Comprehensive Review of Weapons in Titanfall 2

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Titanfall 2 is a fast-paced, first-person shooter game that combines fluid movement mechanics with the use of massive mechs called Titans. One of the standout features in Titanfall 2 is its expansive arsenal, consisting of pilot weapons, Titan armaments, grenades, and more. The weapons system is designed to balance the speed and agility of pilots with the sheer destructive power of Titans, offering a dynamic and rewarding combat experience. In this comprehensive review, we’ll dive deep into every category of weaponry in Titanfall 2, exploring their mechanics, strengths, weaknesses, and best use cases.

1. Pilot Primary Weapons

Pilots are the backbone of Titanfall 2, and their weapons are designed to complement their speed and versatility. Pilot primary weapons fall into a variety of categories, including assault rifles, SMGs, shotguns, and more.

Assault Rifles

R-201 Carbine
The R-201 is one of the most versatile weapons in Titanfall 2. It excels at medium range with its consistent damage, moderate fire rate, and manageable recoil. As the default starting weapon, it’s ideal for new players to get a feel for the game’s gunplay. Its versatility makes it a great all-around weapon, suitable for pilots who want to be effective in any situation.

R-101 Carbine
A close variant of the R-201, the R-101 Carbine features an attached ACOG-style scope, offering improved long-range capabilities. This assault rifle is well-suited for players who prefer engaging enemies from a distance while retaining a similar fire rate and damage output as the R-201.

Hemlok BF-R
The Hemlok is a burst-fire assault rifle, firing three rounds per trigger pull. It deals significant damage at medium to long range, making it a powerful tool for precision-oriented players. However, its burst nature means it’s less effective in close-quarters engagements where full-auto weapons tend to dominate.

Flatline
The Flatline uses a heavier caliber, boasting higher damage per shot but with greater recoil. This assault rifle rewards accurate players with its devastating power, particularly at mid-range. Its steep learning curve comes from its recoil pattern, but once mastered, it can tear through enemies quickly.

Submachine Guns (SMGs)

CAR
The CAR SMG is the most balanced SMG in the game, combining a high fire rate with manageable recoil and decent accuracy. It excels at close to medium range, offering great versatility in fast-paced, close-quarters combat. For pilots who prioritize mobility and agility, the CAR is an excellent choice.

Alternator
The Alternator is a dual-barrel SMG with a slower fire rate but higher damage per shot. Its unique firing pattern can make it feel awkward at first, but it has a high damage potential in close combat scenarios. Due to its unique mechanics, it rewards pilots who are adept at positioning and outflanking opponents.

Volt
The Volt is an energy-based SMG with a high fire rate and accuracy, making it ideal for pilots who rely on fast, fluid movement. The Volt’s energy rounds reduce recoil, giving it a slight edge in mid-range engagements compared to other SMGs. It’s also highly effective in close-quarters combat due to its precision and damage consistency.

R-97
The R-97 is the fastest-firing SMG in Titanfall 2. While it excels at point-blank range, its damage output drops significantly at a distance, and its recoil can make it harder to control during extended firefights. This SMG is best suited for aggressive players who focus on flanking and close-range engagements.

Shotguns

EVA-8 Auto
The EVA-8 is a fully automatic shotgun, making it devastating at close range. With its rapid fire rate and high damage per shot, the EVA-8 is excellent for players who prefer to get up close and personal with their targets. However, its effectiveness quickly drops off at range, making it less useful in open areas.

Mastiff
The Mastiff is a unique shotgun with horizontal spread projectiles. Unlike the EVA-8, the Mastiff requires careful aiming, as its projectiles spread horizontally, making it powerful but challenging to use. At close range, a well-placed shot can instantly kill a pilot. It’s less forgiving than the EVA-8 but highly rewarding when used skillfully.

Light Machine Guns (LMGs)

Spitfire
The Spitfire is a heavy-duty LMG with a large magazine and high damage per shot. Its slow fire rate and high recoil make it less effective at close range, but its sustained fire can suppress enemies and control sightlines at medium to long distances. The Spitfire is particularly effective in defensive situations where holding down an area is crucial.

L-STAR
The L-STAR is an energy-based LMG that fires continuous energy bolts. It overheats instead of needing reloads, which adds an interesting dynamic to its use. The L-STAR is great for medium-range combat, where its sustained fire can overwhelm enemies. However, managing its heat is critical to prevent overheating during crucial moments.

