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amazon Grand Theft Auto V reviews
Grand Theft Auto V – Grand Theft Auto, the name associated with the childhood of many gamers, possesses such a strong “reputation” that many parents also have to worry about hearing the name.
This is also one of the series of games that have helped the game industry get the “10th digit” on the US dollar bill.
Indeed, it is Grand Theft Auto that has helped Rockstar Games become the “rock superstars” of the game industry, “on fire” with a large and passionate fan community.
Let’s stop here, because we’ll talk about the success of Rockstar Games at a different time.
Here, let’s join Biareview “discussion” about Grand Theft Auto V.
And no, we’re not going to talk about the game that earned Rockstar Games $ 1 billion in just three days in 2013, the title we want to talk about here is the most complete and complete version ever – the PC version of Grand Theft Auto V.
It took nearly 3 years for Grand Theft Auto V to return to the “old home”, where “sponsor” this series of games since DMA Design (former name of Rockstar Games) released the first Grand Theft Auto version in 1997.
So, is this reunion “nice” as expected by millions of gamers on the PC system?
Let’s get it clear first: Grand Theft Auto V doesn’t have real “next-gen” graphics.
Although the PC version “enjoy” quite a lot of advanced effects, from detailed shadows and complex reflection effect, the game still cannot cover up its “root”.
Grand Theft Auto V is an original game developed for older consoles, and that is most evident in many factors: the texture in many areas is extremely rough (especially in the interior vehicles), ridiculously ugly trees and bushes, “ragdoll” effect is set back compared to Grand Theft Auto IV and Max Payne 3 …
However, does that make the look of Grand Theft Auto V poor overall?
Grand Theft Auto series has never been a pioneer in graphics technology, but the main strength of this series lies in the way that Rockstar Games invests in the “soul” of a large open world.
Grand Theft Auto V is no exception.
From the very first moments of Grand Theft Auto V, Los Santos completely “captivated” the writer, not because it was “splendid” in “next-gen” style, but because it brought a The feeling of “contrast” is clear in each place, along with a strange vitality that is hard to find in any other open-world game.
East of Los Santos, also the “hometown” of one of the three main characters – Franklin Clinton, exudes sleazy and shabby: dilapidated houses with only one floor, street gangs roaming all over roads, rap music loudly loud …
And there are still train tracks separating the two main streets, the familiar streets and the Groove Streets neighborhood have not changed much since Carl Johnson “rioted” here 23 years ago.
Contrary to the eastern area, Vinewood shows up with a splendid, magnificent face, and also the perfect destination of “American dreams”.
A city “not sleeping”, with luxury villas spreading from the plain to the top of the hill, the super “cars” circling uncountable, and when night falls, the copper lights series “wake up” and continue “fun”.
Blaine County, separated from the city of Los Santos by the majestic Mount Chiliad, is a tranquil countryside with a meager population in four towns, including Sandy Shores and Paleto Bay.
“Loyalty” is that, but this place is “lair” of large-scale “poison” processing, along with corruption led by the local police.
However, the world of Grand Theft Auto V does not only overwhelm players by its large scale.
Raising the “ambition” to turn Los Santos into a true and most vibrant fantasy city ever, so Rockstar Games does not hesitate to put in interesting, very close details that we often meet in normal life.
The pedestrians at Vinewood are mostly extremely friendly, saying hello when you say something, waving while on the phone, or even turning your head and looking at you.
When you hit someone’s car, some ask if you’re okay, someone will curse and leave, some drag you out of the car and … beat you up.
If in the past, pedestrians were just to … act as scenes and tools “try guns” of the player, now, in Grand Theft Auto V, they contribute to creating a unique charm for the city of Los Santos, where the player can fully immerse himself in, and treat it as his “second real-life”.
So what more could you ask for in Los Santos, which fulfills any “crazy” dream of absolute freedom?
The plot of Grand Theft Auto V is quite sporadic, about 2/3 of the time between the game, and the game also lacks a really impressive villain.
Fortunately, the story in Grand Theft Auto V was “salvaged” with the personal depictions of the three main characters.
Perhaps my favorite character in Grand Theft Auto V is Michael De Santa.
The idea of retiring and living idle can get rid of all the troubles of his criminal past, but it is because of that lifestyle that he is abandoned by his family, entangled in new troubles with tycoon Martin Madrazo to then be forced to return to the old career.
It is also because “life pushes”, always pushing Michael into the dead-end makes the writer both funny and sympathetic.
Perhaps, the main storyline revolving around the De Santa family (or “Townley”) is the only motivation for the writer to continue the main plot of Grand Theft Auto V.
Franklin Clinton initially gave the impression of a normal black gangster with a single desire: to lie on a pile of money and walk around Los Santos in a sports car.
