Metal Gear Solid V The Phantom Pain

Metal Gear Solid V The Phantom Pain

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Metal Gear Solid V The Phantom Pain

Metal Gear Solid V – The open world has gradually become a criterion that many game developers and publishers are aiming for.

But most of them are trying to make “instant noodle” products but forget that a large world does not mean just “big” in quantity.

To say that names like Grand Theft Auto V and The Witcher 3: Wild Hunt over the past year have consistently set new standards and criteria for an open world game – from the plot, the visuals, the sound. to come to life – now with Metal Gear Solid V: The Phantom Pain we’ll have a new culmination of the variety of action gameplay.

Under the new “outfit” of the FOX engine and the talented “craftsman” hand of Mr. Hideo Kojima, the image and sound in the game have reached the quality of Hollywood blockbuster.

Not only that, it is also a harmonious blend of Asian and European styles.

With the 11th major version of the 28-year-old legendary game series, Mr. Kojima shared that Metal Gear Solid V: The Phantom Pain will be the last “puzzle piece” of the Metal Gear art.

9 years after the events in Cuba, Big Boss woke up from a coma and realized that he was an enemy that the whole world was hunting for.

Before he recovered, suddenly the hospital where he was treating was attacked by a special forces unit, and a massacre occurred.

Big Boss luckily escaped and he vowed to rebuild an army to find and take revenge on the enemy who destroyed the base, slaughtering his soldiers nine years ago.

Originally a game fan with stealthy action gameplay, so far the writer has not experienced any stealth action game with diverse gameplay like Metal Gear Solid V: The Phantom Pain.

This great variety is built by two main factors: the variety of equipment, weapons, and resources the player can use, and the independence of the mechanics of the game.

The beauty of Metal Gear Solid V: The Phantom Pain’s military arsenal and resources are not in the number of guns, vehicles, or equipment, but using that massive arsenal of weapons can create a variety of gameplay styles and transform them anytime, anywhere.

It has been a long time since I played the game Arma 3, I have had an almighty experience in the way of attacking the enemy’s defense like that.

You can do everything you want from strategic planning, choosing your attack point, raid, and infiltration, to the layout of weapons, weapons, strategic equipment, and even support from the field team.

Although it is a stealth action game if you are a fan of “Rambo style”, Metal Gear Solid V: The Phantom Pain will also equip you to full”.

With the ability to call for support from teammates like bombing, calling helicopters, and snipers, you can sweep through everything you encounter.

As a stealthy action-focused game, the developer did not hesitate to let players decide how to act in Metal Gear Solid V: The Phantom Pain.

Towards the end, the game will gradually unlock the functions, allowing you to further customize the equipment to suit your gameplay.

Metal Gear Solid V: The Phantom Pain gives players everything they need to take down enemies: from long-range silenced snipers, short-range pistols and submachines, to arsenal of combat equipment misleading and destructive.

Even by making full use of support equipment, you can become a true “ghost”, able to complete missions without leaving any trace and not destroying anyone.

Physical independence often appears a lot in games in the open-world “sandbox” genre.

This independent element is demonstrated through the ability to interact with characters, opponents, and objects in the game.

It makes the game more authentic and at the same time opens up many other possibilities for the game’s development.

In Metal Gear Solid V: The Phantom Pain, everything is programmed so that each function independently, they are not constrained by certain code but will be affected by the physical system.

You can drop barrels of bullets or vehicles … on the enemy’s head to defeat them.

Some other devices also have an extra feature that creates a physical impact that causes the opponent to lose balance and fall.

You can even destroy a helicopter by… attaching bubbles to vehicles and objects and lifting them to create collisions.

Besides, this independent feature is also noticed by developers when designing artificial intelligence for the game.

This is most evident in the free-play and sidequests section where there is no influence of the scripting element.

Enemies in Metal Gear Solid V: The Phantom Pain will function properly as a soldier level.

They will react very well to what happens in the surrounding environment: from detecting strange actions, during a power outage to unusual sounds.

Even the situation in which the battle was concentrated or absent-minded changed depending on how dangerous or urgent the situation was.

If you look closely, you will realize that Metal Gear Solid V: The Phantom Pain does not allow players to choose the difficulty level.