Sniper Rifles

Kraber-AP
The Kraber is the most powerful sniper rifle in Titanfall 2, capable of one-shot kills on any pilot with a direct hit. Its bolt-action nature and long rechambering time make it a high-risk, high-reward weapon. Players who excel at positioning and landing precise shots will find the Kraber immensely satisfying to use.

D-2 Double Take
The Double Take is a unique sniper rifle that fires two horizontal projectiles simultaneously. This spread pattern makes it easier to hit moving targets, though it deals less damage than the Kraber. It’s a more forgiving option for players who want to snipe but struggle with the pinpoint precision required by the Kraber.

Longbow DMR
The Longbow is a semi-automatic marksman rifle, striking a balance between the raw power of the Kraber and the forgiving nature of the Double Take. It has a moderate fire rate, solid damage output, and low recoil, making it a versatile sniper rifle for players who prefer engaging at longer ranges while still maintaining a reasonable fire rate.

Grenadier Weapons

Grenadier weapons are explosive projectile-based weapons that deal area damage.

EPC Rocket
The EPC Rocket is a semi-automatic explosive launcher that deals splash damage. While it’s not as reliable in direct combat, its splash damage makes it great for flushing out enemies from cover or dealing damage to groups of pilots or Titans.

Softball
The Softball is a grenade launcher that fires sticky grenades. These grenades stick to surfaces and detonate after a short delay or on impact with a target. The Softball is excellent for area denial and strategic kills, as players can stick grenades to walls or surfaces to trap opponents.

Cold War
The Cold War is a quad-launcher that fires four rounds in quick succession. It’s incredibly powerful at close range and can devastate groups of enemies. However, the delay between each burst and the weapon’s slow reload make it less effective in prolonged firefights.

2. Pilot Secondary Weapons

Secondary weapons in Titanfall 2 are sidearms that complement the primary weapons. These are typically pistols, but there are also anti-Titan weapons designed to damage enemy Titans.

Pistols

RE-45 Auto
The RE-45 is a fully automatic pistol with a high fire rate. It’s effective at close range but lacks the stopping power of primary weapons. As a secondary weapon, it’s useful for quickly finishing off enemies when your primary weapon runs out of ammo.

Wingman
The Wingman is a powerful revolver that deals high damage per shot. It’s slower to fire than the RE-45 but rewards accuracy, capable of downing pilots in just a couple of shots. The Wingman is ideal for players who are confident in their aim and want a reliable backup weapon.

Mozambique
The Mozambique is a triple-barreled shotgun pistol, offering a unique option for players. It’s highly effective at point-blank range but lacks versatility due to its low magazine size and damage falloff. The Mozambique excels in emergency close-quarters situations, but it’s not as reliable as other secondary options.

Anti-Titan Weapons

MGL (Magnetic Grenade Launcher)
The MGL is an explosive weapon that deals significant damage to Titans. Its magnetic rounds stick to Titans, making it easier to land shots on moving targets. The MGL is a great tool for pilots who focus on harassing enemy Titans from a distance while remaining agile.

Charge Rifle
The Charge Rifle is a beam-based weapon that deals continuous damage to Titans over a short duration. It requires a brief charge time, making it less ideal for fast-moving engagements, but its damage output is impressive when timed correctly. The Charge Rifle is best suited for players who like to play cautiously and snipe at Titans from a distance.

Archer
The Archer is a lock-on rocket launcher designed to deal heavy damage to Titans. It locks onto a Titan, firing a homing missile that tracks the target. While it deals significant damage, the lock-on time leaves pilots vulnerable, so it’s best used from cover or at long range.

3. Grenades and Tactical Equipment

Grenades and tactical equipment play a critical role in Titanfall 2, providing players with tools to disorient enemies, block sightlines, or deal burst damage.

Frag Grenade

The standard frag grenade is a reliable explosive device with a timed fuse. It deals significant damage in a small area, making it effective for clearing rooms or forcing enemies out of cover. Frag grenades are a staple in any FPS game, and in Titanfall 2, they serve as a versatile tool for crowd control, as well as taking out groups of pilots or damaging enemy Titans that get too close. The key to mastering frag grenades is timing – knowing when to throw them to ensure maximum impact.

