Xcom enemy unknown platforms

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Introduction

“XCOM: Enemy Unknown” is a critically acclaimed turn-based strategy game developed by Firaxis Games and published by 2K Games. Originally released in 2012, it serves as a modern reimagining of the 1994 classic “X-COM: UFO Defense” (also known as “UFO: Enemy Unknown”). The game has been praised for its deep strategic gameplay, engaging narrative, and intense tactical combat. Over the years, “XCOM: Enemy Unknown” has been made available on multiple platforms, allowing a wide range of players to experience its challenging gameplay. This review will explore the various platforms on which “XCOM: Enemy Unknown” has been released, analyzing the strengths and weaknesses of each version, as well as how the game’s core experience translates across different hardware.

PC (Windows, macOS, Linux)

Performance and Graphics:

The PC version of “XCOM: Enemy Unknown” is widely regarded as the definitive version of the game, offering the best performance and graphics options. On a capable gaming rig, the game runs smoothly with high frame rates, detailed textures, and crisp animations. The PC platform also allows for a higher resolution, enhancing the visual clarity and overall immersion. The game’s visual design, characterized by its stylized character models, atmospheric environments, and dramatic camera angles, is best appreciated on a high-end PC.

Controls and User Interface:

The keyboard and mouse controls on the PC provide precise and responsive input, crucial for a turn-based strategy game where every move counts. The user interface (UI) is well-designed for this input method, with intuitive menus, easy-to-navigate tactical maps, and quick access to unit abilities. The ability to zoom in and out, rotate the camera, and toggle various display options enhances the player’s tactical awareness, making the PC version particularly well-suited for those who want complete control over their battlefield view.

Modding Community:

One of the major advantages of playing “XCOM: Enemy Unknown” on PC is access to the game’s extensive modding community. Firaxis Games released a modding toolkit for the game, which has led to a plethora of user-created content, including new missions, enemies, weapons, and even entirely new gameplay mechanics. Mods such as “The Long War” have become so popular that they’ve garnered a cult following, significantly extending the game’s replayability and adding layers of depth to the already rich experience.

Multiplayer Experience:

The PC version also offers robust multiplayer support, with players able to engage in competitive matches online. The matchmaking system and stability of online connections are generally solid, though player activity has diminished over the years. However, dedicated fans continue to organize tournaments and events, keeping the multiplayer community alive.

Updates and Expansions:

PC players also benefit from timely updates and expansions, with “XCOM: Enemy Within,” the game’s major expansion, being released simultaneously on this platform. The expansion added new units, abilities, and gameplay mechanics, further enriching the experience.

Verdict:

Overall, the PC version of “XCOM: Enemy Unknown” stands out as the most complete and customizable version of the game. It offers superior graphics, fluid controls, and access to a wealth of user-generated content, making it the best choice for strategy enthusiasts who want the ultimate XCOM experience.

Consoles (PlayStation 3, Xbox 360)

Performance and Graphics:

The console versions of “XCOM: Enemy Unknown” on PlayStation 3 and Xbox 360 offer a solid experience, though with some compromises compared to the PC version. The game runs at a stable frame rate on these platforms, but the graphics are slightly toned down, with lower resolution textures and less detailed character models. The difference is most noticeable in the environmental details and the clarity of in-game text, but overall, the game still looks and plays well on these older consoles.

Controls and User Interface:

One of the key challenges of adapting a turn-based strategy game like “XCOM: Enemy Unknown” to consoles is translating the controls from a keyboard and mouse setup to a gamepad. Firaxis Games did an admirable job in this regard, creating a control scheme that feels intuitive and responsive. The left stick is used for camera movement, while the right stick handles rotation and zooming. Unit selection and movement are mapped to the face buttons and triggers, allowing for quick and easy execution of commands.

The UI has been adjusted to accommodate the gamepad controls, with larger buttons and menus that are easier to navigate using a controller. However, some players may find that the lack of precise mouse input makes certain actions, like selecting specific tiles or targeting enemies in crowded areas, a bit more cumbersome.

Multiplayer Experience:

The console versions of “XCOM: Enemy Unknown” also include multiplayer functionality, allowing players to engage in competitive matches. However, the multiplayer community on these platforms has dwindled over time, and finding matches can be challenging. Additionally, the online infrastructure for the PlayStation 3 and Xbox 360 has aged, leading to occasional connection issues and longer load times.

Updates and Expansions:

The major expansion, “XCOM: Enemy Within,” was also released for consoles, providing players with additional content and gameplay enhancements. However, console players do not have access to the extensive modding community available on PC, which limits the amount of post-launch content they can experience.

