amazon Dark Souls reviews
Same predecessor Demon’s Souls, Dark RPG Soul is the 3rd point quite typical with a world full of monsters and things that have a common goal is to finish players as quickly as possible.
Your task is also extremely “traditional” that is used any weapons or anything can collect engineered to destroy demon crowd, defeating the giant bosses. It sounds so simple, but to go from the start to the end, you will have to break up with about 50 to 60 hours plying.
One feature that players soon realize in the world of Dark Souls is killed it happened as “usually”. Death here is very diverse metamorphosis: from poisoning, to be eaten to be assassinated or fell off a cliff …
Death plays a very important role in the game. That is how to draw lessons and continue to move forward on the path of violence except kill demon. So, do not be afraid to try and try again because that’s what makes the moment of victory become ever more splendid.
In his more than 50 hours of play, to help players do not get bored, Fromsoftware decided brought many things “weird” in the game. Indeed, with more than half the time trapped in underground wetlands, you will feel able to do anything to be seen sunlight.
Together with the monsters that are also extremely diverse. That may be the bones lifeless attack you with a sword rust, or animals shapes weird cross between a cat and a crocodile with big white teeth … To be able to survive, but to go forward , the game requires the players a quick judgment and above all know how to learn from experience through each die.
To deal with numerous monsters and changing, the main character will be equipped with plenty of weapons. Gamers will be comfortable in changing the style of fighting by an unlimited number of games can carry items.
You can instantly change from a heavy armor warrior as a thief hidden escape by changing only weapons and armor are wearing. Or even turn itself into a powerful magician or too troublesome allowed if players want to. Please bring any items that you feel what it would be useful in this challenging path.
Online modes occupy a particularly important part in Dark Souls. Players can learn from other players by watching the final moments before their death struck. Or more simply look the way they fight to learn and be creative rather unique tactics of their own.
where can you get a Dark Souls online
Dark Souls – Xbox 360: Buy it now
Dark Souls – Prepare to Die Edition (PS3): Buy it now
Also, would be lacking without mention of multiplayer modes. If only pure play alone, you’ve lost half the value of the game, not to mention the difficulty level will probably increase to about 4 to 5 times.
There are moments in the game that you really will need some help if you do not want to be stuck there forever. Of course, if you do not find anyone to support, the game allows players to summon an NPC. One downside of the multiplayer is when other players involved in your world, they can invade and even assassinated the “landlord”.
Do not let this happen in Demon’s Souls like, Fromsoftware has created a kind of “black list” as the “Book of the Guilty” to list the bad guys such crimes.
Dark Souls has really overcome a range of conventional gaming. It was a challenge, a place for gamers to really feel challenged brains as well as their own skills.
If you’re looking for a place purely for entertainment, this is not something for you. But if you want to try the feeling of “game” pure, go to the Dark Souls
Before anything else, let me introduce you to the world of gaming. “Dark Souls” is such a delightful game that players have given it an award for the best developed action and role-playing game in September 2011 by FromSoftware and Bandai Namco Entertainment. Not leaving it, the game comes with very challenging gameplay and a very complicated world design, plus it holds a very atmospheric story, making it among those few games with a well-dedicated fan base. In terms of how the industry is going to absorb the game with its innovative mechanics and deep lore, “Dark Souls” is here for review as far as gameplay mechanics, world building, plots, visual design, sound design, and the entire gaming sector is concerned.
Gameplay Mechanism
1. Punishing Difficulty and Skill-Based Combat
“Dark Souls” is famed for punishing-like difficulty levels: it rewards for patience, strategizing, and, of course, for timing. Combat goes into methodical and deliberate styles that force players to learn their enemy’s patterns and weapon techniques while also enjoying the defensive maneuvers such: block, dodge, or parry. Adding solution to this hustle-bustle is the stamina management system, where every action, whether it be attacks or evasions, consumes ammunition; thus, players will be forced to balance the two: offense and defense when countering such intense encounters.
2. Exploration and Non-linear Level Design
Non-linear level design encourages exploring in the aspect of discovering the environment where players traverse interconnected regions having shortcuts, hidden passages, and secret areas. Unlike quality worlds having areas such as these, with interconnected worlds, a player immersed in it automatically took everything into continuation once they discover all the routes to some shortcuts and revisit places they have not accessed with newfound abilities or knowledge.
