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amazon A Way Out reviews
An action-packed, attractive movie set
A Way Out is designed with motifs of a classic “prison break” movie with cinematic details, layers, and knots that you cannot ignore.
The story begins with protagonist Vincent Moretti jailed for murder, where he gets acquainted with fellow inmate Leo Caruso in a “new ghost” bullying brawl, and then the two friends are reluctantly Planning a “horrendous” escape after coordinating to steal a screwdriver in the infirmary.
From here on, the journey of escape and revenge also officially begins.
Overall, Josef Fares’ talent in the screenplay has brought A Way Out a very tight, logical storyline with no shortage of scenes and cutscenes that promote the story’s climax. This talented Lebanese Swedish screenwriter has built character lines with very specific nuances. A quiet, calm Vincent with very serious “hip stabs” that is just like a joke, a squeaky Leo with a fear of heights, always joking, and a bit of a villainous nature of a guy. Gypsy “from childhood”. But both have one thing in common is the pain towards family, very tragic but also very human, leaving a deep impression on the player.
The highlight of A Way Out is that the development team has combined extremely skillful mini-games to create a unique charm to the pace of the story. It can be simply illuminating the light for a teammate to find the way in the dark, it can be as complicated as two people standing on the wall at the same time … and above all, the mini-games are extremely diverse, never repeating back through each game screen. With gameplay that emphasizes coordinated actions between two people, both players must reach a certain agreement both in terms of time and movement to be able to complete the goal.
Besides, during the journey of the “revenge duo”, you will find many cleverly arranged mini-games everywhere so you can compete with your friends, such as hitting a baseball, basketball, darts … there are even a lot of little secrets, interactive areas to gain unexpected Trophy points. In general, A Way Out’s journey is extremely interesting when the design team gently integrates gameplay into the story to create a series of “irresistible” charms.
If only the story and gameplay are not enough to create the appeal of the game. A Way Out’s graphic and sound platform is also extremely well-built when the design team uses realistic graphics with extremely attentive details about character shaping and objects in the scene, environmental effects, weather … are depicted clearly and truthfully, just like watching a big-screen movie, thanks to the incredible power of the Unreal Engine 4 graphics engine.
Music performed by two musicians Sam Hulick and Gustaf Grefberg is also extremely fascinating. With long experience in-game music composition, both musicians have combined to create great music, condensing the emotions of each segment throughout the entire game. It can be said, without these attractive soundtracks, even the quality of the game could be cut by up to 30%.
As a game that focuses on the adventure genre, A Way Out allows players to choose from many branches to lead the storyline to completely different results. Although these plot ramifications did not directly lead to the change of a completely different ending like other “heavyweight” adventure/role-playing games with a cramped cause-and-effect texture, it also reformed somewhat variable the way of “playing” in certain periods.
That is why in order to “enjoy” A Way Out fully, players have to play again a few times to try all the different options. For example, you might go a different route when choosing between breaking through a police blockade or sneaking across under a bridge, or choosing between Vincent-style “civilized” robbery or loud yelling and fire-shot in Leo’s “Dalton quartet” style. Each option is a distinctly enjoyable experience that fans of the adventure genre cannot afford to miss.
If during the initial two-thirds of A Way Out’s initial duration, both players teamed up through mini-games including “sneakily” avoiding targets to enjoy the storyline in a style. Full of cinema, in the last third of the game, you will be transformed into … Rambo to fight Harvey and takedown, countless enemies, with a style … can not be more “comical”.
Players will have infinite ammo and instant healing after “hiding” for a couple of seconds, making gun battles too simple. Even the machine opponent is too dumb to expose themselves to you and shoot down and the feeling of shooting is no different from the action games of the century. All have “overturned” good feelings that A Way Out built throughout the first two-thirds of the game.
It can be said that this shooting action game is like a change of taste but pale without any feeling of excitement, even when Josef Fares’s “magic hand” tries to Try to integrate choking action as racing or boss fights into a skillful way.
“Slap” is the game’s very rigid aiming-shooting mechanism, making it not easy to control the character in A Way Out, even though you are a “veteran” of countless action games.
Without the aim assist feature integrated into the game, the writer ensures that even if the character is “immortal”, even the veteran player will have a hard time sweeping successfully.
In short, the action scenes in the last third of A Way Out are a “broken pen” that destroys a lot of emotions and good feelings that the game has accumulated throughout the first part of the game, making many who feel so down and sad.
where can you get a A Way Out online
A Way Out – PlayStation 4: Buy it now
A Way Out (Xbox One) (UK IMPORT): Buy it now