a.w. phoenix festa test answers a.w. phoenix festa vita review

A.W. Phoenix Festa

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a.w. phoenix festa test answers a.w. phoenix festa vita review

I rated as a new player, not a fan of the anime “Asterisk War: The Academy City on the Water,” and not too strict with “based on” games. But indeed A.W .: Phoenix Festa is a game too lacking in emphasis, fading in almost every way. And after the game is over, judging as a whole, A.W .: Phoenix Festa is a loose and sketchy product.

A.W .: Phoenix Festa’s plot is based on the events of the anime series. But at the beginning of the game, we don’t know much other than that our protagonist – Ayato Amagiri – enters Julis’ room while she is still changing, then the room explodes. Ayato then apologized to her and was forced to fight no matter what conversation he chose. Our male protagonist wants to join the tournament because of a dream. So the player’s adventure begins here.

Indeed, after spending 4-5 hours playing with A.W: Phoenix Festa, I was shocked when the game ended more quickly than usual. I want to emphasize that A.W .: Phoenix Festa is an action RPG with very little duration: 4 – 5 hours of gameplay per game. In the next round, players can choose other girls to change lines and details. Almost all the events, scenes, and characters that take place in the game are the same. Deserving of pressing the “fast forward” button because the conversations have nothing to watch, nor does it highlighting the personality of each character or the world in the game (if it is said to have “world”) …

We do not know anything about the biography of the school that the character Ayato is “studying,” nor can he see the school’s outline or its history. All we see is the practice room, the classroom, and the infirmary, or in front of the school gate through a few unimpressive pictures. Our main character biography is nil; his story is less attractive than the girls in A.W .: Phoenix Festa. Removing the gauze a bit is the character model design that is quite similar to the original, and the voiceover is fine as for the fighting scenes. Well, there is no impression at all; even lack of vitality is the other side.

Throughout the length of A.W.: Phoenix Festa, I will meet characters who appear in a flash once and for all. They do nothing or affect the personal life of the essence. The development of relationships between the main characters is equally superficial. And when the credits came out, those new characters reappeared to introduce who the voice actors were to them. The writer feels that the producer summarizes the content so that they do not need to care about new players who are curious about the content and are lazy to watch cartoons like the writer. Even if it is considered a “fan service,” then A.W.: Phoenix Festa is also too bad compared to the general ground; even compared to the Sword Art Online series, it is far behind.

Regarding the gameplay of A.W.: Phoenix Festa, this is also the next big minus point because of the “tie,” and there is no comfortable sequence for players like Persona 4 Golden, especially when the activities of the Storyline events always take place at any time and force players to obey. Why did the writer compare it with Persona 4 Golden? Because A.W.: Phoenix Festa has quite similar gameplay with factors such as: experiencing student life, upgrading character skills through the timetable, dating characters, taking exams in the school… It’s interesting. But all are just ideas on paper only because essentially what A.W. Phoenix Festa does quite “hybrid,” far behind what Persona 4 Golden can do.

where can you get a A.W. Phoenix Festa online

A.W. : Phoenix Festa – PS Vita [Digital Code]: Buy it now

Hours of operation in A.W.: Phoenix Festa is divided into two phases morning and evening. Players will arrange a schedule for other activities such as training, extracurricular work, shopping, upgrading weapons and equipment; each activity takes a whole day, including shopping and lifting. Weapon-level, invisible in common, creates a feeling of unnecessary outrage. In Persona 4 Golden, players only spend time doing the game’s events (including leveling in dungeons), while in A.W.: Phoenix Festa, everything consumes a ton of time in vain! Training to level up skills like Life, Prana (stamina), Insight (ability to restore energy as well as attack/defense), Defense (prop), Speed ​, Attack (power) also has absurdities. Every time the player practices to raise each stat of the other skills, it consumes many of the main character’s health. Even if you train Speed, he will lose blood; Defense training also loses blood, Life training also loses blood.

All through one menu, pressing one point increases one point and subtracts half a day of bloodstains. As for the Combo moves, a little will be learned through conversations with the words “you can learn the A move” a few others will be through weapon upgrades, which only costs a little money is made. Mostly, it only increases strength and adds a bit of new attack.

The side quests through the “Job” section have only one type of task: to destroy all enemies in the game screen and receive money or dodge the opponent’s attack for the most time concentration. There was no creativity or effort in the design of the mission. According to the main storyline, the player’s only task is to hit and beat, win, only sometimes hit alone, or have a companion.

Several heroines and supporting players appear, and the player has a few options such as: “Fighting”? “, “Dating?” Give a present! ” and “Don’t want to talk anymore.” And the way the developer does the “school experience” in A.W .: Phoenix Festa is just the tests that appear exactly twice near the middle of the storyline and … the credits at the end of the game.

Not to mention, these questions are just meant to be understood by the avid fans of this anime. There is also no penalty for incorrectly answering the questions. It’s over; experiencing school life is just that. Fighting, dating (without giving gifts is going to be dating!), And answering a few multiple-choice questions and loads of dialogue are enough.

The combat system was also inadequate, even though the battles were quick. The matches in the Tournament are a bit more difficult because the opponents near the end are pumped with extra power. But in general, before reaching these Tournament matches, what players need to do is press the button a lot, press a little correctly to finish a game in less than 30 seconds. And it wasn’t until I finished and learned more about the game that AW: Phoenix Festa gave a very easy and difficult level of difficulty: Easy level for story play and difficulty level for section play according to the character that the player creates. The game did not allow the writer to choose how easy the difficulty was, just defaulting as if to divide “class.”

When the writer plays the character that he created himself, this character has absolutely no specific plot; the money is “super needy,” the blood and the strength bar are “super poor.” Even attacking a level 1 – 2 enemy early in the game can consume more than the maximum specified amount of time in matches and be forced to play again (or also die many times). When playing the predefined main character Ayato, the player can be powered up to the sky; hitting two or three hits is fatal. Another point is that if you play the character, the player will be met with new monsters and enemies. While playing Ayato’s character, there is no monster, only people and people.

Once completed, players can fight freely through the Battle section. Surprisingly, this is a rare bright spot when players are free to choose their characters and companions to compete (against other players or machines). The characters all have different strengths and weaknesses and unique attacks, offering a certain amount of fun to keep the player in but being held back by the same stage design with individual differences in the scene. The writer thought to himself, if only the game focused on the fighting field, maybe the quality was different, this side put himself in the action role-playing genre, superficially developed, this is the end. AW: Phoenix Festa has been decided.

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