can not help but notice Monkey Island or Sam & Max. The commonality of these monuments is to use the same formula that attracts players by interesting lines and interesting puzzle games. Actually, Broken Age does not ruin this “make money” formula but improves it with cute graphics and a pretty “quality” script.
The plot of Broken Age leads the player quite well. Although the game has these places are quite absurd, but it is enough to inspire curiosity, making you want to learn to the last minute. The original mystery questions are interconnected and interrelated, providing satisfactory explanations. In fact, the content of the game is pretty good to keep players up to the last minute. Not to mention later, the game has the direction of turning characters, keep the player experience is not “drop mood”, is really worthy of praise.
Broken Age takes the player into the role of Shay and Vella. Interestingly, you can switch between these two characters at any time. It is a space explorer, who is so boring to do the same things every day. And the other character is young Vella with the “honor” sacrificed to a giant monster. Each character has their own troubles and their own story. Actually the content is not reprehensible, too good for a puzzle adventure game.
The problem lies in the game’s riddles, which should be the most attractive point-and-click gameplay. Unfortunately, Broken Age does not do this well. You will often find the quiz quite uncomfortable, causing you to often shake your head “give up”. Some puzzles were abused, as if the developer had spent all the time thinking that he might have to “play the game” to lengthen his time. These difficult puzzles force you to perform many times to get discouraged.
For example, there is a puzzle that you have to solve by trial and error to the right, not only takes time and does not work out. I am quite allergic to such puzzles in the puzzle adventure game because it only requires you to spend time in vain, not to feel proud or enjoyable experience. But when you find the right solution, you have to rethink it for later reuse. Is it too exaggerated when I advise you to have paper and pen ready to record the solution to the puzzles in the later Act of the game?
where can you get a Broken Age online
Broken Age (Limited Run #60): Buy it now
Broken Age (Limited Run #61): Buy it now
The problem is, the Broken Age has no suggestion system to support the player. The most probable solution when the pumpkin, is online thanks to Bing or Google find instructions to solve the puzzle. And if you have the upper hand patience, try to stretch the brain to find solutions. And do not over-exaggerate when both solutions above have no method that makes me feel satisfied. I do not think people design a puzzle game and believe that the player will try to brainstorm the solving of all the puzzle games without using the tutorial. Certainly there are “hardcore” players like that, but that number is not much and does not represent the entire player. Not to mention, what difficulty does the system make to suggest that all players are happy to experience?
In fact, this is the design of the adventure game from early childhood, to this age is still in the “love” is used. One of the recent adventure games I played is the remastered version of Grim Fandango, which has the same problem. But that’s another story because Grim Fandango was an old game nearly two decades ago, from the late 1990s, so that’s acceptable. Broken Age is a disappointment, especially when it is a modern game of the 21st century. Designer Tim Schafer is too conservative style of his old game design or for any other reason. Tim introduced Broken Age as a “classic point-and-click adventure game”, and indeed it was “classic” with a very old gameplay design.
Last but not least, if you’ve ever loved LucasArts puzzle games, Broken Age deserves a chance to experience it. The dialogue and script of the game is doing pretty well, just like what I remembered about a glorious, point-and-click genre. Not to mention, the lovely graphic style of the game has created a “new wood”, enough for you to enjoy. Feeling like the first time seeing the graphics of The Curse of Monkey Island or Escape from Monkey Island. The only pity puzzles are the most frustrating restriction, especially the one near the end of the game.
Gameplay Mechanics
Core Gameplay
At its heart, “Broken Age” is a traditional point-and-click adventure game, where players interact with the environment and characters to solve puzzles and advance the narrative. The gameplay is split between two distinct protagonists, each in their own storyline, allowing players to switch between them and explore their unique worlds.
The game features a classic adventure game interface, where players point and click to interact with objects and characters. The puzzles are integral to the gameplay, requiring players to use logic and exploration to progress. The combination of exploration, puzzle-solving, and dialogue makes up the core experience of “Broken Age.”
Puzzles and Challenges
The puzzles in “Broken Age” are varied and creative, ranging from inventory-based challenges to more complex, multi-step solutions. The game offers a range of difficulty levels, allowing players to choose between a standard experience and an easier mode. The puzzles are designed to be challenging but fair, with a focus on encouraging players to think critically and explore their surroundings.
Some puzzles involve combining items from the inventory or interacting with objects in specific ways. The game also includes environmental puzzles that require players to observe and understand the game world. While the puzzles are generally well-designed, there are instances where they can be a bit obscure, potentially frustrating players who are stuck.
Dual Protagonists
One of the standout features of “Broken Age” is its dual-protagonist structure. Players control two characters, Vella Tartine and Shay Volta, each with their own storyline and set of challenges. This approach allows for a varied gameplay experience and adds depth to the narrative.
Vella Tartine’s Storyline
Vella is a young girl from a pastoral village who is chosen as a sacrifice to a monstrous creature called Mog Chothra. Her storyline revolves around her attempts to escape this fate and uncover the truth behind her village’s traditions. Vella’s world is whimsical and colorful, with a fairy-tale quality that contrasts with the darker themes of her journey.
Shay Volta’s Storyline
Shay is a boy living in a futuristic, spacefaring society who feels trapped in a life of overprotective security and boredom. His storyline explores his desire for adventure and freedom, leading him to question the nature of his reality and seek a way to break free from his constraints. Shay’s world is more technologically advanced and visually distinct from Vella’s, featuring a blend of sci-fi and surreal elements.
Switching Between Characters
Players can switch between Vella and Shay at various points in the game, which allows them to solve puzzles and advance the story from both perspectives. This mechanic adds depth to the gameplay, as actions taken in one storyline can impact the other. The dual-protagonist approach also provides a diverse range of experiences and keeps the gameplay engaging.
