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Dying Light 2 Stay Human

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Dying Light 2 Stay Human will require 500 hours of gameplay to complete 100% is an abominable title in a time when everyone has a lot of choices for their games, and perhaps developer Techland has also grasped and achieved that after the “not positive” reaction of the fans.

Hard to blame anyone, because after the initial introduction at E3 2018 was followed by behind-the-scenes “scandals”, the development was not very positive, as well as the severing of all ties with Chris Avellone making what Dying Light fans least expect is a cheap bragging about numbers.

Launched in 2015, to unexpected success and continuing to receive new content for the next 7 years, Dying Light is a respectable success that any indie game developer covets.

After years other game franchises make better open-world games, “beat zombies” stronger, parkour and move freely, a true sequel to Dying Light must do what to reserve a place for yourself?

In the words of Techland in 2018, it was the promise of a living world that branched out according to the choices you made, with “hundreds of thousands of variations in every story, and every player’s story. are all different”.

It is billed as an “unorthodox successor to Fallout: New Vegas”, with a post-Roman decay-inspired setting revolving around the moral conflicts between radical, anti-ideological ideologies supported by a cause-and-effect system that made Bethesda “cry.”

If you’re looking forward to that in Dying Light 2 Stay Human, then you should… re-install Fallout: New Vegas. But for those who just want “Dying Light 1 but run, jump, fight more pro”, then it will surely satisfy you with a few small notes.

Dying Light, released in 2015, was developed during an era when open-world games still had a linear progression of game progression and weren’t designed around the “playing loop” of the game’s uniform amplitude from beginning to end.

The early hours of the game emphasize the tension of the night, and the player only really gets into the action-survival gameplay featured when they arrive in Harran. You become stronger over time, Volatile also no longer looks so scary, there are no isolated areas to liberate or get from evil hands.

The structure of Dying Light also trends freely in the same way that the main character Kyle Crane runs, climbs, swings, rolls, and jumps over each roof.

Dying Light 2 Stay Human, assuming players are familiar with the first part, don’t take too long to show off their qualities. Our new hero – Aiden Caldwell – quickly shows his superior survival, combat, and mobility skills, even before he sets foot in the streets of Villedor.

If Kyle Crane swings every smash, kicks, and scrapes with all his might, then Aiden can from the start dodge, counter, jump over a target, and kick a target.

In turn, due to his low fitness, he cannot climb as easily as Crane and the player must search for chemical pipes to improve that limit.

Fitness is not the only “countdown timer” in Dying Light 2 Stay Human. Just like the title of the game, Aiden can only be active for a certain amount of time when he enters the darkness. Exceed the allotted time and he will transform into one of the unconscious creatures out there, making the chases in the game equally as breathtaking as the player zigzag through each terrace to reach the shelter hung with an ultraviolet lamp that can burn zombies.

The timer, though oppressive, can’t stop you from “urban life” in Villedor. The roofs of churches, skyscrapers, and apartment buildings are designed with surprisingly convenient heights and reachable locations are also, once again, marked with remarkably convenient yellow paint are familiar parkour invitations.

Parkour in Dying Light 2 Stay Human feels lighter and superior to before, but the gaps between the objects that can be grasped are also carefully designed to be easier, helping players overcome obstacles that look impossible to pass if viewed with the naked eye.

The terrain in the game is also tweaked to the maximum when players now have more options in how to run and jump. Elastic poles,… huggable pillows (to help you land gently), and bouncing cushions for you to jump high… with 10 NBA athletes are interesting accessories that are scattered throughout the city.

Besides, you can also take advantage of Aiden’s context-free skills such as running on the wall, zooming, or bouncing high when jumping over low-level obstacles, not only to save time but also to make the moving process smoother.

If the gameplay itself of Dying Light 2 Stay Human keeps you focused, then the way the game steers you toward your goals will be a key factor in determining whether it will hold you for 5 hours, 50 hours, or 500 hours.

Nothing new here, still upgrade crates announced when the player approaches, windmills no different from radio towers in Far Cry, and still special zombie dumps with rewards resources and equipment. Unlike Far Cry or Ubisoftgame#1633263246, traveling between these locations doesn’t make you “boring” of the dynamic nature of the gameplay itself.

