Warhammer End Times Vermintide

Warhammer End Times – Vermintide

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Warhammer End Times Vermintide

Vermintide – If it is to mention the “destiny” table-top game brand, surely this title must belong to Warhammer Fantasy Battle – the “big brother” of the famous 40,000 Warhammer series, after was officially “killed” by Games Workshop and replaced with Age of Sigmar in 2015.

Specifically, the “The End Times” event in the eighth version of Warhammer Fantasy introduces dozens of new units and characters, along with revised and added game rules, as well as unifying every legion.

Ultimately, the end of this event led to the destruction of Warhammer World, marking the end of most of all Warhammer Fantasy references.

However, there will be nothing worth mentioning if the Games Workshop turns the event “The End Times” into … “canon” and continues the timeline with Warhammer: Age of Sigmar – a game favored by fans for “beautiful” names like Nuhammer, Sigmar & Friends, Warhammer Light, “F * cking Bullsh * t”, Skub: The Wargame, Age of Smegmar, Age of Skubmar … Well, and Age of Sigmar also introduces the Sigmarines unit, simply a “freak” hybrid of Space Marine and a very “fantasy” style, giving off something-like-that-no-one.

Warhammer: End Times – Vermintide is the first game to take the timeline of the event “The End Times”, with the main focus on the Skaven race on a large scale, with the principle of destroying all those who do not belong Skaven.

However, while Warhammer games in recent times are in the tactical genre (typically the “blockbuster” Total War: Warhammer of the upcoming Creative Assembly), Warhammer: End Times – Vermintide of Fatshark is offers first-person action gameplay that blends collaborative elements, with so-so-many mutant mice waiting to tear players apart!

The initial impression of the majority of people for Warhammer: End Times – Vermintide must be the similarity with Left 4 Dead in the 4-person collaborative gameplay.

However, the first thing that I want to clarify, is that the title Warhammer: End Times – Vermintide is not a “copy” of Left 4 Dead, and the similarities of the two games just stop at the concept 4 vs … a few hundred and a few pretty basic designs only.

First, the gameplay of Warhammer: End Times – Vermintide is not just simply “spamming” the mouse and winning, but behind the rather pure action style that hides a rich variety, as well as war extremely high technique.

Most of the time, the player will have to “crush” hundreds of Skaven through the extremely “happy” melee mechanic, with the response in each attack not inferior to Dying Light.

Although it does not possess the complexity of Chivalry: Medieval Warfare or Mount & Blade, but if the player works hard to “destroy the mouse”, then it is considered … to be sure of the loss.

Mastering skills to block attacks, dodge attacks, and move flexibly will not only help players survive longer but of course… lessen a burden on teammates.

The usual Skaven in Warhammer: End Times – Vermintide is the same as the zombies you often use to try … the sharpness of the weapon because the way of blindly rushing into the player is too familiar.

The opponents that you should care about are special Skaven but not really… strange.

We have: Packmaster, the “shamans” will pull your neck away while you don’t notice them; Gutter Runner, they will jump on you, “poke” you until they are pushed away and use smoke bombs to “escape” away; Globadier throws poison gas bombs at you and always “spins” away every time you find out; Ratling Gunner, uh … the self-explanatory name, is a large Skaven holding a revolving machine gun; Stormvermin, wearing sturdy armor, but for some reason did not even wear a helmet; and finally the Rat Orge – a giant monster.

– Witch Hunter owns a Rapier sword and a pair of pistols that make this character the most powerful when dealing with a series of enemies at mid-range, because of the switch to a flexible gun, ample ammo, and attack speed Pretty fast makes Witch Hunter easy to overpower many enemies at the same time, but completely “helpless” if “clamped” from all sides.

– Waywalker and his bow are “hunters” for special Skaven, and can keep the crowd at bay by lightning-fast firing speed.

– Dwarf Ranger is the character that I like the most thanks to a pair of ax/hammer and shield cards that help repel the opponent (knockback), and possess a crossbow that can defeat all opponents with one shot (foreign except Stormvermin and Rat Orge).