But unlike those around him, Franklin realizes that delinquents never do anything, so the meeting with Michael is a chance to change his life “unique” of Franklin.
Franklin is the type of character that anyone can trust and count on and always does his job well.
It is a little sad that Franklin’s story is not properly taken care of, because the conflicts he encountered were not complicated, until the end of Grand Theft Auto V did Franklin’s role become clear a little clearer.
Trevor Phillips would be the new “idol” of many Grand Theft Auto gamers both new and old.
Why?
Because as Dan Houser once said, Trevor embodies the evil that is done by the player himself.
He never conceals his insane nature and lack of “friendliness”, because of that, most “normal” people are far from him.
The writer is not very interested in Trevor because of his carelessness and “sickness” is a bit too “ridiculous” of him.
But for sure, most players will be on “side” Phillips, simply because he is the typical character model of Grand Theft Auto.
The PC version of Grand Theft Auto V has all the “quintessence” from previous versions, and it is a waste of time if we repeat things that have been “discuss” before.
So, what is new in Grand Theft Auto V besides the significantly upgraded graphics?
First, players can now experience the game at any frame rate they want, not limited to only 60fps.
3 years of waiting is not wasted at all, because the optimization of the game must be said is extremely good (especially after the “mess” called Grand Theft Auto IV).
The PC with medium-low configuration can still comfortably “surf”, while the “strength” PCs will have the opportunity to “test” Grand Theft Auto V with the graphics settings also “terrific” no less.
The second new feature, which has also appeared in two versions of the PS4 and Xbox One Grand Theft Auto V, is the first-person mechanism.
Although the movement is still a bit rough and slow, the precision that the mouse and keyboard bring makes the first-person shootout more attractive and easier to “breathe”.
However, the most significant new feature of this Grand Theft Auto V PC version is the appearance of “Rockstar Editor”.
Basically, “Rockstar Editor” allows players to cut, edit, add effects in the video that the player recorded during the game, and then create a complete movie.
Players can set the camera position, increase or decrease “Depth of Field” (the effect of blurring a distant scene when the camera focuses on a nearby object), corrects the color tone, and adjusts the camera shake …
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In which, “Director Mode”, as the name implies, allows players to be a true “director” when they can arrange the scene, the character (or in this case, the “actor”), time, day-night, or weather effects … “Director Mode” is like a “self-learn” game mode and players can completely set up their own “scenario” according to their preferences (Although there are still some limitations that the player cannot “touch” and edit).
I do not have a rich imagination like many members of Grand Theft Auto community, so I would like to give up the “playground” for all of you.
The first weakness of Grand Theft Auto V lies in the melee mechanism, well, if it is a “mechanism”, it is a bit generous.
All three main characters each have a punching move with their right hand, if they click while running, they will jump and punch.
Press the E button to kick, then press the button-something-to-block-that-writer-forget-then because it doesn’t … matter much!
If holding a gun, only one move is to get the gun and hit the opponent in the face.
Meanwhile, Grand Theft Auto: San Andreas allows players to practice boxing and “practice” some new moves, while Grand Theft Auto IV has a counter-attack mechanism or even disarms the enemy prime.
In Grand Theft Auto V, you can knock someone unconscious by hitting the neck from the back, that’s all, the melee part in Grand Theft Auto V has nothing special to offer players anymore.
The next problem of Grand Theft Auto V sounds strange, but it affects quite a lot during the game.
It’s even more difficult to find a way to heal in the game than… climbing up to the sky.
Although fast food stores like Cluckin ‘Bell or Burger Shot still appear, Grand Theft Auto V no longer allows players to set foot in the store.
Instead, the two most common ways to heal in the game are to buy drinks from a vending machine (which is easily overlooked during shootings) and pick up blood (extremely limited).
The main characters in Grand Theft Auto V can now easily “die” more, “bullets” and the opponent is “strong” equally.
If in Grand Theft Auto Online, the player can buy snacks and put them in the “inventory” to use as needed, then in the single player, there is probably the only thing a player can do when the HP bar starts to click. Blink is… trying to do a little more destruction before… just hospitalized.
The final minus point of Grand Theft Auto V lies in the first-person perspective.
The writer is quite interested in this new feature, but never before, I have never been so dumbfounded in the first person perspective … 15 minutes, because the viewing angle (“Field of View”) in the game is too low, feeling like someone “pushed” a binoculars close to my eyes.
Although the game allows to adjust FoV, but when pulled to the maximum (not showing FoV) the viewing angle is still too narrow, perhaps it is only at 75-80.
If the game allows the minimum viewing angle to be 90, many people will feel much more comfortable playing Grand Theft Auto V in first-person perspective.