Set in the chilling and violent Chernobyl Exclusion Zone, Chernobylite is a computer game of survival horror that offers players a sweet combination of exploration, combat and resource management. As you walk the streets of the radio-active wasteland looking for your wife, in this case, your fiancée, you will encounter both human and supernatural enemies alike. The combat mechanic of Chernobylite might not be the central objective of the game, however the equipment that you are wielding can be the borderline between life and death.
There are times in Chernobylite when the situation demands the use of a particular kind of weapon, be it a soldier trying to shoot you or a monstrous Chernobylite that will try to defeat you. Each of the weapons in the game has its strength and weaknesses and understanding how and when to use them during the gameplay is critical. This review will focus on the most excellent guns in Chernobylite, their pros and cons, when, why, how and with which accessories they can be employed.
Weapon Categories Available in Chernobylite
Weapons in Chernobylite may be divided into the following categories:
Melees
Glocks
Guns
Rifles
Long-range guns
Exotic guns
Within these categories, there are different tactics employed, for example, a knife to do silent takedowns or a sniper rifle used for cover from a distance. Also, the game allows modification of the weapons resulting into changes of some features to improve damage, accuracy, and rate of fire amongst others.
1. Close Quarters Combat Weapons
An aspect of Chernobylite that performers particularly well is the melee combat in the game, especially for those who love to play stealthily. While this may seem very basic, striking weapons can be very efficient when needed particularly in situations where taking out targets guns blazing is not an option.
Combat Knife
Maximum Damage: Low
Tactical Range: Close Range
Concealment Index: High Rating
As the fighting tool, combat knife is the first melee weapon that is made available in Chernobylite. Due to it being a very silent weapon, it is most useful for carrying out quiet executions. This is even more useful when faced with human enemies who don’t want to be detected. Normally, one stealth killing from behind an opponent only should suffice bringing that enemy down quietly. But should the combat be more open, then the use of a knife becomes very dangerous due to the woeful damage that a knife can inflict.
When to Use:
Extremely Useful for stealth-’apprised games.
Encompasses tacks when one needs to engage however more enemies are present.
Most effective for ambush attacks on individual targets.
Improved melee tools
The further you get into the game, the more sophisticated melee weapons with enhanced durability and damage you can research and make. These weapons serve as good options for close-hand actions when one wishes to conserve bullets for more lethal encounters.
Most Helpful: Improvised Knife
Comprised of basic components, the Improvised Knife is a combat analog of the more durable and high-damage running knife. Its purpose and design still make it first and foremost a weapon used for stealth takedowns, while the rest of combat scenarios give it a bit more dependability.
2. Pistols
Pistols are effective as a weapon since they possess a good range, adequate damage, and a good use of ammunition. They are predominantly used at a medium distance and are perfect for players who want a gun that they may easily draw to neutralize a threat. They may not be the strongest weapons available in the game, but there are many attachments available to enhance them so that damage, accuracy or sound suppression is improved.
Makarov Pistol (PM)
Damage: Average
Rate of Fire: Average
Range: Moderate
Magazine Capacity: 8 rounds
Makarov, the game’s first trajectory based level, is easily one of the first pistols that you are likely to encounter in the game. Its benefits do not include the powerful stopping power of bigger Dragonz layered guns, but it is dependable and accurate enough to finish the task. Since the weapon is compact it can be concealed easily. Furthermore, it can be further customized to enhance the extent of damage or silencing effects.
Pros:
Generally is available and simple to service.
Average damage , which can be improved.
The supply of ammunition is quite easy to access.
Cons:
Low damage output to armored opponents.
Small round capacity in the magazine relative to other weapons.
Recommended Upgrades for Makarov:
Silencer: A must have if the objective is to play stealth, allows to eliminate targets soundless.
Tactical Magazine: Used to accommodate more ammunition chambers into the weapon’s gun to minimize reloads.
When to Use:
Ideal to use for combat especially in the human combat setting of the game in the early to mid game.
