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amazon Resident Evil Village reviews
Resident Evil Village – It must be said that 25 years is a very long time in the rapidly evolving game industry, it is enough to “pull down” a lot of towering monuments, especially with the horror game series that has been abandoned very limited in the way of expression, which is easy to repeat, fall into the rut and the plot structure also reaches a dead end, difficult to continue to attract gamers.
It can be mentioned that the once-popular horror game series Silent Hills was canceled by Konami without a date to meet again after Hideo Kojima left this company to set up his studio, or the Fatal Frame game series has not shown any signs of “come” to the new Nintendo Switch console, after the relative failure of the fifth version of the series on the ill-fated Wii U.
So with a “long-lasting” horror game series like Resident Evil with seven official versions and a series of different “follow-up” games and movies, it can be seen that Capcom has been extremely successful in changing the game to catch up with gamers’ tastes in both graphics quality, gameplay, as well as building completely new storylines.
After a long time of being “infatuated” with remakes of the first parts of the series based on the brand new RE Engine like Resident Evil 2 Remake, and then the third version of the Resident Evil 3 series. Remake, Capcom continues to return to the main storyline when releasing the eighth version of the game series, called: Resident Evil Village, continuing the journey of the unlucky engineer Ethan Winters after he Finds his wife and escapes from the Baker farm in Resident Evil 7: Biohazard.
In this launch, the game quickly achieved sales of 3 million copies after only four days of release, a record in all versions of the series as well as achieving towering review scores from the fans the leading game review site today, even though Capcom was involved in a scandal of “plagiarizing” the character design for this game.
It must be said that horror games are extremely vulnerable to “vulnerability” over time, because old trends and old recipes may no longer suit the “taste” of new generations of gamers, as a result, many game series became “lost” and died out, typically the Alone in The Dark series “gone” with the Illumination version.
Even with the Resident Evil series, Capcom had to “search” for a “catastrophic” version of Resident Evil 6 from both in-game to real-life advertising before coming to Resident Evil 7: Biohazard with a completely new storyline, gameplay, and structure, bringing “life” to the main plotline that has gradually reached a dead end.
It’s not just gameplay that’s switched to first-person perspective in the style of popular FPS (First Person Shooting) shooters, new-style monsters, quite meager in variety with uninspired designs. nothing scary or a plot with a brand new main character… but it’s also strange in terms of the structure of the game screen with a setting that is too small, lacking the repressed atmosphere of the majestic scenery, the key factor that creates fear and amazement for gamers when collecting trifles throughout the game screen, to form an overall picture of the whole plot.
If compared with The Evil Within, the game from the “father” of the Resident Evil series – Shinji Mikami, with a dense atmosphere and unequal chases, Resident Evil 7: Biohazard has a bit of a sense of It’s more of a shooting action game than a traditional horror game.
Also aware of this, Capcom has carried out “major surgery” with Resident Evil Village to give players an attractive game, with many elements “learned” from previous versions.
The first chapters of the game are reminiscent of the famous Resident Evil 4 version when players do not understand the reason, get lost in a strange village, encounter monsters attacking, and the journey to find the daughter, as well as escape from the supernatural forces begins through extremely large levels!
No longer confined to a rather small campus of the Baker’s farm and mines in the previous version, Resident Evil Village will take players to a much larger space, from the poor and backward village in Eastern Europe to the world. A little bit of the villages of the early twentieth century, to the opulent castle of the Dimitrescu family, or the dark dungeons, full of bloodthirsty monsters.
Each level has its characteristics, and its monsters, but lingering throughout the game’s journey is the fear that is boldly painted through a few tricks of the level designer: the diverse, intertwined feelings of fear, suspense, tension, and suffocation, can make your heart beat faster when the amount of adrenaline increases rapidly during the rather long duration of the game.
Fear does not simply come from some hideous monster that jumps at you in a “jump scare” fashion in a dense atmosphere that can be inhibiting, stressful, and scary, as in many horror games This is often applied like Daymare: 1998 or Outlast 2, but it also comes from the inability to flee before the mobs of overcrowded and aggressive monsters, from the pressure of strong opponents with supernatural powers that can, can “kill you” in just “one-note”…
Almost since “infiltrating” the village, including in the cut scenes, the “little heart” of the gamer is challenged constantly when the designer integrates the action interspersed with scenes of hiding and fighting almost without leaving any “dead time” during the rather long duration of the game.
The return of puzzles is also another impressive highlight of Resident Evil Village.
The designer has integrated into each screen extremely interesting puzzles with a style similar to what was shown in the first three versions of the game series.
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Resident Evil Village – PlayStation 4 Standard Edition: Buy it now
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These puzzles are not too difficult to “stop” gamers along the way.
Most of them require the player to find and put the items in the right place, but they require meticulous attention to detail throughout the level, gathering scattered information and a bit of logical reasoning to solve these puzzles.
In terms of plot, Capcom has built a larger world with a background throughout from the events of the early twentieth century with many interwoven elements, directly affecting the events in the Resident Evil version. 7: Former Biohazard.
Resident Evil Village has been very successful when it comes to creating many knots in the first 2/3 of the game, even making players confused as to what is going on, and then gradually revealing the secrets. in the final chapters of the game.
Even the scriptwriter at Capcom also installed in the game a few “plot twists” with extremely reasonable solutions to create unexpected and unpredictable endings for players, so that the title The game can bring excitement and curiosity to gamers until the last minute.
As a game developed first for Next-Gen consoles, Resident Evil Village is almost enough to “squeeze” the hardware power of modern gaming machines.
Indispensable when it comes to the game on this latest system, the ability to Ray-tracing, lighting, reflections, or shading are all extremely impressive thanks to the fine-tuned RE Engine, upgraded with enthusiastic support from engineers from AMD.
This support is so good that even APUs like AMD Ryzen 5 3400G can run games smoothly at the lowest settings and 720p resolution if you push all the settings to high. At best, you’ll need a powerful video card like the ASUS TUF GAMING RX 6800 XT, with a hefty amount of graphics RAM to “carry” heavy-duty setups.
Even with current tests, Resident Evil Village only reaches 45fps on PlayStation 5 when Ray Tracing is enabled.
The action and cutscenes are all filmed with motion capture technology and voiced by professional artists.
The authenticity of the graphic design and expressive character movements in Resident Evil Village are the factors that make the game highly realistic, thereby helping gamers immerse themselves in the game’s graphic performance, and contributing to creating the necessary fears for a horror game.
In terms of sound, Capcom still shows off its products excellently as usual with impressive sound quality, specially composed songs emphasizing the horror.
Ideally, you should enjoy Resident Evil Village with a high-quality headset so that you can truly immerse yourself in the game world in the clearest way.
It must be said that with a perfect sound-visual mechanism, attractive gameplay, and storyline, Resident Evil Village deserves to be the top “blockbuster” game on the horror game market today.
But besides that, there are also a few petty factors that can affect the player’s game experience.
For example, the game is best designed for controller control rather than mouse and keyboard.
Most of the interface is designed to be easy to operate with keys, while the game even supports Haptic vibration on PlayStation 5.
Even Capcom simply uses the mouse to simulate the movement of the analog stick on the controller, making the rotation movement not really smooth, easily annoying, and dizzy for the player, if you use a “genuine” handle, everything is much simpler.
In addition, the chase phase is still stopped due to the problem of doors that can only be opened and closed according to the script.
Although this is an inherent problem of game design, they still cause certain discomforts that cause the game circuit to be interrupted, lacking a bit of a challenge.