It is really difficult to find any game capable of delighting players with every little action. The double kick is still … breaking the game like before, when all enemies, no matter how “strong”, will die when kicked from the rooftop of a building.

A military convoy guarded by zombies and an oversized Demolisher is nothing for a few bottles of Molotov, and if you have too much free time, you can lure a band of bandits somewhere!

Weird weapons like a fire-slicing ax, an electric shock katana, a poisoned scythe, or a stick with a pistol corpse dubbed… “Gunhammer”, all of which still have their ground thanks to the lift system. Weapon leveling is more streamlined and durability is significantly increased (in return, you can’t fix weapons forever).

Dying Light 2 Stay Human’s open-world construction is subtle in the way that Mirror’s Edge Catalyst tried and failed 6 years ago. Not only does it design missions based on the fighting-moving core, it always allows players to keep moving forward by blending their abilities and supporting tools.

Paragliding takes you down or drops you horizontally at remarkable speeds, affected only by gravity and how you “drive” it. The hook rope no longer trivializes parkour as it used to, now it throws you from place to place and is a great lifesaver in every missed jump, you can even drag enemies or grab gas cylinders with it. Their practicality is limitless, your job here is just to find the most creative use for them.

One of the biggest and perhaps most controversial changes in Dying Light 2 Stay Human is zombie behavior day and night.

Ultraviolet rays and sunlight illuminating Villedor make most zombies “sleep” in shops and buildings. At night, they spread out across the streets, allowing players to break into these areas to search for resources. Because of that, there are quite a few activities and missions that can only be done at night, bringing the stealthy action aspect to the game.

This is a fairly understandable change because most players in the first part were too… terrified of Volatile. Because they don’t dare to face them, the best strategy is to find a hiding place, sleep until the day, and continue doing what they want, of course, no developer likes It’s interesting that players choose to ignore the game’s content.

Now Volatile only appears when the player reaches level 3 of the 4 chase levels, which only activates when you are detected by Howler. The number of hiding places is now also scattered, it is not difficult to find and unlock. The player also doesn’t get too punished for dying at night beyond a certain amount of parkour/battle points. As a result, the night in Dying Light 2 Stay Human is less dangerous, there are more reasons for players to participate in the experience.

However, if you like the harsh heart-pounding feeling of the first part, then whether you set the difficulty to the highest level or deliberately let Howler discover as much as possible, Dying Light 2 Stay Human still can’t give that feeling.

Everything in the game is too predictable, activated like a cuckoo clock for the player to easily quantify and navigate, not to restrain the player, forcing them to improvise and survive at all costs.

Zombies are so sparse during the day that they don’t pose a significant obstacle to the player, while the night danger is just average due to the easy escape from zombies, as well as the extremely mediocre stealth mechanics when the player only needs to do three things: follow the paths that three-year-olds can see, press the F button to choke the neck, occasionally throw firecrackers to drive zombies away.

Attack, defense, penetration, retreat, it’s all at your disposal. Not only zombies, but the bandits and the Renegade faction are just standing there waiting for you to come… punch to mouth!

They never ambush you or appear suddenly while you are fighting with zombies like in Days Gone for example. And so, Dying Light 2 Stay Human unwittingly favors players running around in the most boring areas of the game: empty streets by day and empty shops at night.

It does its best not to put undue pressure on the player, as a result, it becomes an experience where you have to be intentionally careless to take in any pure danger from a horror game.

If there is no danger, how can players be interested in new powerful weapons, or cool traps scattered throughout the city by the Peacekeeper faction? Villedor does not have the breath of a post-apocalyptic world, it’s like a football field behind the dormitory, and you are a striker.

The danger is reduced enough, Dying Light 2 Stay Human seems to be designed with such maximalism that everything is conveyed by multicolored flashing indicators, a compass, and an environment scan button has an extremely called “survival instinct”.

The map will say flat out that you need a hook or a certain amount of stamina to be able to “climb the ABC tower”, for example, and because the game reuses too many buildings with the same interior and exterior Instead, it has to put out fires by marking accessible places on the map – something the player can identify with the naked eye in the beginning.

If patch 1.5 of Cyberpunk 2077 minimizes a large amount of “junk loot”, Dying Light 2 Stay Human does the opposite. It has too many useful items and weapons buried in the middle of a pile of trash, making gameplay a series of pressing and holding the F button to collect without thinking.