Excellent for silent takedowns when a suppressor is used.
A very good option when fighting with other balancing weapons and there is no ammo for the bigger guns.
Colt M1911
Damage: High
Rate of Fire: Slow
Range: Average
Magazine Capacity: 7 rounds
Unlike the Makarov pistol, the Colt M1911 brings higher damage per bullet. It does have a lower rate of fire as compared to the Makarov. However, this is beneficial considering that every bullet is bound to inflict damage on the target making the weapon good for more resilient foes.
Advantages:
High damage per shot even for a handgun.
Excellent for eliminating targets with one shot.
Disadvantages:
Rate of fire is lower.
May be more difficult to acquire ammo.
Colt M1911 Best Upgrades Enhancements :
Laser Sight. – Enhances the overall accuracy performance of the weapon especially during medium range encounters.
Recoil Dampener. – Reduces the M1911 recoil and also aids in speeding up the follow up shots.
When to Use:
Most appropriate for the situations where a very high damage is needed in a small package weapon.
Also effective for medium range engagements and quick combat scenarios.
3. Shotguns
Shotguns are for very close, personal, and brutal up close combat especially against human enemies and monstrous enemies. Up close and personal, shotguns have the best firepower for short range due to the burst fire damage.
Double-Barreled Shotgun
Damage: High
Rate of Fire: Low (two shots before replenishing)
Range: Short
The Double barrel shotgun reigns supreme in shooting scenarios where you are fighting within very close ranges. The shotgun possesses a short barrel and can only shoot two rounds before reloading, however, these two rounds are sufficient to take out most opponents at close range. It is particularly effective against monsters or corpses of heavily armoured human foes.
Advantages:
Insanely high damage.
Very useful in inside engagements.
Disadvantages:
Only two shots and then a reload.
Can’t be used effectively in long distance ranges.
Most Effective Enhancements on the Double-Barrel Shotgun:
Enhanced Barrel: Increased damage enabling the shotgun to inflict even more damage.
Grip Adjustment: Helps in improving the stability of the weapon and controlling recoil, making it easier to hit both targets accurately.
When is it Applicable:
Primary and secondary weapons are effective when used in close quarters, especially in buildings or ambushes.
Great for disposal of monsters where it is necessary to deal high burst damage.
Pump Action Shotgun
Damage: Average
Fill Speed: Average
Range: Short to Medium
Ammo Capacity: 6 rounds
To ensure effectiveness in close range combat, the Pump Action Shotgun is a better alternative to the Double Barreled Shotgun. It carries more shells and has more intense firing capabilities, reasons it is perfect for any protracted shooting period combat. This means that he gets a cut off in the total damage, but the rate of fire and magazine ensures reliability.
Advantages:
Acceptable power due to the quick successive shots fired compared with other firearms of the same caliber.
Can be used effectively within a limit of four targets without reloading.
Disadvantages:
Less water pressure in one shot compared to the Double Barreled shotgun.
Limited range of effective firing.
Most valuable enhancements on the Flush-Fitting Shotgun:
Patron Box with a Twist rounded off increased overall profile, enabling more foes to be countered without dispensation wings.
Hydraulic Brake: Reduces rise for better rapid fire control. It also increases stability and controlled during burst firing.
When to Make Use of it:
Excellent for people who would like the efficiency of a shotgun but require more support fire during the course of the battle.
Suitable for close-range to medium-range fighting as well as within confined areas.
ASSAULT RIFLES
In Chernobylite, assault rifles are the most effective weapon – an ideal equilibrium of power, range, and fire rate. As such, they are very practical because everyone has to deal with short combat and long combat as well.
AK-47
Damage: Average
Rate of Fire: Very Slow
Range: Medium to High
Magazine Size: 30 bullets
The ak-47 is considered the most featured weapon in the game because it is invincible and effective in almost every angle of the fight. It is easy to control the weapon and has excess destructive capabilities as the player will be able to engage enemies at far and close distances. Furthermore, the weapon disco involves a lot of creativeization, The AK 47 can be Modified in innumerable ways which make it one of the best weapons ever designed.
