Table of Contents
amazon Far Cry Primal reviews
Far Cry Primal – Speaking of Far Cry, we should start from the tropical island of Micronesia in Oceania occupied by mercenaries and monsters. The fire desert an Africa torn apart by “blood diamond,” Rook island of bloodthirsty pirates, to Kyrat country located in the beautiful Himalayas engulfed by civil war, the future context after the nuclear disaster in 2007 …
Those are the beautiful, ironic beauty of Far Cry.
Ubisoft has proven that they are talented artists in creating the most splendid worlds in the gaming industry right now, and Far Cry Primal is a testament to that.
Because how the hell does anyone think that a brand made up of gunfire brings players back to prehistoric times?
That’s it, Far Cry Primal is a step not only “far away” in the context of the series but also deviates into a new style in the core of the game.
But, “new” but “strange” or not, that’s what we need to find the answer.
If you want to fully enjoy the beauty of the land of Oros in Far Cry Primal, as well as wish to experience the game-style “stone” as possible, please turn off all mixed user interfaces on the screen.
Many things can make you in the extremely lively atmosphere of Oros, be it the dense forests reflecting the sunlight on the vast meadows or right on the blooming fields of flowers next to the stream water is a flock of animals that run away from each other.
Once again, Far Cry Primal revealed the true nature of the series when showing the sadness in his world: behind the natural beauty that surprised people, the message of violence characterized by drops of blood, brutal cannibals, the roaring screams of hungry, devouring beasts.
You, Takkar, are just an Aboriginal guy trying to survive by violence.
You do not hesitate to take the skin of 4 pigs to make one arrow holster; you do not care about the fate of a rare fanged tiger because its skin can be used to make warm clothes, And of course, what is the Udam Aboriginal people to you! Put them a few arrows in the face, a few heart-piercing knives, and in the end, Oros lessened the “bad guys.”
It will be a dirty liar if I say that these activities are not good. The experience excites me the most is when I go with the white wolf walking around the jungle go hunting with a bow and arrow and a few spears, sometimes randomly spear some Udams.
Playing with the bow without a bull’s eye makes each shot more meaningful, and the javelins, unexpectedly, create an extremely “hands-on” feeling when you shoot straight at an ill-fated Udam, making him pop backward like a stuffed; animal!
I always use Hamburgers to describe the post-Far Cry 3 Far Cry series: the advertising is so eye-catching, the first time I put it in my mouth, it was so delicious that I had to say, great!”, but it only feels delicious when it is eaten every seven days.
While Far Cry 2 used to make the writer “sweat” while immersing in the harsh African desert in solitude, Far Cry 3 and Far Cry 4 “threw” players at the ball houses for children is extremely eye-catching, easy to “dance” and of course extremely entertaining!
But the problem here is that Far Cry 3 and 4, while silly and absurd, both titles offer a highly entertaining experience.
And Far Cry Primal?
It was silly and ridiculously ridiculous.
With Far Cry Primal, Ubisoft is probably trying to deliver an experience somewhere between these two extremes, and they failed miserably.
If we consider the old mechanics that make up the Far Cry brand, they are extremely suitable in the game context!
You are an aboriginal guy who eats feathers in the hole; you have to collect rock fragments to make a defensive mace: make sense!
You must use the animal skin to make an arrow holster: reasonable!
You have to eat raw meat and herbs to heal and heal the wound: that’s too reasonable!
Each crime is how many times we have done these things in a game called Far Cry?
Three.
Far Cry Primal is the third game to rework this formula, but the mechanics are too old, repetitive, and overly lengthy.
But this is a Far Cry game; it wouldn’t be Far Cry if it didn’t have role-playing elements, skill trees, gathering, crafting.
Perhaps at this time, Ubisoft does not need to pay attention to innovating or renewing the game line anymore, just “sticking” them into the appropriate context.
Coming to Far Cry Primal, you will become a real Aboriginal guy because 80% of the time in the game, all activities you perform are related to crafting.
You have to constantly craft arrows, javelins, and all kinds of weapons; on the way, you must always hold the E button to get materials to continue crafting; you do the side quests set by NPC to make more useful items. The six skill trees in the game always have at least one skill related to crafting, and of course, you – as the patriarch, will have to build the village THROUGH MAKING ITEMS.
Thinking Far Cry Primal is turning into Minecraft?
No, it’s worse than Minecraft because the game forces you to follow a set path; everything you can craft is within the game’s scope.
You cannot combine herbs to create stronger drugs or have side effects, but can only chew meat or spices specified by the game; you can not “slash” a sharp stone to cause it to do more damage, or even to “upgrade” your village following a certain linear process.
To “upgrade” the village, you have to collect enough ingredients and return, hold down the E button to upgrade, and … a small cutscene pops up, boom, huts have been set up.
Far Cry Primal doesn’t give you an option, you want to go to the left, but it will grab your hair and point it to the right.
You do not have the right to build by yourself as in Fallout 4, the influence of the village on you is to expand the skill tree, new quests, new equipment.
