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amazon Tom Clancy’s Rainbow Six Extraction reviews
Originally brand derived from the famous novel of the late writer Tom Clancy, Rainbow Six gradually became widely known through a series of games created by Ubisoft.
After releasing more than 10 different versions, the series gradually shifted to an online model with the Rainbow Six Siege version, where two separate factions of 5 people each will battle with agents with unique weapons, temperaments, and skills.
Although it received mixed reviews from fans, this version still resonated thanks to the “addictive” shooting model and high-difficulty teamwork.
Thanks to the heat from Siege, Ubisoft has decided to continue exploiting this series in an unexpected direction. That is Rainbow Six Extraction with PvE (Player Versus Environment) model, where a group of players will have the task of fighting mysterious creatures called Archaeans.
Originating from Rainbow Six Siege’s Season 1 and 3 update, when the game first received “Outbreak,” the event comes with a brand new game mode that lets you join a trio of agents players and face a mysterious virus strain.
This is Siege’s largest-ever event and is widely received by the player community thanks to its gameplay innovations, stringing together game-specific elements to create an immersive experience. A fresh PvE experience where players, instead of battling each other in intense “5vs5” battles, must join forces against a new threat.
However, this game only lasted for four weeks and has not shown any signs of returning to the present time.
In response to the expectations of the game’s fans, Ubisoft launched Rainbow Six Extraction, a standalone version, completely separate from Siege and focused solely on PvE.
It can be said that Rainbow Six Extraction has clearly shown its strength as a PvE model that focuses on shooting and Tactical shooter with a construction direction similar to GTFO, Ready or Not.
This approach not only requires caution but also challenges the player’s ability to plan and handle situations.
The game offers 13 randomly placed targets across three small areas on the map. For example, “Serial Scan” where the player will have to occupy three locations in turn in a short period, while “Rescue” will force you to throw yourself in the middle of the map to save the besieged hostages by the Archaean clique.
Most of the game’s goal revolves around capturing points and destroying enemies, however, the map in Rainbow Six Extraction is relatively large, not to mention the goals will change with the game. This somewhat creates a new and interesting feeling through each level, even if the player has experienced that screen more than a dozen times.
The goals are revealed from the preparation stage (Prep Phase), which is also quite convenient for choosing agents and equipment to suit each level.
Another commendable point of the game is the way the development team builds the map, because each region in the game reproduces a theme with a relatively large texture, with many points connecting the areas for easy access to goals from different sides.
In general, Rainbow Six Extraction has completed the transformation from a small event into a game with a more complete construction direction, with a well-designed design to bring the highest replay value to players.
If you subtract the two levels “Moderate” and “Cautious”, most of the levels in Rainbow Six Extraction have high difficulty with well-divided rewards and penalties, which is a perfect playground for tactical testing at the same time challenge the ability to communicate and support between players.
This is evident in the way the game suddenly increases in Difficulty Spike. Each monster after detecting the player will have a timeout for you to perform a knockdown or shoot them down with a silencer. If they don’t, they will alert nearby enemies, with the cocoons continuously spawning more Archaeans to put more pressure on the player.
Thereby, each bad handling phase easily pushes your squad into a bad situation, or worse, puts the agent in use into MIA state, forcing you to spend more time on rescue missions.
Conversely, if you complete the mission with higher difficulty, the level of experience progress, the character receives also increases, allowing the player to unlock many new abilities, weapons for agents, costumes, and good React Tech.
In addition to the four regular game maps, two more advanced play items, Wall-to-Wall and Maelstrom are also quite fun to experience with a well-communicated lineup. These modes will also be regularly renewed weekly, increasing replay value for players who prefer to compete or “train” the skin.
Along with the high difficulty to create drama for each match, Rainbow Six Extraction also has many bright rewards to compensate for players who love to experience difficult challenges.
As a longtime “soldier” of Rainbow Six Siege, what makes me most excited about Rainbow Six Extraction is seeing improvements in visuals and sound that would be difficult to get from a title game over five years old like Siege.
In terms of graphics, Extraction has made good use of lighting and shading effects to reproduce beautiful and shimmering frames, especially in narrow space areas, successfully reproducing the dark feeling. The gloom is extremely lively.
Despite incorporating many bright improvements in graphics, the game still runs stably on older hardware. In this case, the integrated GTX 1660 Ti for gaming laptops can play games at an average of 100fps at 1080p with high settings.
Or players also have the option to turn on the “Adaptive Resolution” feature to easily keep the desired frame rate. However, the game still sometimes experiences frame stuttering in climactic situations.
The sound of Rainbow Six Extraction is also designed to convey as much detail as possible, as each type of Archaeans emits a distinct noise, allowing players to easily distinguish when they are approaching.
High-level monsters, especially those with a large body like Smasher, will emit very loud footsteps and are accompanied by tremors, while some smaller Archaeans are easily recognizable by their growls.
As a game based on the majority of available resources, Rainbow Six Extraction has many opportunities to expand on the story as well as exploit more Siege-related origins.
However, the game completely missed this opportunity by focusing only on side information such as character descriptions or tips on how to handle enemies through the Codex section.
This information can be easily obtained by players through experience or faster than looking for tutorials online instead of having to do a bunch of quests from “Studies” to unlock information one by one.
This makes the game dry, with a faded storyline that is performed very superficially throughout the experience.
Next, this certainly wouldn’t be a recent Tom Clancy game without the bold designs “crammed” from Ubisoft, typically these are boss battles with giant health bars. The player’s task is to continuously “plan” gradually health bars until they “evaporate”, this boring process will last and repeat throughout the boss battles, completely not creating any excitement for players.
Another example here is the 18 agents in the game, their arsenal of guns, and their skills are clearly “cut and paste” from the previous version, with a few “cheap” tweaks such as power-ups or double changes bit of appearance to suit the PvE environment.
This can somewhat bring a feeling of closeness and familiarity to longtime Siege players, but it is hard to deny that Rainbow Six Extraction lacks new elements, and will be difficult to keep a stable player base if continue to maintain this status in the next updates.
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