Arc Grenade

The Arc Grenade is a unique tactical tool in Titanfall 2. Rather than focusing on pure damage, the Arc Grenade temporarily disables and disorients enemy pilots and Titans. It emits a burst of electrical energy that disrupts vision, movement, and systems, making it invaluable in close encounters. Against Titans, it can disable their HUD for a short period, giving you a window of opportunity to escape or launch a counterattack. It’s particularly effective for disrupting an enemy’s momentum, making it a valuable tactical option.

Satchel Charge

Satchel Charges are remote-detonated explosives that can be strategically placed around the battlefield. Unlike grenades, they don’t detonate on impact but can be triggered by the player, allowing for creative use in ambushes or area denial. A well-placed satchel charge can take out multiple pilots or deal significant damage to Titans. It’s highly effective for those who like to plan their kills and catch opponents off guard. However, it requires good map knowledge and timing to use effectively.

Firestar

The Firestar is a throwing star that creates a wall of fire upon impact. It’s a highly aggressive piece of equipment that deals damage over time to both pilots and Titans. Its burning effect can flush enemies out of cover or create temporary zones of denial, forcing opponents to either retreat or burn. The Firestar is perfect for players who like to force movement and create chaos on the battlefield. While it doesn’t have the explosive power of a frag grenade, its area-of-effect damage can make it deadly when used in confined spaces.

Gravity Star

The Gravity Star is one of the most unique and fun pieces of tactical equipment in Titanfall 2. When thrown, it creates a localized gravity well that pulls in nearby players, Titans, and even projectiles, effectively rendering them immobile. This makes the Gravity Star a versatile tool for controlling enemy movement or disrupting firefights. You can throw it into a group of enemies to pull them together for an easy kill, or use it defensively to trap chasing opponents. It’s a fantastic tool for players who love to use creative tactics and control the battlefield.

4. Titan Weapons

Titans are the game’s namesake and the centerpiece of combat in Titanfall 2. They come with their own devastating arsenals, each suited to different playstyles. There are six main Titans in the game, each equipped with distinct weapons that define how they are used in battle.

Ion

Splitter Rifle
Ion’s Splitter Rifle is an energy-based weapon that fires precise bursts of energy. When overcharged with Ion’s core ability, the rifle can split its shots into multiple energy bolts, dealing increased damage. The Splitter Rifle is ideal for players who enjoy precision shooting but still want to output significant damage. It’s especially effective at mid-range, where the accuracy and power of the weapon allow Ion to maintain a solid balance between offense and defense.

Laser Shot
Ion’s Laser Shot is a powerful shoulder-mounted energy weapon that can deal significant damage to both Titans and pilots. It’s a focused, single-shot laser that rewards precision aiming. The Laser Shot can be devastating when used correctly but has a brief cooldown period. It’s great for burst damage or finishing off weakened enemies from a distance.

Scorch

T-203 Thermite Launcher
Scorch’s T-203 Thermite Launcher is a unique weapon that fires canisters filled with thermite, which spreads fire over an area upon impact. It’s devastating against both pilots and Titans, especially in confined areas where enemies have limited room to maneuver. Scorch excels in area denial, using the launcher to force enemies into the open or deal heavy damage over time. The thermite can be particularly effective in controlling the battlefield by setting fire traps or blocking enemy movement.

Flame Core
Scorch’s ultimate weapon, Flame Core, unleashes a wave of fire in a straight line, incinerating anything in its path. This ability can be used to devastating effect in narrow corridors or choke points, where enemies have no choice but to endure the full brunt of the attack. It’s a highly effective tool for area control and wiping out multiple enemies in one strike.

Northstar

Plasma Railgun
Northstar’s Plasma Railgun is a long-range energy weapon that can be charged to deal massive damage. It’s a sniper-like weapon, perfect for players who enjoy picking off enemies from afar while avoiding direct confrontation. A fully charged shot from the Plasma Railgun can severely damage or even destroy enemy Titans, making Northstar the go-to choice for long-range engagements. However, its charge-up time means it requires precision and timing to use effectively.

Cluster Missile
Northstar’s Cluster Missile is a secondary weapon that fires a barrage of missiles, dealing area damage over time. The Cluster Missile is best used to pressure enemies or force them out of cover, allowing Northstar to pick them off with the Railgun. Its damage-over-time effect can also be useful for zoning, creating areas that are dangerous for enemy Titans to enter.