They revolve around you, affect you, and to the outside world, they are completely meaningless.
You don’t have to worry about the safety of the village and the people; you don’t have to worry about the lack of food or shelter; you don’t care about the wrath of nature falling citizen.
It is very meaningless; it was created to be a “stepping stone” to force players to continue gathering and crafting; its impact on the core of the gameplay and the world in the game is zero plump.
No bond makes the player rely on here; nothing makes the writer responsible for his tribe.
Far Cry Primal wants you to keep collecting, crafting forever, fighting forever.
Your feet leave bloodshed and devastation, and the work of building a society where people live together and face external challenges, like the message, what about the first part of the game.
The writer did not feel that because it was attached to a poorly designed, inept, stupidly stupid mechanism.
People themselves in Far Cry Primal are similar.
Perhaps Ubisoft is so enamored with the quirky character stereotype from the previous two versions, making the people you meet on your journey look like coming out of a psychiatric hospital and you – Takkar, just like a kind; bloodthirsty guy!
They put on the ears of a corpse or seashell and treat them as trophies (in the same way as the barbarians of the time); they jumped up and wheezed like primates despite evolving into humans. I was old and started to communicate in the language; the Udams somehow had a face that looked like a Neanderthal (a giant race of the genus of Modern Man was extinct), the NPC assigned it. Giving you a nickname like “Piss Man” for no reason at all.
Where are the villains as dangerous and mysterious as The Jackal before?
Where was Pagan Min’s wicked and wicked madness?
Why are all the characters in the game so unpleasant?
The writer completely admires Ubisoft for creating a different language for Far Cry Primal. Still, with the lack of character building in the game, the unforgettable impression they left for Takkar. The writer would rather “be autistic” to have a pet wolf alone than hanging out with people I don’t mind!
The world in Far Cry Primal always has dangers waiting to “kill” players, but when creating a world with too much opposition to the gameplay mechanics, the results that players get being a half-hearted experience again.
Instead of causing the player to “Oh shit, there is a mammoth, run now or not it will knock to death now !!!” then, in fact, it is “Oh shit, there is a mammoth, kill it right now or not it will escape now!”.
Even if you “die” while hunting, you don’t have to worry because you didn’t lose anything, revive at the campfire and just “let me go.”
Training wild animals are just about opening the skill, using meat to seduce animals, and holding the E button; they will obediently let you pat your head!
You cannot give a name to your pet; you cannot practice its stats, you cannot “care” it without giving it a piece of meat, if it dies, you only need to spend some red leaves that they will “come” right next to you.
Do you have any ties to your beast like the Buddies from Far Cry 2?
Are not.
The serious “degradation” of the arsenal in the game is also worth discussing.
Walking with the bow and spear is great until the game gives you two more bows, a trowel, and some broken rocks used to throw.
The two bows can be a little different when one is useful when defeating an enemy far away. The other can take down two enemies simultaneously. The bows and broken rock are different from spears and baton while they are also used. Is used to throw?
You should also not try to fight melee with batons and javelins, because not only are the movements extremely rough, but how to use them is also extremely “prehistoric”: you can only hit hard or lightly, can not support the blow, not being able to dodge backward or sideways, and the feeling of when the baton hits an opponent is like… smashing the toilet lid in the toilet.
In the first 3 hours, the writer guarantees that Far Cry Primal will make you “wow” when enjoying magical natural frames.
Then what?
The game revealed his big weaknesses.
The environment in the game is too repetitive and tries to “overtake” the player by changing the color tone, but in fact, they are still just interconnected forests; a river pierces the adjacent hills.
Plants that calm the player’s eyes in the early game almost completely disappear later, no carnivorous plants or poisonous plants. No memorable places, every cave are corridors connecting the corridor, the world in Far Cry Primal never rains; no stars are shining in the sky at night, snow only appears in certain areas.
The world in Far Cry Primal is not worth exploring because everything is marked on the map.
Not only that, technically, it is not clear whether Dunia’s graphics engine is showing its “age” or because of its poor art style, but the frames in Far Cry Primal are “blinded” in long-range and extremely coarse at close range.
Remember the fire effect in Far Cry 2 that made the game village admired in 2008? Now it looks like a 2D color patch “torn” when spreading into the plants.
The object’s surface is too rough, sloppy, angular and lacking in detail, especially when compared to Far Cry 4.
The game is to overuse shadows. The poor AO effect makes the light in the environment unbalanced. The game doesn’t even have other anti-aliasing modes other than FXAA and SMAA!
The game works very smoothly. When comparing the look with its predecessor, Far Cry Primal delivers blinding and poorly-tuned frames, while Far Cry 4 is sharp and looks like products from photography at all.
where can you get a Far Cry Primal online
Far Cry Primal – PlayStation 4 Standard Edition: Buy it now
Far Cry Primal – Xbox One Standard Edition: Buy it now
Far Cry Primal Deluxe Edition ( World Edition ): Buy it now
Far Cry Primal – PC Standard Edition: Buy it now