Verdict:

The PlayStation 3 and Xbox 360 versions of “XCOM: Enemy Unknown” offer a faithful adaptation of the game, with solid controls and performance. While they may lack the graphical fidelity and customization options of the PC version, these console ports still deliver the core XCOM experience, making them a good option for players who prefer gaming on a console.

PlayStation 4 and Xbox One

Performance and Graphics:

“XCOM: Enemy Unknown” was re-released as part of the “XCOM: Enemy Unknown Plus” edition on PlayStation 4 and Xbox One. These versions benefit from the more powerful hardware of the newer consoles, offering improved performance and graphics over the PlayStation 3 and Xbox 360 versions. The game runs at a higher resolution and with more stable frame rates, delivering a smoother and more visually appealing experience.

Controls and User Interface:

The control scheme on PlayStation 4 and Xbox One remains largely the same as on the previous generation of consoles, with some minor tweaks to take advantage of the newer controllers. The gamepad controls are intuitive and responsive, though players who are used to the precision of a mouse may still find the gamepad less optimal for certain actions.

The UI has been further refined for these versions, with slight adjustments to make navigation more seamless. The higher resolution also improves the clarity of the in-game text and menus, making it easier to manage units and plan strategies.

Multiplayer Experience:

The multiplayer functionality is present on these platforms as well, though, like the previous console versions, the player base is smaller compared to PC. However, the improved online infrastructure of the PlayStation 4 and Xbox One results in a more stable multiplayer experience, with fewer connection issues and faster matchmaking times.

Updates and Expansions:

“XCOM: Enemy Unknown Plus” includes the “Enemy Within” expansion, along with all previously released DLC, offering a complete package for console players. However, like the earlier console versions, these editions do not support modding, limiting the amount of additional content available post-launch.

Verdict:

The PlayStation 4 and Xbox One versions of “XCOM: Enemy Unknown” offer an enhanced experience over their predecessors, with better performance, graphics, and online stability. These versions are ideal for console players who want to experience the full scope of the game, including the “Enemy Within” expansion, without the need for a high-end gaming PC.

Mobile (iOS, Android)

Performance and Graphics:

“XCOM: Enemy Unknown” was ported to mobile platforms, including iOS and Android, offering a surprisingly robust version of the game for mobile devices. The mobile versions feature scaled-down graphics to accommodate the hardware limitations of smartphones and tablets, with simplified textures and reduced environmental details. However, the game retains its core visual style and atmosphere, and the graphics are still impressive given the platform’s constraints.

The performance on mobile devices can vary depending on the specific hardware. On high-end devices, the game runs smoothly with minimal lag or stuttering. However, on older or less powerful devices, players may experience longer load times and occasional frame rate drops, particularly during larger battles or when there are many units on screen.

Controls and User Interface:

The most significant adaptation for the mobile versions of “XCOM: Enemy Unknown” is the control scheme, which has been redesigned for touchscreens. Players tap on the screen to select units, move them, and issue commands. The interface has been simplified to suit the smaller screen size, with larger buttons and menus that are easy to navigate with a touch interface.

While the touch controls work well for most actions, they can sometimes feel imprecise, especially when trying to select specific tiles or units in crowded areas. Additionally, the smaller screen size of mobile devices can make it difficult to see the full battlefield, requiring frequent zooming and panning to maintain situational awareness.

Multiplayer Experience:

The mobile versions of “XCOM: Enemy Unknown” include multiplayer functionality, but the experience is more limited compared to the PC and console versions. The smaller player base and the challenges of maintaining a stable connection on mobile networks can make finding matches difficult. Additionally, the mobile multiplayer community is less active, with fewer organized events or tournaments.

Updates and Expansions:

The mobile versions of “XCOM: Enemy Unknown” do not include the “Enemy Within” expansion or any of the post-launch DLC. This limits the content available to mobile players, as they miss out on the additional units, missions, and gameplay features introduced in the expansion.

Verdict:

The mobile versions of “XCOM: Enemy Unknown” offer a commendable adaptation of the game for on-the-go play. Despite the limitations in graphics and controls, the core gameplay remains intact, providing a solid strategy experience on smartphones and tablets. However, the absence of the “Enemy Within” expansion and the reduced multiplayer functionality make these versions less comprehensive than their PC and console counterparts. Mobile players who prioritize convenience and portability will find the game to be a worthy purchase, but those looking for the full XCOM experience may be better served on other platforms.

PlayStation Vita

Performance and Graphics:

“XCOM: Enemy Unknown Plus” was also released on the PlayStation Vita, bringing the full game experience to Sony’s handheld console. The Vita version offers performance and graphics that are similar to the mobile versions, with scaled-down visuals and some compromises in texture quality and environmental detail. The game runs reasonably well on the Vita, though there are occasional frame rate drops and longer load times compared to other platforms.