Pros:
Effective and adaptable in every aspect of fighting.
Sufficient number of rounds available in a magazine.
Able to withstand many alterations.
Cons:
Average control of the weapon can affect automatic deployment of fire.
Lacks the punch of some of the more weighty armaments.
Best Upgrades for the AK-47:
Silencer: Diminishes the noise, hence making the AK 47 useful in silent operations.
Extended Magazine: Maximizes the capacity of the magazine thus the chances of reloading frequently are minimized.
Optical Sight: Enhances focus for the user during distant combat.
When to Use:
Best suited for ambushing out foes, be it at close quarter or at a distance.
For those who enjoy flexibility in tactics and do not wish to carry several weapons.
(SK)KS Rifle
Damage: Extremely High
Rate of Fire: Average
Range: Very Long
Magazine Size: 10 rounds.
To begin with, the SKS does not settle for being just another rifle. While it is capable of certain performance levels, it is up to par with higher caliber weapons such as the AK-47 when it comes to handling reload mechanisms, taking individual shots from the sights and other tasks which offer superior performance in assault type rifles. Being a semi-automatic gun, its disadvantages arise for example, in engaging a target within an extremity of which the attacking opponent can do – even from an unsteady position. Suffice it to say, even a midget, wallowing in a pile of rubble with his right hand extended, can manage two-thirds of this distance – it is meaningless to discuss the great alphaness when the opponent’s hand comes poking out from the barrel’s cover.
Advantages:
High damage to the targets with each shot.
Good for taking the enemies from the long distances.
More precise than the rifles with full auto mode.
Disadvantages:
Automatically loading weapons have higher rates of fire.
Fewer rounds in the magazine size which means reloading often.
The Best Modifications for SKS Rifle:
Optics: Greatly enhances rifle performance in the long ranges enabling it to perform semi sniper functionalities.
Larger Clips: It attempts to address the problem of small clip size by raising the number of bullets per clip.
Muzzle Brake: Mitigates recoil, thus enhancing aiming and quick success shots.
When to Use:
Best suited for situations which are oriented to shoot at high precision and high damage at long distance.
Most appropriate for eliminating enemy combatants at range prior to engaging in close quarters battle.
Suitable in places that allow enough space between you and your enemies, for instance outside.
5. Sniper rifles
These sniper guns can endeavor while one prefers to take on the enemies from a distance and such because they carry single shot high impact bullets that can take down almost any enemy in a single shot. Close combat weapons of this nature have no such use, but they are more than helpful in engrossing targeted enemies long before they even get close.
SVD Dragunov
Damage: Very High
Rate of fire: Low
Range: Very Long
Magazine size: 10 rounds and the clause finishes there.
In Chernobylite, the SVD Dragunov sniper rifle reigns supreme, in terms of damage and range. It allows one to shoot at enemies without exposing oneself at all. Most importantly, this weapon is so powerful that almost all foes will go down with a single shot and since it’s semi-automatic, quick second shots can be taken when the situation calls.
Advantages:
Hazardously high damage.
Incredible distance and precision.
Semi-automatic, meaning that rounds can be fired with little need to reload.
Disadvantages:
Low firing rate especially when compared to other machines.
It is almost impotent in close combat.
Every single bullet is important because it might be the last – ammo can be limited.
The SVD Dragunov’s Best Explosion:
Tactical Scope: Provide an additional zoom-in and makes it easy to position long-range targets.
Sound Suppressor: Helps in lowering the sound while sniping without attracting any attention.
Recoil Damper: Effective in controlling the recoil of the rifle and helps in accuracy of consequent shots.
When to Use:
Best capability for a long-range attack when you want to kill all enemies before they know you exist.
Most suited for open spaces or when one is elevated.
In snipe or ambush situations where the enemies have to be kept at a range.