Story and Narrative
Plot Overview
“Broken Age” presents a rich and imaginative narrative that unfolds through its two interconnected storylines. The plot explores themes of self-discovery, freedom, and the consequences of tradition. The game’s narrative is driven by the personal journeys of Vella and Shay as they navigate their respective worlds and uncover the truth about their circumstances.
Vella Tartine’s Journey
Vella’s story begins with her acceptance of her fate as a sacrificial offering to Mog Chothra. Her journey is one of rebellion and self-discovery as she defies the expectations placed upon her and seeks to change her destiny. Along the way, Vella encounters a variety of quirky characters and uncovers secrets about her village and the nature of Mog Chothra.
The narrative explores themes of individuality and breaking free from societal constraints. Vella’s character is driven by her desire for autonomy and her determination to challenge the status quo. Her story is filled with humor, whimsy, and moments of introspection.
Shay Volta’s Journey
Shay’s storyline contrasts with Vella’s, focusing on his life within a controlled and artificial environment. As he becomes increasingly dissatisfied with his existence, Shay embarks on a quest for adventure and self-realization. His journey involves uncovering the truth about his world and challenging the artificial constraints imposed upon him.
Shay’s narrative explores themes of identity, freedom, and the search for meaning. The story delves into the impact of a sheltered life and the desire to break free from imposed limitations. Shay’s character undergoes significant growth as he confronts the reality of his situation and seeks a more fulfilling existence.
Interconnected Storylines
The dual-protagonist structure allows for an interconnected narrative where the actions of one character can influence the other’s storyline. This connection adds depth to the plot and enhances the overall experience. The interplay between Vella and Shay’s stories provides a sense of unity and coherence, despite their separate worlds.
Visuals and Art Style
Artistic Direction
“Broken Age” is known for its distinctive and visually striking art style, which is a testament to the creative vision of the development team. The game features hand-painted 2D graphics that create a rich and immersive world. The art style is characterized by its vibrant colors, detailed backgrounds, and whimsical character designs.
Vella’s World
Vella’s world is a fantastical and whimsical environment with a fairy-tale quality. The visual design of her world includes lush forests, quaint villages, and colorful characters. The hand-painted backgrounds and character animations contribute to the overall charm and appeal of Vella’s storyline.
Shay’s World
Shay’s world contrasts with Vella’s, featuring a more futuristic and surreal aesthetic. The design includes futuristic technology, space environments, and abstract elements. The art style of Shay’s world is distinct and imaginative, creating a sense of wonder and exploration.
Character Design
The character designs in “Broken Age” are highly expressive and detailed, reflecting the unique personalities and traits of each character. The animations are smooth and fluid, enhancing the overall visual experience. The character designs contribute to the whimsical and imaginative nature of the game.
Audio and Sound Design
Music and Soundtrack
The music in “Broken Age” is composed by Peter McConnell and features a diverse and evocative soundtrack. The score complements the game’s themes and settings, enhancing the emotional impact of key moments. The music ranges from whimsical and light-hearted to dramatic and intense, reflecting the varied tone of the game.
Sound Effects
The sound effects in “Broken Age” are well-crafted and add to the immersion of the game. The sounds of interactions, environmental effects, and character actions contribute to the overall experience. The audio design enhances the sense of presence and engagement within the game world.
Voice Acting and Dialogue
The voice acting in “Broken Age” is a standout feature, with a talented cast delivering engaging and memorable performances. The dialogue is well-written and contributes to the development of the characters and story. The voice acting helps to bring the game’s world to life and adds depth to the narrative.
User Interface and Experience
HUD and Menus
The user interface (UI) in “Broken Age” is designed to be intuitive and user-friendly. The heads-up display (HUD) is minimal, allowing players to focus on the gameplay and narrative. The menus are well-organized, providing easy access to inventory, settings, and other game features.
Accessibility and Options
“Broken Age” includes a range of options and settings that allow players to customize their experience. The game features adjustable difficulty levels, control options, and graphical settings. The accessibility options ensure that players can tailor the game to their preferences and playstyle.
Reception and Impact
Critical Reception
“Broken Age” received positive reviews from critics and players alike. The game was praised for its engaging storytelling, charming art style, and memorable characters. The dual-protagonist structure and inventive puzzles were highlighted as key strengths of the game.
However, some critics noted that the game’s pacing and puzzle design could be inconsistent at times. While the overall experience was well-received, there were instances where players found certain puzzles to be overly challenging or unclear.
Impact on the Adventure Game Genre
“Broken Age” had a significant impact on the adventure game genre, both as a Kickstarter success story and as a modern interpretation of classic point-and-click games. The game’s success demonstrated the continued appeal of adventure games and the potential for innovative storytelling and design within the genre.
The game’s use of hand-painted visuals, dual-protagonist structure, and engaging narrative contributed to its status as a standout title. “Broken Age” helped to reinvigorate interest in adventure games and inspired other developers to explore similar approaches to storytelling and gameplay.
Conclusion
“Broken Age” is a highly creative and engaging point-and-click adventure game that offers a rich and immersive experience. Its dual-protagonist structure, imaginative art style, and memorable characters make it a standout title in the adventure game genre. The game’s strengths lie in its inventive puzzles, engaging narrative, and charming visuals.
While there are some areas where the game could be improved, such as puzzle design and pacing, “Broken Age” remains a significant achievement in modern adventure gaming. The game’s success as a Kickstarter project and its impact on the genre demonstrate its appeal and the continued relevance of adventure games in today’s gaming landscape.