Table of Contents
amazon God of War reviews
God of War – In terms of mythology, Greece and Northern Europe have many similarities: countless famous ancient gods with similar powers, they are led by an infinite, magical “old father” They also have “heavenly, landslide” battles with giant gods, which also dominate all living creatures and also have family conflicts, complicated and overlapping relationships, etc
So, for a new God of War to be born without going into the old content in Greece, Kratos appearing in Northern Europe is the most reasonable choice!
But what happens after Kratos uses Zeus’s sword to commit suicide that year to bring hope to humanity and now “drifted” to here?
It’s a mystery that we players must find out!
Only know that the story of everything begins very “simple”: a journey to bring the ashes of Kratos and his son, Atreus to the highest peak to complete his will!
Yet, that journey is more complicated than ever!
Complicated when contradictions arise.
Complicated when suddenly evil, divine things are coming to stand in their way.
The whole world went crazy in the footsteps of the father and son.
And that’s when the great things of God of War came to life, burning all emotions …
The biggest surprise about the content of God of War this period is not how Kratos travels to Northern Europe, nor how majestic gods will appear but is the game swirling into exploitation the complexity of the relationship, very “human”, whatever the character.
What better way is that complexity expressed by characters full of personality?
By combining natural animations, the deepest lines, and the best of both worlds, God of War has created amazing characters that you can’t forget whether it’s primary or secondary!
You will be surprised when your favorite character, Kratos, has completely changed.
No longer a hot-tempered, aggressive, and belligerent warrior, but instead is a mature, married middle-aged man.
Although Kratos has been buried somewhere in the past, it still burns in his heart and transforms into Kratos’s rather “uncomfortable” personality with everyone around, especially his son – Atreus.
He is a common role model for parents today: always showing “overly concern” to his child when he “can not do this, that”, most notably the catchphrase “Boy!”! So even though he loves the boy, Kratos’s expression inhibits Atreus.
As for Atreus, the boy was “yes, yes” but still warm inside.
A young boy, who wants to explore and learn everything around, meets an “annoying” father who does not like to answer the child’s answer.
You will get to see an Atreus “acting” really well!
The face when sulky, eager to discover something interesting, chattering and saying when there is no “barrier”, angry and unable to control himself when being teased by the enemy …
From Atreus’s fearful conversations to the explosion when the boy’s evil arose, protesting against his father’s advice, Kratos’s anxiety turned into anger when the son did not listen to the strength of love despite everything to save the child …
The pair of dwarf smiths left the streak: one was grotesque, rude, the other was well-dressed and… afraid of “dirty”, with a wobbly tongue.
They did not look at each other because of their annoyance but they still cared about each other when “inquiring” through Atreus.
A witch with a mysterious and traumatic status but loves nature and strangely loves Atreus so that Kratos must respectfully, or a stranger at the beginning of the game has very “shocking” lines. “I feel NOTHING” (I don’t get hurt!) is someone who is deeply hurt by my mother …
Just like that, they develop feelings of bond with each other through conflicts, stumbles, and hatred!
If you are familiar with the linear gameplay of the God of War series before, then… throw it out when entering this installment!
Not outside the “open world” trend of the game village in recent years, God of War has completely changed the game structure.
Players will have access to a very interesting world map, the temporary writer using the term “semi-open world” will be more accurate when referring to this map!
Why “semi-open”?
First of all, let’s look at the global context: God of War is made according to Norse mythology, so of course, there is no shortage of mention of “nine worlds” (the nine worlds according to the concept of the old Norse).
In each world like that, the focus (big and small depending on the game content) will include a large map containing many areas with different names.
In each area are adjacent levels.
Now let’s “capture” a microscopic perspective.
The design of these levels is very similar to famous action-adventure games like Darksiders, Tomb Raider: a moderate level where players can explore all nooks and crannies, can observe the “border” of a curtain from a distance but according to an arrangement.
Only places that allow climbing, exploring, or waiting to “activate” the event will be progressed!
This is different from real “open-world” games like Assassin’s Creed, Far Cry, Grand Theft Auto, and more. when allowing players to “enjoy” anyway!
If that is the case, then nothing worth mentioning, God of War has made the player “surprise” when turning the game of the screen design.
When you are sure that you have discovered all of them or will return to a certain place, watch out because later the game will “raise the floor”, reverse, open up a multitude of new things that make the places we used to be surprised rediscover!
Not just once, but many times will make us “confused”!
With such an interesting gameplay structure, there will be no shortage of cool things to explore.