The Vita’s screen, while smaller than a typical PC monitor or TV, provides a sharp and vibrant display that complements the game’s art style. However, the reduced resolution and screen size can make it difficult to fully appreciate the game’s visual details and can occasionally hinder gameplay when precise unit placement is required.

Controls and User Interface:

The Vita version utilizes a combination of touch controls and traditional button inputs, taking advantage of the handheld’s unique hardware. Players can use the touchscreen to select units, move them, and issue commands, similar to the mobile versions. However, the Vita’s physical buttons and analog sticks offer an additional layer of control, which some players may find more comfortable and precise than the purely touch-based controls on mobile devices.

The user interface on the Vita has been optimized for the smaller screen, with larger buttons and simplified menus. While the controls work well for the most part, the small screen size can make it challenging to see the full battlefield, requiring frequent use of the zoom and pan functions to maintain a clear view of the action.

Multiplayer Experience:

The multiplayer mode is available on the Vita version, but, similar to the mobile versions, the player base is relatively small. Finding matches can be a challenge, and the online infrastructure is not as robust as on the PS4 or Xbox One. However, for those who do find matches, the multiplayer experience remains enjoyable and competitive.

Updates and Expansions:

The Vita version includes the “Enemy Within” expansion, offering the full content package to handheld players. This makes the Vita version more appealing than the mobile versions, as it provides access to all the additional units, abilities, and missions introduced in the expansion.

Verdict:

The PlayStation Vita version of “XCOM: Enemy Unknown” is a solid choice for players who want a portable XCOM experience with more content than the mobile versions. While the smaller screen and occasional performance issues may detract from the experience slightly, the inclusion of the “Enemy Within” expansion and the combination of touch and physical controls make this version a viable option for strategy fans on the go.

Nintendo Switch

Performance and Graphics:

“XCOM: Enemy Unknown” has not been officially released on the Nintendo Switch as of the writing of this review, but its sequel, “XCOM 2,” has been ported to the platform. Given the hardware similarities and the success of the “XCOM 2” port, it is worth speculating how “XCOM: Enemy Unknown” might perform on the Switch.

If the game were to be ported, it would likely feature a mix of docked and handheld modes, with the game running at a lower resolution in handheld mode to maintain performance. The Switch’s hardware is more powerful than the Vita and most mobile devices, so players could expect better graphics and smoother performance than on those platforms. In docked mode, the game would likely approach the visual quality of the PlayStation 4 and Xbox One versions, though not quite matching the performance of a high-end gaming PC.

Controls and User Interface:

The Switch’s Joy-Cons and Pro Controller would offer a comfortable control scheme for a game like “XCOM: Enemy Unknown,” with button inputs similar to those on other consoles. The touchscreen could be used in handheld mode for unit selection and commands, providing a level of control similar to the Vita version. The UI would likely be optimized for both docked and handheld play, ensuring that menus and in-game text are clear and easy to navigate regardless of how the game is being played.

Multiplayer Experience:

Given the Switch’s growing online capabilities and the popularity of multiplayer games on the platform, a potential Switch version of “XCOM: Enemy Unknown” could feature a revitalized multiplayer community. Nintendo’s online infrastructure has improved over the years, and the portability of the Switch could make it an attractive option for multiplayer matches on the go.

Updates and Expansions:

A Switch port would likely include the “Enemy Within” expansion as well as any additional DLC, providing a complete package for players. The Switch’s eShop could also facilitate easy access to any future updates or content packs.

Verdict:

While “XCOM: Enemy Unknown” is not currently available on the Nintendo Switch, a potential port would likely be a strong contender for one of the best portable versions of the game. The Switch’s combination of portability, performance, and flexible control options would make it an excellent platform for experiencing the strategic depth of XCOM.

Conclusion

“XCOM: Enemy Unknown” is a versatile and engaging game that has been successfully adapted to a wide range of platforms. Each version of the game offers a slightly different experience, tailored to the strengths and limitations of the respective hardware.

  • PC remains the definitive platform for the game, offering superior graphics, precise controls, and access to a wealth of mods and user-generated content.
  • Console versions on PlayStation 3 and Xbox 360 provide a solid experience, with the PlayStation 4 and Xbox One versions offering enhanced graphics and performance.
  • Mobile versions on iOS and Android are impressive adaptations for handheld play, though they lack some of the content and features of their console and PC counterparts.
  • PlayStation Vita offers a portable option with the full “Enemy Within” expansion, though with some compromises in performance and screen size.
  • Nintendo Switch remains a potential future platform, where the game could leverage the system’s unique capabilities to offer a robust portable experience.

In the end, the choice of platform will depend on personal preferences, including where and how you prefer to play your games. Regardless of the platform, “XCOM: Enemy Unknown” delivers a compelling and challenging strategy experience that stands the test of time, continuing to captivate players years after its initial release.

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