Ronin

Leadwall Shotgun
Ronin’s Leadwall is a powerful shotgun that excels at close-range combat. It fires a spread of projectiles, making it highly effective for pilots who prefer to get up close and personal with their enemies. Ronin is a hit-and-run specialist, and the Leadwall allows her to deal massive damage in a short burst before retreating. Its damage falls off significantly at longer ranges, but in close quarters, it can tear through enemy Titans and pilots alike.

Arc Wave
Ronin’s Arc Wave is an energy-based attack that sends a wave of electricity along the ground, damaging and slowing enemy Titans. It’s perfect for controlling the pace of engagements, allowing Ronin to close the distance or make a quick escape. Combined with the Leadwall, the Arc Wave makes Ronin one of the most aggressive and fast-paced Titans in the game.

Tone

40mm Tracker Cannon
Tone’s 40mm Tracker Cannon is a mid-range explosive weapon that fires tracking rounds, which can lock onto enemy Titans. After a few hits, Tone can fire a homing salvo of missiles for additional damage. The Tracker Cannon is highly effective for medium-range engagements, allowing players to deal consistent damage while setting up for missile attacks. It’s a forgiving weapon due to its lock-on capabilities, making Tone a great choice for players who prefer a balanced mix of offense and defense.

Salvo Core
Tone’s ultimate ability, Salvo Core, unleashes a barrage of homing missiles at any locked-on targets. It’s devastating against enemy Titans and can turn the tide of battle when used at the right moment. Salvo Core rewards players who can maintain a lock on their enemies, making it essential to land consistent shots with the Tracker Cannon.

Legion

Predator Cannon
Legion’s Predator Cannon is a massive rotary machine gun that can output sustained fire for long periods. It’s ideal for suppressing enemy movement and dealing massive damage in short bursts. The Predator Cannon can be toggled between two modes: long-range and close-range, allowing Legion to adapt to different combat situations. Its fire rate increases as the weapon spins up, making it incredibly powerful once fully charged, but it’s slow to aim and leaves Legion vulnerable to faster-moving enemies.

Power Shot
Legion’s Power Shot is a short-range, high-damage blast that can knock back enemy Titans. It’s useful for creating distance between Legion and enemies that get too close, or for finishing off weakened Titans. Power Shot is a great complement to the Predator Cannon, allowing Legion to maintain control over engagements.

5. Titan Defensive and Tactical Abilities

In addition to their primary weapons, Titans come equipped with defensive and tactical abilities that allow them to survive in battle or enhance their offensive capabilities.

Vortex Shield (Ion)

The Vortex Shield allows Ion to catch incoming projectiles and throw them back at enemies. It’s a powerful defensive tool that can turn the tide of battle when used correctly, allowing Ion to absorb enemy fire and retaliate with a barrage of captured projectiles.

Thermal Shield (Scorch)

Scorch’s Thermal Shield blocks incoming damage while setting enemies on fire if they get too close. It’s a fantastic defensive tool that not only protects Scorch but also discourages close-range attackers.

Electric Smoke (Various Titans)

Electric Smoke is an anti-pilot and anti-Titan defense mechanism that creates a cloud of electrical smoke, dealing damage to any enemies inside. It’s commonly used to escape dangerous situations or punish pilots who are rodeoing your Titan.

6. Conclusion

The weaponry in Titanfall 2 is diverse, well-balanced, and designed to complement the fast-paced gameplay that defines the series. Whether you’re piloting on foot with a reliable assault rifle or controlling a massive Titan armed with devastating weaponry, the game offers a unique and exhilarating combat experience. The balance between mobility, firepower, and tactical versatility ensures that no two matches play out the same, and the depth of the weapon customization allows players to tailor their loadouts to suit their individual playstyles.

Titanfall 2’s weapons stand out because of how they integrate into the game’s overall mechanics. Whether you’re a fan of precise sniping, close-range brawling, or tactical suppression, the weapons are designed to make you feel powerful while maintaining the game’s signature fluidity. Combined with the dynamic movement system and the presence of Titans, Titanfall 2’s weaponry creates a one-of-a-kind FPS experience that rewards skill, strategy, and adaptability.

Each weapon class, whether pilot or Titan, offers a wide array of tools for players to experiment with. The flexibility of the weapon system, in combination with Titanfall 2‘s dynamic combat environment, means that players are constantly challenged to think critically about their loadout, playstyle, and how they engage with enemies. With its tight gunplay, innovative weaponry, and the unique interplay between pilots and Titans, Titanfall 2 stands out as a masterclass in FPS design.

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