frostpunk Your View Your Choice

Frostpunk

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At first glance, Frostpunk looks like other casual strategy simulation games, when the player has to build a city and manage its inhabitants and resources.

But with its harsh context as well as a smart approach – Frostpunk perfectly combined two genres of simulation and survival – into one that 11-Bit Studios calls by its name. Beauty: Society Survival.

So how excellent is Frostpunk, with Biareview find out!

CITY’S HEART

A new ice age has come, and humanity is pushed to the brink of destruction by the harsh and cruel cold.

You are The Captain, leading a group of devastated people, from adults to children, men to women, traveling through the snow-white desert to find a place to build a giant fireplace, so everyone can give birth survive this cold winter.

And the game starts after you’ve built that heater.

Frostpunk’s main game mode is “A New Home” when you have to start building a city around that giant fireplace.

The main mechanism of the game revolves around you exploiting the resources around that fireplace to maintain the city, namely that there are 5 main types of resources for you to manage are coal, steel, wood, food, and part.

Wood and steel are used to build houses and upgrade them, coal is used for heating and only begins to be consumed when you turn on the heater.

Raw food cannot be consumed but is converted to serving sizes, namely 1 unit / 1 serving or 1 unit / 2 servings depending on the law you grant.

Of the 4 resources you can exploit (except ration), there are facilities for large-scale mining using a particularly rare resource called “steam core”.

The game also has a mechanism where you send expeditions to the outside world to collect resources, thereby telling players more interesting but equally … desperate stories.

Even though you have to manage 5 different types of resources, you will never find it too complicated – except coal.

Because after a certain number of days you have to keep the heater on or else the population will get sick, and as the city gets bigger you have to build more steam hubs that consume more coal, and this is weak. You must not be overlooked, because if you do not heat health facilities and homes, it will delay resource extraction, or make it impossible to convert raw food into servings.

Not only that, as you upgrade to higher technology, the exploitation of different resources will be more closely linked together, when coal mining projects often take a lot of steel and wood to build.

Just like the shortage of coal near the end of the game, as the cold gets worse and worse, you also have to use wood to make charcoal!

By itself, balancing the resources you exploit for the maintenance of the city is a very brainstorming problem – when to exploit what? Where? Use it for what?….

But the biggest problem you have to solve is the human problem!

Each type of resource requires a separate supply system to be built and improved through the workforce, including workers and engineers, with each group having separate jobs. The difference is that the engineer is not sure to be able to do the work of the worker, and the job of the engineer, the worker can not do it!

Later you could create automatons – giant machine spiders that can do things non-stop – but the manpower problem has always been a headache for every Frostpunk player, because as we know it – humans are ” the backbone of society, and social management is the remaining 50% of the game

WHITE SNOWER, BLACK COAL

Although there are a lot of resources to manage, but the game will not end when you run out of any kind of resources, the game only ends when the people’s hope index reaches 0, or the dissatisfaction index reaches the maximum.

Although these two indicators are based mainly on whether people can eat well and wear warmly, the laws that players enact also play a very important role.

Spread over a variety of an item, from rules to players making the most of human resources in resource extraction such as increasing working hours from 8 to 14 hours, allowing 24-hour emergency shifts, reducing wakefulness per capita consumption, etc. Until the laws that maintain order and strengthen other hopes such as building cemeteries, chapels, homes for the amputee due to cold …

The game’s legal system will often ask players to choose almost opposing rules – for the sake of the people or optimize resources for survival!

A very typical example where each player must always make a choice at the beginning of each play is: whether to use child labor or not!

Your choices, no matter what, will often emerge in deep ethical situations that test your leadership skills!

For example, if you choose a law that allows children to work, there will be worried mothers and fathers asking you to release their children!

And no matter how you choose it, it will always affect the index of hope and dissatisfaction of the people.

Not only that, after a certain period of time, players also have to face the choice of tyranny in two directions … equally bad, but for survival, you have to do it all!

The early days of the game were very happy when you felt you were doing everything right, people praised you, hoping to go high.

But the harder choices come when the population gets bigger, the demand is higher – and players are forced to start sacrificing.

For some players, they will be caught up in a grueling spiral of power, causing them to win the game by the way painfully.

The element of survival with the game’s resources is complicated, but the real depth lies in the legal system and the way players maintain society, the writer who completed a game “A New Home” has up to … 60 % of the population died, even won, it was no fun!

INTERESTING SUPPLEMENTS!

In addition to “A New Home”, Frostpunk also has two other game modes: The Ark and The Refugee – with each part focusing on a different element.

“The Ark” reduces the importance of the social factor by giving players more freedom to access Steam Cores and Automatron – automated “workers” capable of working 24 / 24h and able to Power is equal to 15 ordinary people, but you must exploit a much larger amount of resources to be able to maintain 3 seed brothels, hoping to rebuild humanity after the storm passes.

“The Refugee” has similar gameplay to “A New Home”, but the game ends when you balance the instability in the city from the migrants instead of surviving the storm.

In addition, the game also allows players to create their own game mode with Endless Mode.

The modes above all tell exciting new stories, as well as expanding the Frostpunk formula.

where can you get a Frostpunk online

Frostpunk: Console Edition – PlayStation 4: Buy it nowir?t=biarevie 20&l=am2&o=1&a=B07X1T9X3Z Your View Your Choice

Frostpunk: Console Edition – Xbox One: Buy it nowir?t=biarevie 20&l=am2&o=1&a=B07X1T9Q37 Your View Your Choice

Frostpunk (Original Soundtrack): Buy it nowir?t=biarevie 20&l=am2&o=1&a=B07JP25XRC Your View Your Choice

PS4 FROSTPUNK [CONSOLE EDITION] (EURO): Buy it nowir?t=biarevie 20&l=am2&o=1&a=B07WHS1PFD Your View Your Choice

Frostpunk – Console Edition: Buy it nowir?t=biarevie 20&l=am2&o=1&a=B07TMRRNDD Your View Your Choice

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