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amazon Ghost of Tsushima reviews
Ghost of Tsushima – Like the Kamikaze winds, the 80 samurai soldiers killed the deadly cavalry into the Yuan Mong army that had just set foot on the coast of Tsushima …
Theater on the saddle, in the midst of the epic battle music, the players “shiver” is overwhelmed with the fast tempo, with the captivating lead right from the first scenes of Ghost of Tsushima!
And you know, that was just the beginning of a fascinating open-world action game, which, when not yet released, was scrutinized by many skeptical eyes for fear of a common “clone” of the Some similar famous game, not to mention the “troublesome” aura of The Last of Us Part 2 is still “haunted” on the social networking discussion groups Facebook, Reddit …
Like a brave samurai warrior, fighting to the very end, Ghost of Tsushima will be a definitive end to the PlayStation 4 generation’s handover before a new console era!
A large world map divided into many regions, with many places to explore such as villages, lively citadels and mysterious places.
There are many beautiful vegetation arrays, countless architectural works specific to each area that players pass through.
A series of large and small tasks scattered all over the place such as “spreading nails”, so many repetitive levels and players perform like a robot.
Do you feel familiar?
This is the “recipe” that has brought the popularization that Ubisoft “experimented” with in its games over the years, especially Assassin’s Creed series.
It is not too difficult to see Ghost of Tsushima “learn” from the killer series of the above and surprisingly, the game does not turn into a machine that “crushes” players into an emotionless loop!
Instead, the game knows how to balance every element, bringing a more human experience.
Tsushima Island is divided into three different large and small areas, each with a sufficient number of cities – key structures, scattered villages and essential places to explore.
These types of locations also correspond to Ghost of Tsushima’s compelling and engaging quest system, which includes three parts: Jin’s Journey, Tales of Tsushima, and Mythic Tales.
If “Jin’s Journey” is swirling into the main storyline, with major events like citadels, rescue prisoners, attacks on large barracks, etc. “Tales of Tsushima” brings side quests from the support NPCs and small quests of a minor type.
And finally “Mythic Tales”, which are quests to hunt for treasures such as armor, sword legends to better support the player.
If only that, then what is the lack of open world games out there?
What the games lack is the tight coherence and charismatic leadership, and Ghost of Tsushima does it well!
For example, to do the main quests, Jin’s Journey, players need the support of important NPCs, needing some protective fighting techniques as well as certain support items, must resort to two parts. Quest: Tales of Tsushima and Mythic Tales, can’t just “solo” into a big castle and “battle all”!
You can “weigh” a big city like in Assassin’s Creed Odyssey easily with many tricks (though not enough levels or support items) but will not “easy” in Ghost of Tsushima when the enemy is crowded , unusually aggressive in combat, the boss is agile and full of moves, not to mention a few places where the script “prevents” (for example, there is a “stealth” boundary zone that cannot be crossed, otherwise reload mission like the punishment of multiplayer shooters, like Battlefield 1).
When all the requirements are met, Jin’s Journey will surely reward you with dramatic battles, intense boss battles, as well as exploring the fascinating anti-Yuan Mong story of samurai Jin Sakai!
What about Tales of Tsushima?
Do not think these are just long-term, “robotized” missions that we often see in Ubisoft games.
Ghost of Tsushima offers a series of quests exclusively for NPCs who will follow Jin Sakai’s well-built support.
Background, enmity, personality of each character will be gradually opened through clever, humanistic stories.
These contents are not so profound to the degree of “cause and effect” regrets like The Witcher 3 but also not superficial in Assassin’s Creed’s “nonsense dialogue” so that when the player is finished playing, the player also forgets who that NPC. It is which is enough for players to empathize with their characters and their tragic life.
With Mythic Tales, we again enjoy mysterious folk tales through unique ink pictures, experience the feeling of climbing, discovering treasure, investigating traces of all kinds but not only What year did Ezio play (then disappear in later versions)?
Finally, on the way to pursue the above tasks, through dialogue, through accidental exploration, players will encounter quests in a trivial manner that brings rewards to the main character (health gain, reputation points, etc) and Ghost of Tsushima do not let us down with a variety of exciting “extra-curricular” activities such as flute playing, poetry writing, bamboo cutting, sauna, collecting, etc.