6. Special Weapons
In Chernobylite, special weapons are the other category of the firearm weapons do not belong to the conventional types of designed firearms which can only be used for specific purposes. These are mainly used for specific kinds of enemies, especially the forces of nature in the Zone area.
Chernobylite Blaster
Damage: Exceeds all expectations
Fire Rate: dawdling
Power: Middle
Unique feature: Inflicts damage to human and vampiric targets alike with chernobylite element.
The Chernobylite Blaster is a fascinating type of armament that brings into play the material that’s synonymous with the game’s title, enabling you to inflict quite a heavy damage on both mortals and monsters alike. This is a quite strong and interesting weapon, however, it is quite limited in terms of the ammo you can find so better use it for only the hard challenges, especially so when the game’s ferocious monsters are concerned.
Advantages:
Deals High damage to every type of enemy.
Supernatural beings take even more damage from this weapon.
The unique design of the weapon makes it really fun to play with.
Disadvantages:
Ammunition is extremely scarce, hence its usage is restricted.
The poor rate of fire makes the gun useless in shootouts.
Using the Chernobylite Blaster:
Reserving it for encounters with strong foes, especially those of the supernatural variety, is encouraged.
Suitable for challenging stages or when the combat is uneven.
Excellent when serving as a holding instrument, while your primary arm is not as effective.
Railgun
Damage: Very High
Rate of Fire: It’s Low
Range: Quite Long
Special Effect: Shoots through objects and people.
The Railgun is another similar weapon that inflicts catastrophic damage even with its undesirable rate of fire and limited ammo. It is specially designed to help shoot down targets protected by hard shields or aligned enemies behind covers. Such warriors will also benefit from the Railgun’s sniping potential range as the enemies at a great distance will be within range snip and carry them alive.
Merits:
Can hit more than one enemy and go through armor with one shot.
Catastrophic damage able to kill the hardest opponents.
Will suit many different battle situations as it can engage effectively at long ranges.
Demerits:
Rate of fire is also virtually non-existent.
Shotgun shells are hard to come by, which makes every round fired a decisive event.
Not effective for combat engagement at near ranges because of firing rate.
Specific Enhancements for the Railgun:
Scope: Allows for correction of aim and enables the Railgun to be effective in distant shooting.
Power Modulation: Increase the damage potential to remove enemies using the least amount of ammunition possible.
Recoil Control: Applying this will bring down the muzzle jerking, and make it possible to take subsequent shots, particularly in the far distance.
When to Use:
Best suited for eliminating enemy combatants or bosses who have reinforced armor.
Appropriate for meetings at long distances where high damage output and penetrating ability is required.
Best employed in periods when one can afford to waste time in between shots for instance during ambushes or when one has a clear distance to target.
Looking at the Most Effective Weapons in Chernobylite
The choice of the best weapons in Chernobylite is highly subjective and depends on the player’s style of play. For example, a player whose strategy is based on stealth would require the use of a pistol with a silencer or a knife to eliminate enemies without much commotion. On the other hand, players who like to engage in all-out war would find the assault arms such as the AK-47 very appropriate as they strike a good balance in firepower and versatility. The same may be said of shotguns but only on power for devastating short-range combat.
While sniper rifles such as SVD Dragunov are more suited for long-distance combat given that enemies can be taken out without the players having to be in close range. At the same time, there are unique weapons like the Chernobylite Blaster and Railgun which should be used for only the most formidable foes most especially those who have super powers.
In the end, weapon customization is essential in that it allows one to make that weapon perform in accordance with one’s expectations. If it is introducing a silencer for hiding one’s presence, increasing the size of the magazine to have enough rounds for an encounter, or increasing the power to shot for deadlier sprays, all this assists in customizing making the weapons fit the obstacles in the path.
In Chernobylite, the right weapons are often the difference between life and death. The threats and myriads of mysteries within the heart of the irradiated Zone can be easily tackled, thanks to the powerful and strategic weapons that can be appropriately modified.