God of War gives players a series of side quests besides the main quest, a series of miscellaneous things to hunt: Treasure Hunt, Labors, Artifacts, picking up things dropped from the water, picking “god-fruit”, expanding the bar of blood/fury, and so on, they are laid out naturally without the usual feeling of repetition when playing games of the same type!
Most interesting, still finding a way to overcome the overlapping traps, calculating how to break the obstacles in many ways to access countless treasure chests that inside them contain things that are essential for a player!
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It seems God of War has “learned” quite a lot in this Tomb Raider series!
Throughout the journey, so that the “gaps” do not discourage players like rowing hard, walking short of breath, the game will provide countless interesting short stories about giant gods, about Odin’s family’s hidden secrets, or Kratos’s “ungainly” stories through interesting conversations between him and Atreus, or with “I know it all” (but actually … not know all) – Mimir!
And not to mention the immersive system that appeared, making building Kratos even more fun and complex!
Do you want Kratos or Atreus support to be more effective?
They must upgrade their skills with the experience points gained.
Weak in combat when facing tough enemies?
Craft or instantly upgrade your armor, attach rune stones, and complimentary mosaics item/weapon!
Complexity increases when Kratos’s items are also divided according to the “color code”, according to the stats and they will affect the general strength of the god of war!
So there, just thinking about the clothes, strengthening the type, you will “dominate”?
No problem!
Each passing land, each opponent facing you must… rethink how to assemble everything so that Kratos is the strongest, safest!
It sounds very paradoxical!
The confrontation with the bosses in God of War is always pleasant: most of them are big, easy to catch cards, one body alone, and at most, you will “hang out” with … two names at once but still easy contrive!
Meanwhile, facing the mobs in God of War, the feeling of “awe” of the mortal battles in Dark Souls, in Nioh returns!
The difficulties that if you were a veteran fan of the previous God of War series would NOT BE ANYWHERE in this installment!
Monsters always besiege players from many directions, giving surprise attacks even combining “air force” sneaking from a distance and sometimes … stuffed with mini-bosses that you used to “work hard” down ago not long-on!
If you choose the level of difficulty or higher (equivalent to HARD, the game has 4 levels, the hardest one is “Give me God of War” or VERY HARD), you will see “hell” immediately: a dam to die (if the monster 2 levels above you), a sudden jump or a sudden slap will piss us off over and over again and… reload the game gently again and again!
Most of the reason for the above “scary” difficulty is that God of War has changed the fighting mechanism through the fact that Kratos has only one weapon: Leviathan and shields for melee combat (there will be a weapon in the future gas “familiar” but you have to go more than 50% of the game to reach) so our war god can not dance as before because the swing speed is quite slow, only a few beats reveal a lot of space prevention of the body.
Plus, the angle of placing the camera to shoulder height makes the ability to observe the battle of the player is not as comfortable as before.
And yet, remembering a lot of skills to effectively swing axes and beat shields is also a difficult problem!
The next aspect worth mentioning is that the distribution of monsters is very “unique”!
In addition to besieging, coordinating many types of units, each monster itself “improves” with each match, so you cannot “stuff” the button to attack quickly, repeat the previous attack but have to depend on Mechanical improvisation: based on the type of monster to choose how to use weapons, fists or take advantage of the environment or objects to bring advantages for themselves.
But what to say, God of War brand’s brutal, fiery nature has not diminished, but gradually increases as the game progresses: the deeper it goes, the more intense the fire becomes!
The best is still the chorus of those who call themselves “divine”, giving themselves the right to decide others!
One punch, two punches, and many slaps full of blows for players!
Hammers swung, bodies fell, players’ hands flickered, rhythmically and skillfully!
If you have watched the fascinating TV series of History channel about “Vikings” since 2013 (until now, most of Season 5), you will see a bleak, cold scene, All year round, snow is covered in white, and very few Nordic people have pleasant weather to cultivate.
What if God of War’s graphics are just snow and snow and gray scenes?
It is also the subject of controversial controversy between the group of graphic designers God of War and Creative Director – Cory Barlog, in the GameInformer magazine interview.
“Add more snow, this is Scandinavia, a place cold and snow-covered all year round”
“Snow is needed, but not too much snow!”
Snow, everywhere in the game but becomes warmer thanks to the vibrant colors and highlights of the interesting worlds hidden within.
A mysterious, crimson forest makes you “WOW” when you first see it, a cold, misty lake suddenly changes its terrain when the giant Jörmungandr turns to reveal a sparkling dark blue water number of majestic citadels boasting, a vision of Álfheimr with enchanting purple light, or the cold spectacle of the underworld of Helheimr with souls drifting into space …