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amazon Bound By Flame reviews
So far, how many games have you been waiting for and looking forward to that personally, do you hope it will be worthy of your expectations with the impressions from the trailer to the design style before launch?
Surely there will be no less, but if based on those criteria to buy the game, more or less you will have to permeate the reality and different advertising like … typical as Bound By Flame.
Developed under the hands of two co-developers Spiders Studio and Focus Home Interactive each made a good impression from the promising game, Of Orcs And Men, Bound By Flame accidentally “enjoyed” a great expectation from action role-playing game genre fan community fan. Especially the big fans of The Witcher series because of the similarities in the gameplay of Bound By Flame.
With such favorable momentum, will Bound By Flame blow his rage? Or become a shadow no more than The Witcher?
Bound By Flame puts players in a dark world that embraces the story of the game and the land called Vertiel is also “flabby” before the domination of the Armies led by lords from the world Shadow Cold. The sweeps gradually pushed all immature creatures, including humans, to face the brink of destruction.
You play as an elite mercenary in the ranks of the remaining human resistance, suddenly become a messenger of hell, borrow the power of the most powerful eternal flame of the three realms from the devil … You will is the one responsible for saving this land.
But where is the situation easy when you have to pay the price of your soul in exchange for the power of hell, to turn into a new great monster …? The end of humanity is in your hands!
Bound By Flame initially wins hearts with a compelling storyline featuring a thrilling “Fire-Ice confrontation” motif, making friends with evil spirits and facing dozens of choices that do not only determine fate whole of Vertiel and also the fate of the player.
As mentioned at the beginning of the article, Bound By Flame chooses a “thorny” path when success is a monument too big like The Witcher. But the approach of Bound By Flame makes players hope for a significant breakthrough in gameplay when bringing a storyline with a fascinating context, not a soulless “copy” of The Witcher.
You will be familiar with the game’s relatively diverse skill system to freely develop in all three characteristic directions.
– A Warrior for players who like “bulldozers”, whose main weapon is a long sword or sledgehammer, and is equipped with heavy armor capable of being the main attack.
– An extraordinary body Ranger has a high dodge and a quick hand with a pair of murderous daggers in hand.
– Or the third branch (“unlocked” later) is the fire-carrying powers of the devil potential in the main character’s body.
Bound By Flame does not force the player to “die” in any character development option, but you can completely get the harmony of all three directions. In return, the scattered power will be a cost that forces players to consider extremely carefully before upgrading.
Referring to upgrades, the “loot” (cuddle) element in Bound By Flame is also significantly cared for by the developer, with a variety of equipment plus the ability to “level” the item full of fun. Instead of the usual “jade mosaic”, players will get used to the feature of adding other small pieces such as foot armor, shoulder armor, or swordtail.
This level not only brings a more “fashion” look to the character but also supports many additional auxiliary stats, improving the player’s fighting power.
The journey is not alone. A hero’s redemptive journey has never been the easiest, especially in the world of the game, you will never succeed without the enthusiastic support from fellow warriors which we often call: NPC (Non-player Character).
Players can freely order their teammates to focus on attacking a certain target or even sacrifice NPCs to ensure ultimate victory.
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These NPCs are not completely dead, but will return to their journey after the “accident has passed”. It is the presence of these companions that the role-playing style of Bound By Flame is also more diverse in terms of strategy.
Even more interesting, these comrades are not mere combat tools because they also have the soul, feel, and emotions, and react to the player’s choices.
More especially becoming always your “partner” despite… any gender barriers! Therefore, do not arbitrarily push your predestined relationships to be broken by your betrayal if you don’t want to… walk alone!
The monument… collapsed. You are playing Bound By Flame, but I assure you that any step you take will bring a small misunderstanding of the feeling of each experience in The Witcher. Borrowing success factors from similar products is not uncommon, but accidentally turning it into an unworthy “disaster” will be a “slap” to blow away the initial interesting feelings of the game.
Unfortunately, Bound By Flame does this “too well” when causing a series of inhibitions for the player.
The first is the lousy combat system with two basic attacks: “light blow” and “heavy blow”, but the real difference between the two is just a longer sword dance. The damage done is exactly the same, but it takes too much time to “color”, the attack is too long so that the character gets pitted and then “takes the hit” from the enemy as “normal”.
In addition, in the passionate fighting phase, sometimes players will see the “slow” appear too boring to the point of.
Contributing to creating more “inhibitions” in the fighting phase are your companions. These NPCs are completely useless (if not “disruptive”) in any case.
Does not support players, does not participate in combat, the level of “weak” damage as well as refuses to move to avoid the attack to become “sandbags” for a countless number of opponents to practice.
Besides, although Bound By Flame has provided a small command system to make the machine teammates work more efficiently, it accidentally creates more trouble because of the poor control mechanism and the camera angle.
A terrible combat system, plus “broken arms” from teammates like a “punch” to defeat players in battles that should be thought of as a role-playing game like Bound By Flame.
Next, the second minus point is the graphics and sound of Bound By Flame. In the first place, though I do not want to admit it, it must be said that what the realistic graphics of Bound By Flame compare to the previous trailer or promotional images is a real lie.
Poor texture, lousy lighting, extremely pale effects, trees and natural landscapes lacking detail and vitality, everything like a patchwork that the quality is hard to compare even The Witcher was born in 2007.
Character animation is extremely rough, the main character acts outrageously, the action is ridiculous with a rude, gruff tone, exaggerating everything. It all happened like a machine, all the characters were like a puppet that could click his chin, splatter lines in a blank expression.
In return for quality graphics “low bran” is required heavy configuration, hardship. The sound of Bound By Flame makes even more “good” when directly the player’s ear with dozens of words, the indifferent tone of both the NPC and the main character.
The voice acting did not create an emphasis on personality, but on the contrary, it was heavier than the “uneducated habit” of a real mercenary. The soundtrack of Bound By Flame seems to be the most acceptable temporary part of the audio array.
At this point, what remains in the two audio-visual arrays of Bound By Flame that players are trying to find can only be the style character design and the appearance of the “temporary” protagonist called attention than the rest only.