3. Character Progression and Customization
This was one of the deepest character progression and customization services offered in any game today. Thus, you have several classes to choose from when you play “Dark Souls,” each starting with different stats and equipment. In fact, players soon earn souls-the currency via which character attributes are leveled, new abilities are acquired, and weapons and armor are upgraded-as they progress through the game. The deep stat system and variety of equipment in “Dark Souls” tempt experimentation and strategy planning.
World-Building and Narrative
Atmospheric Setting and Environmental Storytelling
“Dark Souls”: Set in a grim, atmospheric world called Lordran, the game maps crumbling ruins, forbidding dungeons, and ancient castles-for counts of environmental storytelling that are meant to illustrate the game’s lore and history. Each place is a clue about the tragic past of the world, obscured characters, and themes across that revival-decay cycle and light-dark cycle.
The lore and mythology of Dark Souls are intricate. Shared through item descriptions, NPC interactions, or even cryptic dialogues, it is very apparent that the narrative was built upon mythos and existential ideas pertaining to the nature of fate, finitude, and humankind. Within this fringe, players collect the remnants of lore scattered throughout the world and uncover various tales about doomed kingdoms, celebrated heroes, and mighty beings called Lords, who have influenced the fate of Lordran.
Visual Design and Art Direction
1. Gothic and Dark Fantasy Aesthetic
The visual design of Dark Souls applies the dark fantasy aesthetic, defined by gothic architecture, intricate ornamentation, and atmospheric lighting. Locations like the Undead Burg, Anor Londo, and the Abyss are portrayed with such attention to detail that crumbling stoneworks merge with murky woods and dreadful views that convey not only despair but also grandeur. By means of art direction, Dark Souls’ theme can be upheld and carried into the hands of the players, who now find themselves encased within a world providing aesthetic offerings and immersive entertainment.
2. Character Design and Creature Aesthetics
The character design and creature aesthetics endowed the characters and creatures with life, becoming incongruously fascinating with the dark and surreal themes. Each enemy and NPC, from the grotesque monsters and undead warriors to towering bosses and ethereal beings, has been carefully designed with unique appearances, animations, and combat abilities. The variety in character designs enhances gameplay variety with visual storytelling, wherein players mix their skill and find challenges against the different villains standing against them.
Effect on the Gaming Landscape
1. Influence on Game Design and Difficulty
The endurance regarding gaming design within the limits of difficulty and the user’s engagement could mostly be fashioned by “Dark Souls.” The game’s uncompromising challenge and skill-based gameplay continually inspire a renewed interest in the challenging games with sufficient attention and reverence by the game development community, as these would undoubtedly make ‘Souls-like’ a genre by itself, boasting many other titles that employ mechanics like stamina management, deliberate combat, and interconnected world design that comes with inspiration from “Dark Souls.”
2. Cult Following and Community
The game’s design offers active participation to the users, as forums, social media groups, and fan communities abound, implying that the game has gained a certain cult following and community around itself. The activities include strategies, interpretation of lore, and the general creation of fan art and content inspired by the game. Beyond that, “Dark Souls” generates a strong aura of community spirit, systematized cross-players, and fellow experiences, which is also part of the reason this game was able to do popular and cultural penetrations through the gaming community.
Entertainment Value and Replayability
1. Difficulty as a Game Feature and Mastery
“Dark Souls” leaves no player unexposed to entertainment in search of a game with a challenging gameplay and expertise in its mechanics. Because of the extreme difficulty, convoluted designs of its levels, as well as rich combat systems, the scope for improvisation, strategic exploration, and experimentation with character builds is limitless. Mastering “Dark Souls” translates into reaching heights in perseverance, adaptability, and learning from failures, thus each run is promised to be distinctively rewarding.
2. Alternative Endings and New Game Plus
Replayable; New Game Plus mode is a special additional incentive for “Dark Souls” as it allows players to import their characters and the line of progress that they have completed so far into a newly created game file but gives a much increased difficulty compared to the normal level. This game also features alternate endings and secret paths in the story events, adding a fee for exploration/replayability purposes, due to encouraging players to discover the new narrative strands and hidden areas while adding different endings based on the player’s decisions and actions.
Final
“Dark Souls” is the ultimate benchmark of achievement wherein its challenge, atmospheric world-building, and above all, deep narrative storytelling, is combined into a singular immersive experience within the realm of gaming. Such difficulty, combined with complex levels and ambient presentation, has been established as a benchmark for future action role-playing games and a new generation of both players and game developers. Whether in the depths of Lordran, battling fierce beasts, or probing the mysteries of dark and enigmatic lore, “Dark Souls” promises a lonesome journey across adversity, victorious triumph, and deep existential reflection.