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amazon Dragon Spear reviews
For many people around the world, Korea must no longer be a strange name, especially in entertainment fields such as movies, music. As for the “8th art” (comic) and “the ninth art” (videogame), Korea is still “reach” quite late compared to the powers like Japan and Europe – America. However, “late birth” does not mean much inferiority, especially when Korean companies know how to get rid of the “ego” but learn the essence of their seniors.
It is not difficult to see how to draw characters that are always polished in Japanese style but combined with the very “cool” and meticulous Western costume design in a Korean game. It is this harmonious combination that has created a very “Korean” style, although not to the point of creating a clear “ego”, but also helps the Korean gaming industry to rapidly grow surprised.
Korean game companies know their position by themselves, so they avoid competing with the US-Japan “big boys” in the mainstream game market. In return, it is not difficult to see that the lucrative land of online market share (MMORPG and mobile) has been “occupied” by the people of ginseng for a long time. The big names that have entered the history of the world gaming industry such as MU Online, Blade & Soul, King’s Raid … are the clearest evidence for this dominance – as well as implicitly defining a rather interesting concept taste is “Korean game”.
Coming from Game2Gather, a not so famous Korean game company, Dragon Spear is an interesting case when it proves … on the contrary when the sales of games on mobile are not so good, but the step is adventurous daring to bring Dragon Spear to PC (via Steam) is a very effective move. What miracle has helped Dragon Spear do this “troubled” thing? Invite you to read with Biareview to learn through the following reviews.
One of the reasons why Dragon Spear’s mobile player count is not very high is that the game chooses a rather “unique” gameplay style, which is the type of fighting game – go scene (beat ’em up) has been raging on arcade game systems. With the core of high-speed action focused on punching and kicking the buttons for pleasure, it is clear that the touch screen with virtual buttons of smartphones is completely unsuitable for real shows this idea.
Therefore, Dragon Spear quickly “moved house” through the PC “master race”, a place more suitable for flexibility in control – whether by key / mouse or through multi-purpose handles. As a “beat‘ em up ”game, Dragon Spear has been very successful in conveying the fascinating feelings of this long-standing series to modern gamers.
Players will be able to choose for themselves one of six characters with completely different looks, skill sets, and fighting styles. By default, the game provides players with the Fighter class with a melee set of powerful punches, the Swordman class with the extremely “hegemony” swordsman, and the Knight class “iron wall” with a giant shield and “Thor” lightning strikes.
If not satisfied enough, players have the right to add a little “money” to unlock the remaining classes of characters, including the powerful Wizard with elemental spells “bursting the screen”, a fine female pirate with two hands and two guns with eye-catching shots, or the killer “sister” with extremely fast attack speed and dizzying flight moves.
All characters in Dragon Spear have the same mechanism: basic attacks to restore Mana, use Mana to cast basic moves, and accumulate “rage” with basic moves to use extremely powerful ultimate moves. However, the game still makes a radical difference between the characters, allowing players to experience completely different fighting styles without having to experience boredom. In particular, each character has many moves for players to freely combine, forming endless chains of customization with their gameplay.
Although it is a mobile original game, but Dragon Spear has to surprise people with what it brings. Typically, to target a relatively popular market share, mobile games will not incorporate complex mechanisms or systems that require players to think too much. However, Dragon Spear seems determined to do the opposite, as the game uses quite heavily the mechanics of traditional role-playing genre such as damage, healing / Mana speed, shield creation, cooldown reduction …
Specifically, through a story chapter, players will unlock new clothes. Not only differ in appearance and stats, each suit increases separately in a different area (attack/speed/recovery …), as well as providing the character with an “ultimate”. The player can even encrusted various types of textures that increase stats from the collected materials of the bosses at the end of each chapter to enhance the character in many different ways.
Not stopping there, each character’s skill also has three “holes” to attach different types of Rune, from increasing damage, reducing cooldowns, reducing Mana consumption … until healing, creating a shield when use moves. Really to get a character like that, the player will have to spend a lot of time training, as well as applying knowledge to coordinate the lines of stats so that the most optimal.
If you are not satisfied enough with the single-player section, players can try Dragon Spear’s extremely attractive multiplayer array. By completing all stages in a chapter with achievement S, the player will unlock the hidden stages (Chasm of Abyss). Here, players can try out bosses version “super-powerful” or special levels with extremely high difficulty with other players (up to 4 people/team). Players can create a screen and invite friends, or choose “Quick Join” / “Random Raid Match” to quickly enter available rooms to experience fighting with teammates and collect premium items (Rune and Pet can only be earned in this mode).
In recent years, the configuration of smartphones has been significantly enhanced in the technology race of major brands. This creates a premise for mobile game companies to freely show off their AAA products with polished 3D graphics without being afraid of hardware interference. However, personally, I always find that mobile land is only suitable for 2D graphics for many reasons. It seems that Dragon Spear has the same point of view, when the game uses 2D graphics with extremely detailed and sophisticated drawing style, it can be considered as “extreme” of the 2D drawing world.
In particular, Dragon Spear’s animation while fighting was also performed extremely well. The model is shown from many angles, creating the intensity and decisiveness in each attack, to overcome the obstacles of the 2D format. The character is like that, but the monsters in the game are not ignored when their types and forms are also extremely rich. Even the bosses also have parts on their bodies drawn apart, creating a feeling of breaking and being mortally wounded every time the character pulls a blood tree. The effect of great moves in the game from ice to fire to arrows, storms, and swords is also done very pleased to bring the feeling of “full adventure” for players.
Besides, the point that makes Dragon Spear players the most satisfied is the massive costume collection, which can be up to a hundred. In particular, they are designed very carefully and nicely with each separate part and will change when the player modifies the equipment on the character. The “last” clothes in Dragon Spear such as dragon/angel/demon armor can indeed be considered masterpieces of the art of design, when they are not only very beautiful, very cool, but also very meaningful must be merely “meaningless”. All of this shows that Game2Gather is indeed a game studio that has both “force” and “mind”.
Until now, when “moving house” from one system to another, a game will face a lot of problems in the transition (namely, the source code will have different compatibility with each platform). This is an age-old difficult problem that even the “big men” like Square Enix or Capcom still have not had a satisfactory solution. So, a game company “newbie” on the PC field like Game2Gather can not avoid this.
It can be seen that, despite being on the PC system, Dragon Spear’s interface is still “smelly” mobile, from the layout of the user interface (UI) to the navigation between pages (UX). This is not a big deal if the player uses the mouse, which is quite similar to the “touch” control protocol of the mobile system. However, if the player uses the controller, many problems will arise from here – the most obvious is the failure to program the “jump” of the selection between the buttons.
Except for the main interface (there are only 3 buttons START, OPTION, EXIT) and the hero selection interface (6 characters), it can be controlled by Analog, besides, all the buttons on the screen have no way to choose except … Use the mouse to click. Although it is not a “big” cow wheel “problem, it still gives players a feeling of discomfort, incomplete, especially when they have to buy”.
where can you get a Dragon Spear online
Dragon Spear (Dragon Slippers): Buy it now