It has too many weapons to the point of being redundant, it has too many scenes that can be “loot” instead of increasing the number of resources for each loot, it has to rely on the “scanner” feature for players to identify. Get a backpack thrown on the floor to store your belongings.

You can turn off some of these indicators, but except for the enemy’s health bar, it’s difficult to experience the game smoothly without them.

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Dying Light 2 Stay Human – PlayStation 5: Buy it now

Dying Light 2 Stay Human (PC) (64-Bit) [AT-PEGI]: Buy it now

Dying Light 2 Stay Human Deluxe Edition (Playstation 5) [AT-PEGI]: Buy it now

In the end, the promises of a Dying Light 2 Stay Human with dozens of key choices throughout the length will lead you to different consequences. Fortunately, they are still present in the game, but the impact may not be what you expect.

The number of choices that have a big impact on how the story plays out is probably just… 7 or 8 because Dying Light 2 Stay Human, no matter how pompous, is original. Nature is still just a pure action game for you to choose the main character’s words.

Sometimes you can lie or tell the truth, get an A or B, ask C or query D, but it’s still a story with a beginning and an end, and there’s not much of a change between that start and end. Fallout caliber: New Vegas. It makes a difference as to which faction dominates Villedor or which key characters will live or die, but do those consequences matter when the game’s content is nothing memorable?

The script of Dying Light 2 Stay Human was actually “split in half” and told completely separately. The first half of Old Villedor focuses on Alden’s personal goals, as well as the conflict between the inhabitants of Survivor and the extremist Peacekeeper. The second half of the game in the city center also… revolves around these two groups, now spawning more Renegade elements.

Both parts of the game have two completely different groups of NPCs, the things you did in the first half seem to not weigh the second half, and it is “too late” to describe everything in grayscale to the point of players are equally likely to hate humans from both factions.

This is where the absence of Chris Avellone most clearly affects the content of Dying Light 2 Stay Human. While the player can take many actions that lead to the living/dead, the shelter being successful/destroyed, and there’s an entire area that will appear at the end of the game depending on your choices, Their effects are mostly instantaneous and do not have anything to do with each other.

There’s no such thing as a “domino effect” here, there doesn’t seem to be any NPC involved in more than one side quest sequence, there are too many quests in the “Aiden was sent to save someone” structure, but it’s true discovered that the rescuer deliberately ran away and Aiden now has to choose between lying or revealing the truth to the missionary”.

This is a post-apocalyptic game that has very little to offer in its setting. During the 37 hours spent in the game, what I remember the most game is a little girl who asked Aiden to retrieve the music box that was in the… stomach of a Demolisher, and an old woman “witch” who was blinded by the Peacekeeper’s dictatorial uselessness.

Dying Light 2 Stay Human does not say its thoughts about people in the apocalypse, about segregation and division, only describing evil in a one-sided way. It tells stories for fun, like NPCs gossiping on rooftops, but it doesn’t condemn, criticize, or draw remarkable concepts about how humanity tries to claim humanity as in its name.

Aiden is a character with a lot of potentials, unfortunately, he is featured in a boring story about a journey to find a long-lost sister, has a mortal enemy half human, half zombie with super powers being a bit… anime, and hanging out with people doesn’t give the player too much reason to care.

It’s not easy to point out where the content of Dying Light 2 Stay Human is lacking because everything seems to feel patchy. In one of the game’s main quests, the game asks you to ask several NPCs where another NPC is, when she’s standing… just a few meters away at the edge of the roof, as if this segment only existed that the player has to press the button, not for any storytelling purpose.

This kind of development is made worse when 95% of the dialogue in the game is “dramatic”, everyone just states their point of view, description, and argument and drags it out by 4 or 5. another sentence.

No one has any outstanding gestures or characteristics, all NPCs in the game seem to have the same dialogue behavior and they only differ in appearance and gender. Some people act like they’re Aiden’s best friends when in fact we’ve met them drunk twice before.

Dialogue in Dying Light 2 Stay Human is like dreaming 10 consecutive unrelated dreams, the result is that you don’t remember them at all and they are too weighty for you to subconsciously remember what just happened.

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