Instead, the game will change itself to adapt to the player.

That’s one of the great things about Metal Gear Solid V: The Phantom Pain that very few other games can do.

Accordingly, Metal Gear Solid V: The Phantom Pain will continuously analyze the player’s actions and habits to change the difficulty accordingly.

If you are a person who likes to act stealthily at night, selecting individual targets to attack and hide in dark areas, soldiers in the game will gradually be equipped with suitable equipment such as infrared glasses, headlights, and even they’ll constantly change their patrol and go… in pairs.

But is that still not enough to make it difficult and you still succeed in nighttime intrusions?

The number of night guards will be increased and even a patrol helicopter will be called.

Do not stress if you are not a veteran gamer, Mr. Hideo Kojima added some other features to help players reduce the difficulty if they cannot adapt.

By sending in squads of troops on duty at your base, you can ask them to destroy trains of enemy anti-intrusion equipment reinforcements, or arsenal of weapons and armor.

Successful in these missions, you will more or less balance the position and even give your advantage.

Imagine how amazing an entire barracks without helmets would be great with snipers from afar.

Even in the worst-case scenario, when you can’t finish the game at its easiest level, Metal Gear Solid V: The Phantom Pain will provide you with a … chicken hat with “cheating” advantages not as small as stealth.

This funny hat is a cheating tool that Mr. Kojima added to… tease the player.

With this ability to change the difficulty, the game not only creates a myriad of new challenges for advanced players, but it also gives new players access to Metal Gear Solid V: The Phantom Pain with easier.

Not only is the “home” for you to return after each battle, the base in Metal Gear Solid V: The Phantom Pain is also one of the factors that help you discover more interesting things about the game.

By building and upgrading the base, you can unlock many more side quests, many of them will help you learn more about new characters and mechanics in Metal Gear Solid V: The Phantom Pain.

To have a huge inventory of resources and materials in the game depends a lot on how you invest in developing your research infrastructure, along with effective human resource management.

All of the above may sound cumbersome and annoying for those who just want to enjoy the action, but once you have experienced those features, it will be hard to ignore them during play.

Metal Gear Solid V: The Phantom Pain will continuously generate momentum and curiosity for you to experiment with this feature.

Mr. Kojima has designed the base system very cleverly, constantly controlling the amount of new management information is provided to players.

Base building features will slowly unlock to certain levels as players get used to the game’s gameplay.

Especially at the end of the game, the last and most interesting feature will be unlocked, which is to defend your base and attack other players.

This feature is similar to the Invade mode of the Dark Souls series.

You can attack another player’s base while they are in the game.

Your mission will be to break through the defenses at the enemy base and break into the control room.

If you succeed, you will “steal” the soldiers and resources of other players.

This invasion mode is divided into two parts, player versus machine (PvE) and player versus other players (PvP).

During the time you invade the base, if the player cancels their current quest and returns before you break into the control room, the game will immediately turn into PvP status.

This mechanism will help increase the replayability of Metal Gear Solid V: The Phantom Pain greatly increased, especially towards the end of the game.

Just over 20 minutes into the game, but Hideo Kojima has repeatedly affirmed that his product is not inferior to any blockbuster movie in terms of visual and sound.

The quality that Mr. Kojima aims for is not only the beauty of the graphics but also the detail and meticulousness in each sand scene.

The layout of frames and footage in Metal Gear Solid V: The Phantom Pain is not inferior to the famous Hollywood movies.

The dramatic action sequences designed by Mr. Kojima made the writer “shiver” and recall the feeling of experiencing the first time choking action in Call of Duty 4: Modern Warfare.

Waiting for the enemy in the quiet darkness, the tension was gradually rising when just a small mistake in the action would destroy the ambush plan.

Suddenly you hear Quiet whistling, look back, and realize you’re missing out.

It was only a few minutes ago when the night was still covering the savanna field, immersed in it and you could hear the night birds blending in the breeze.

Suddenly a shower came and brought both hurricanes and lightning.

That is the atmosphere of the game world made real by the great sound system.

Music in Metal Gear Solid V: The Phantom Pain can be considered as ‘equal” with the Final Fantasy series, when it is low and low, when melodious, and at times filled with resentment, like the pain of that “ghost”.

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