– Bright Wizard is the most important support character in the group with extremely good long-range attack ability.

– And finally, Empire Soldier, similar to Dwarf Ranger, is also a melee-oriented character, but all of this character’s weapons, from swords to shotguns, possess extremely high power and the ability to defeat multiple enemies with one slash/shoot.

If the role of the Dwarf Ranger is to pave the way for the group and temporarily suppress the attack of the enemy, the Empire Soldier has a much more flexible style of play: “solo” suppressing chaos in a series of actions lure the enemy with his body and let his teammates “treat the opponent” or vice versa.

Although assigned roles, the diversity in character classes does not stop here.

During the game, players can search for new weapons and equipment for each character after completing the level, leveling up, or using the Fuse function in the forge to craft new equipment.

In Warhammer: End Times – Vermintide, high levels do not make the player stronger, because all characters’ stats are “frozen” and only high-level equipment can help players get through the gate at high levels of difficulty.

The Loot system of Warhammer: End Times – Vermintide can be encapsulated in two words: “Risk & Reward” if the player has enough “take a risk”, the ability to “achieve” is significantly increased.

The higher the difficulty, the greater the chance of getting a blue or purple letter weapon possessing various auxiliary traits, and in return, only “good” equipment can help players complete the Mission in two difficulty levels of “killer”: Nightmare and Catalysm.

This urges players to work hard “play” (of course not as “too much” as many other role-playing games) and always test all-new weapons and equipment, because they greatly affect the play style that the player has predefined.

You can’t use a battle-ax the way the hammer is, and you can’t just stick around with the white letter hammer from level 1 to level 15, so try new weapons is something that Warhammer: End Times – Vermintide extremely welcomes.

The phrase “Risk & Reward” doesn’t stop here.

In the game screen, players can find Tome and Grimoire books, as well as a Loot Die “gift” package to help players receive better “relatives”, and of course, they have no shortage of “reverse side”.

If Loot Die appears completely randomly in the level and does not affect the players directly, then Tome and Grimoire are pre-set in fixed areas and never change position.

However, if you want to bring Tome with you, the player must “sacrifice” the slot containing the healing bag.

What about Grimoire?

That little book will make the blood volume of all the members of the group… decrease to 2/3.

Gathering enough Tome and Grimoire will give players more luck in rolling the dice and getting a more “good” reward, so if the player is confident enough with their “fighting” talent and ready to touch the legendary weapons, then Warhammer: End Times – Vermintide is ready to welcome you with a … sharp fangs ready to punish any loopholes.

How to create the context of “Warhammer Fantasy” into the video game the most realistic than the original?

It’s too simple, you “paste” an unknown city with the most … ordinary structure as possible into the game, and boom, you’ve got your hands on a “unique” gothic architecture style, very different from all the fantasy scenes that appear in today’s games.

While the screen design of Warhammer: End Times – Vermintide is not great, it is difficult to disparage the variety in the context, as well as the distinctive design of Warhammer Fantasy, resulting in the scenes. The dream is full of cold, but equally, satisfying sight to witness.

From the spooky pier in Black Powder, the magnificent tower in Man the Rampart, the massive library with a different architecture in Wizard’s Tower, or the smog-filled old forest in Engine of War.

Along with that covered darkness, the last moment of Warhammer World was at the point.

With a game that costs half the price of the AAA titles on the market, it’s hard to ask Warhammer: End Times – Vermintide to function perfectly.

However, despite having gone through two beta tests, Warhammer: End Times – Vermintide has not been able to fix many serious errors in optimization and net code.

Besides, the writer sometimes “tire off” unjustly when Packmaster pulled his neck from behind the wall, Runner jumped on him and the two … flew out of the game screen, or Gunner fired bullets … through the wall, which is also a result of “lag”, despite playing with Warhammer: End Times – Vermintide players in Southeast Asia.

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