Table of Contents
amazon Hand of Fate 2 reviews
What does fate mean? For Joseph Conrad, the great poet behind the illustrious Heart of Darkness, “destiny binds people to any nightmares that arise from the choices they make.” But when you ask that question to Defiant Development – an independent game developer from Australia, the concept of fate is described in a much simpler question: in the game of life and death, whether Do you dare to let the dice arrange your fate?
Hand of Fate 2, similar to its predecessor, which brought great success when released in 2015, once again brings players into the world of magical cards, possessing in themselves the boundless and uncertain from the player’s chosen arranged journeys.
The mystery dealer is back again in Hand of Fate 2 to provide the player with 22 parts of the game (known as the “Challenge”), including dozens of scenes represented by cards, allowing players to interpret in very familiar causal situations of the CYOA (Choose Your Own Adventure) genre – where players create their own stories.
The parts played in Hand of Fate 2 can be described as a visual “video game” version. The player moves the statue of his character through a board made of cards. Each step of the sculpture reveals card scenes, including battle scenes, rewards (mainly new equipment, money, or food), or a variety of different outcomes depending on the player’s ability to match wits against the dice.
Most cards give you the option to deal with the scene in a variety of ways: roll the dice to get a higher total score than required, randomly select one of the four cards that are face-up, fast press the pendulum at the right time, time and choose the correct card from the cards arranged in the form of a rotating propeller. These choices are mainly up to the player’s decision of the risk. How high is the risk when executed, and most of the cards once turned face up? It is impossible to temporarily ignore that scene, making Hand of Fate 2 possessing quite a suitable randomness for the version Its Rogue-lite.
The highlight of Hand of Fate 2, a game whose core is unlucky, lies in the plot. Calling it “plot” is not very correct because, except for the general mission of each game and the overall storyline, mainly the scenes of Hand of Fate 2 are encapsulated in cards and can be executed in as little as 30 seconds.
So the element of creating your journey with “deck building” becomes quite important – you can choose a certain number of story cards and make your chessboard (but get the game arranged at random) in the respective game section. And so we get to enjoy a game that brings the participant experience in parallel with “gamemaster” unique. One of the most engaging gameplay in Hand of Fate 2, called The Hierophant, is about an old super thief who asks to track down three disciples to find out the true nature of the conspirator to assassinate him. This game lasts for three chess boards and limits the number of days that the player is instructed, from which to find out the true nature of the villain through conversation clues, fighting, and information that the player detectable only with skillful scene processing. It’s not the hard part of the game, and it’s not too difficult to put the information to show the culprit’s truth. However, the gameplay offers the ability to finish a good storyline but still keep the version Hand of Fate 2 nonlinearity.
The “dungeon crawler” of Hand of Fate 2 does not take much time to clarify. The player can prepare to deal with; the scenes are not tied to a certain sequence (unless it is out of the player’s current path); the types of enemies that can appear are always indicated, making the card selection even more important. And if you are stuck for some reason, maybe short of food, unlucky to encounter a “painful” card that causes continuous blood drain effect, unable to pass a certain battle stage, then there is still a “jump” option to another part.
Contributing to this Hand of Fate 2 period are the characters accompanying players, supporting players both inside and outside the board and fighting, as well as owning their storyline. For example, Colborn, a rejection veteran of the North, in addition to his ability to neutralize his opponent in battle, can also have the player pour a dice – perfect in situations where the dice Dice are not on the player’s side.
The initial impression of the writer for Hand of Fate 2 is very positive because we do not always have the opportunity to enjoy a CYOA game with its “flashy” look. The game’s performance is admirable because somehow, Defiant Development has turned the dry version of the card into extremely cool, if not somewhat, style. But that is not enough.
Hand of Fate 2 suffers from a flaw that is not difficult to recognize after only the first few parts: it focuses too much on quantity instead of quality. The entire goal of the player in the game is to complete 22 Challenges, and if possible, try to win the Gold Token (“destroy” the whole Challenge) of each game. Hand of Fate 2’s progression was very interesting until the inevitable repetition of the scenes began to take place. The game gives you a lot of cards. Still, the element of card selection is a “double-edged sword” that has a strong impact on the depth of the game, making most players always give priority cards that either benefit or have the slightest negative impact on themselves.
That leads to the second problem, Hand of Fate 2: it’s pretty superficial. After the first few minutes, I began to feel that the real nature of the game is just a series of minigames, gleaming under the “content” that is shown quite quickly. Do you have any emotional values? One of the implications of the tarot is cause and effect. Still, the consequences you suffer after each wrong choice are usually limited to blood loss; the companion doesn’t join for a few turns, losing equipment, or similar. The effects of the scenes outside of the time they take place are very low, and at the end, it seems like it just wants you to nod your head off, rather than leaving a meaningful result from your selection.
And finally, Hand of Fate 2’s terrible bad fighting system. The writer dislikes the “free flow” combat mechanism based on the reflexes of the Batman Arkham series, but the way that Hand of Fate 2 uses it worse than any stereotype of this system.
Every confrontation in the game takes place according to a certain pattern: destroy all enemies. What you need to do is “spam” the X button like crazy; if the enemy flashes green, press Y to block the attack, the red flash press A to turn around and dodge; if the button B break the defense, then press B to continue to “spam” X, over. Sometimes you can press LB to let allies use the skill or press LT to perform special moves after a continuous attack. But in general, the fighting style in Hand of Fate 2 is almost unchanged throughout its length.
Equipment is not important; tactics are not important, the variety in each confrontation is not a round number, the screen is as small as the nose. If you are too far from the target, the game will automatically “pull” you closer with a strange move before attacking. Some enemies with extra health bars can also be defeated by “spamming” X and B to clear the defense. The fighting mechanism in Hand of Fate 2 does not bring a feeling of “monumental,” but perhaps it exists only for the player’s handle to become monotonous and boring.
where can you get a Hand of Fate 2 online
PS4 HAND OF FATE 2 (MULTI-LANGUAGE) (ASIA): Buy it now