They come out naturally, just enough, but also add a bit of fun to the player!
You will be a true samurai, defiantly challenging the enemy, an all-encompassing or will behave in a dark, vile way that the ronin, the ninja do not mind To achieve the goal?
It is also the choice that Ghost of Tsushima for the fighting gameplay of the game.
The game offers players two ways to build characters: a heroic samurai, a direct hit, and a “ghost” type to assassinate opponents regardless of honor.
With the samurai style, players will learn how to block, dodge, and counter-attacks familiar to Sekiro: Shadows Die Twice, of course with the difficulty halved, mastering them will give us beautiful fights fascinated people.
It could be a slight dodge when the opponent rushes forward and pushes the sword down, a “sweet” slash when the enemy has not realized he is gone, or a swing of the sword in the direction to kill the wicked one in an instant.
As for the assassination style, Assassin’s Creed’s silhouette is floating around.
It could be hiding in a brush and suddenly grabbing an opponent, flying from the top of the house to the ground and the killer, or a shot flying from horseback in the middle shining armored Mongol armies, etc.
It is not difficult to realize, assassination style is much more favored by game developers, offering many fighting techniques as well as supporting weapons (darts, smoke bombs, explosives, etc.).
No matter what style of play we choose, we end up mastering the third array of skills that are used very often: Stances.
Stances are reminiscent of Nioh’s playstyle, where each sword stance will be a different type of “overpower” the opponent, combined with a similar way of blocking, dodging, and counter-attacks straight from the game into stunning swordplay demonstrations!
This is an extremely important branch of character development, helping players relieve the dangerous “soldiers” and reduce the danger of extremely tense boss confrontations.
Seemingly “not satisfied” with the fight, not “evil enough” for the player, Ghost of Tsushima also released many surprises that made the player “confused”: Far West cowboy-style duels, but chasing the siege of death just to protect hostages, the NPCs are not “immortal” as usual, etc.
Step by step, the unexpected and unthinkable things of Ghost of Tsushima will be revealed to the player!
A ROMANTIC JAPAN …
Or to be more precise, the great romance of the game developers at Sucker Punch!
As a war history game, but very rarely we come across red-yellow colors representing devastation, for traumatic destruction (Sekiro: Shadows Die Twice is a feature) in Ghost of Tsushima.
Instead, Ghost of Tsushima’s very beautiful, very romantic art direction: striking colors, eye-catching everywhere, creating an overall peaceful picture of Japan despite war is going fierce.
Those were fields of pure white flowers, lush green bamboo forests, and countless red and yellow maple leaves flying across the screen, picturesque!
It is impossible not to mention the idyllic villages hidden by the banks of the peaceful hot springs and the temples and pagodas with meticulous architecture that fascinate the hearts of people …
The beauty is also adorned by the harmonious rotation of day and night in the player’s journey when adding the mysterious, fuzzy features of the moonlight, the lanterns, or the flickering fire!
But the highest point of art that the writer likes most is the dreamy winds of all colors!
They are everywhere, follow in your footsteps and take everything (leaves, flowers, sand, smoke, etc.), making the scene come alive, not boring!
The winds are also natural guides, but very artistic for the player when they just lightly swipe the Touchpads of the handle, they appear to guide, instead of the lines that guide “inanimate” in a killer game.
The wind is also a witness to the breathtaking confrontations of the samurai, passing through the fallen bodies …
A very pleasant and warm feeling that the game brings!
And of course, do not forget the use of the Photo Mode function: let it have the opportunity to operate “at full capacity” and save the emotions you experience.
where can you get a Ghost of Tsushima online
Ghost of Tsushima – PlayStation 4: Buy it now
Ghost Of Tsushima (PS4): Buy it now
Ghost of Tsushima (LATAM) PS4: Buy it now
Ghost of Tsushima Collector’s Edition – PlayStation 4: Buy it now
Ghost of Tsushima Special Edition – PlayStation 4: Buy it now
Ghost Of Tsushima collector’s edition PS4: Buy it now
Ghost Of Tsushima Special Edition (PS4): Buy it now