crash bandicoot 4 it’s about time activation key activationkey txt crack co op demo release date pc download fitgirl gameplay trophy guide game it's messing with my head man trophies hinta heureka metacritic multiplayer nintendo switch xbox one ps4 - playstation ps5 دانلود بازی برای prisma review steam test trailer wiki digital code

Crash Bandicoot 4 It’s About Time

Rate this post

amazon Crash Bandicoot 4 It’s About Time reviews

crash bandicoot 4 it’s about time activation key activationkey txt crack co op demo release date pc download fitgirl gameplay trophy guide game it's messing with my head man trophies hinta heureka metacritic multiplayer nintendo switch xbox one ps4 - playstation ps5 دانلود بازی برای prisma review steam test trailer wiki digital code

Crash Bandicoot 4 – After the success of the remastered versions of the Crash Bandicoot N. Sane Trilogy and Crash Team Racing Nitro-Fueled, Activision officially “turns the green light” for a sequel titled: Crash Bandicoot 4: It’s About Time and was developed by Toys For Bob, the studio behind several of the Skylanders franchise.

Whether with this surprise return of Mr. Fox, Crash Bandicoot 4: It’s About Time makes fans proud or at least holds the spirit of the first three – which were developed by the label Naughty Dog?

Let Biareview read the following review to find out!

The first thing that Crash Bandicoot 4: It’s About Time has been the most successful, is keeping the difficulty level and arguably even more difficult than the previous three!

This comes from many factors, including the gameplay design of the game and new characters.

Following the tradition, we will go through many challenges with extremely clever, linear but also many tips to escape the finish early or pass the challenge faster (and more difficult).

In parallel, in the levels of Crash Bandicoot 4: It’s About Time, there are also bonuses (with very challenging “potatoes” – NV) placed in easy-to-see locations, and diamonds Hidden outline is placed somewhere.

At the end of a screen, the collection of boxes of hidden apples and diamonds will help “unlock” new suits for the two characters Crash and Coco, the player will immediately be rewarded with “time trial” mode.

And later on, the game also appeared with more videos, if you wanted to get it, it had to be done thanks to some other factors given.

These tapes will help “unlock” more levels of the game reminiscent of the past (Flashback levels).

So what’s new to get excited about?

This is thanks to the addition of enough to create a challenge for fans to have three more playable characters: the villain Neo Cortex, Dingodile, and Tawna, with three different play styles with screen design play to show their characteristics.

Besides, the main game screen and sub-branches of the 3 new characters, there are 4 additional support masks (depending on the appropriate screen): rotate like a very high rising bamboo pinwheel, gravity, time, hide quickly show objects.

And now, in the main storyline levels, players can choose the fox or the fox Coco freely.

There is another point of praise, the company added two small items before playing: Retro Mode (for fans) with a certain number of kills; and Modern Mode with an infinite number of lives – what the player needs to do is find a checkpoint.

Besides, a small plus point that the writer noticed, is that when the player dies too much, the “checkpoint” boxes will appear more to avoid being “depressed in the middle of the road” and also get a mask Uka Uka (often seen following Mr. Crash).

With these two game modes, it is completely possible to satisfy the criteria of old hardcore players, and newcomers to the game series.

Returning a little bit of design, indeed, the gameplay is extremely meticulously designed, skillfully, and requires the player’s hand to be precise.

Because there are many more factors, the game also feels less repetitive, although there is still a “repeat” formula: go to A then swing the rope over B, then to C then follow the rails, etc. But due to such different characteristics, it is imperative that the player also remember and adapt immediately, to limit the “death” because of the familiarity of one character and apply the other.

There are many screens the player will definitely “die continuously” a dozen times because of the intense challenges!

But the feeling of getting through after about a dozen deaths is extremely satisfying.

It is also true that it has been a long time since the writer saw a game that does not hesitate to let players “die so much” because only once by mistake, you congratulate you back to the checkpoint.

Not to mention, if players are worried about whether the game is long enough or not, then be assured, because the company “very mindful” to bring … 107 levels!

To contribute to increasing the replay value, the game also has a “Bandicoot Battle” mode to compete with friends.

In this mode, players can compete from 2-4 people with “Checkpoint race” and “Crate Combo”.

The graphic background of Crash Bandicoot 4: It’s About Time looks great overall, thanks to the artistic direction and good setting, but there are also some rough but insignificant textures.

The levels are created very unique and no less “Epic”, although still going linearly looks cramped.

The movements and emotions are commendable, cute, and lively.

They are not only well done in the main characters but also enemies and obstacles on the journey to save the galaxy.

The frame rate is also smooth, with no lag, even though the screen is filled with objects passing by, the effect is roaring!

In terms of sound, personally, the writer is fine, the voice acting for the characters is fine, and still shows very clear personalities for each character.

But the soundtracks aren’t unique enough to be memorable.

Still playful, still funny but not outstanding to create a deeper impression on the players’ minds.

Crash Bandicoot’s main plotline 4: It’s About Time is not cool and novel, but the characters are still cute and funny.

The game tries to create depth through the sublines that take place parallel to the mainline, however, the plot language could have done better: many unfavorable stretches and cutscenes take place “meaningless”, to go to the next scene.

Although we know that the Crash Bandicoot line has always given priority to the gameplay platform, this is more or less a slight minus point.

Although it’s commendable that Crash Bandicoot 4: It’s About Time still maintains the spirit of the gameplay to the humor of the first three, but the additions like the three characters with the three gameplay are still “safe” too.

Because if compared to the development of this genre in the gaming industry, especially if it is compared to the long-standing Mario series, the latest game of the Fox should probably be like that, to create a feeling of less linearity.

Because like the Mario versions (Super Mario Galaxy, Super Mario Odyssey), or at least even the game Astrobot: Rescue Mission for PlayStation VR, these games still offer a balance between difficult enough and satisfying side by side. With a very creative, almost comfortable game screen for players to have enough ways to pass the level, or the ways to collect items are also extremely diverse and hidden routes enough to stimulate players to explore.

As for Crash Bandicoot 4: It’s About Time is somewhat more limited, because too many levels cling to the linear design, most of the time playing has nothing but to find a hidden gem or Try to get enough apples and boxes before the level is over, or when you’re done, try the “time trial” to get a good achievement, but there is no valuable hidden route or secret to discover.

This is not necessarily a bad thing, but the invisible in general makes the game a little less open, although the trade-off is also increasing the challenge, the continuous screen speed when forcing the player to be very very very accurate, clever enough to pass according to the intent of the developer.

Besides, there is a point that the writer is not very excited about is the local-coop mode of play: Pass N. Play.

This multiplayer mechanic (other than Bandicoot Battle) only appears during gameplay according to the main storyline.

Instead of the traditional 4 players with the same screen, Pass N. Play only allows the other player to play when the previous player … “die”

According to the writer’s personal opinion, such multiplayer mode is “not fun” because there is a “hopeless” wait if the other person is too good, and does not bring cooperation.

It’s a bit of a pity, especially when thinking of other very good collaborative games like Cuphead and Rayman Legends, where players can completely play well on the same screen with others without any problems. and still, ensure the challenge required!

where can you get a Crash Bandicoot 4 It’s About Time online

Crash 4: It’s About Time: Buy it now

Crash 4: It’s About Time – Nintendo Switch: Buy it now

Crash Bandicoot 4: It’s About Time (PS4): Buy it now

Crash Bandicoot 4 It’s About Time – Xbox One [Digital Code]: Buy it now

PS4 – Crash Bandicoot 4: It’s About Time – [PAL EU – NO NTSC]: Buy it now

Leave a Comment