Table of Contents
amazon Horizon Zero Dawn The Frozen Wilds reviews
Frozen Wilds: Horizon Zero Dawn, one of the “blockbuster” names of early 2017, marks the commendable return of Guerrilla Games when bringing an exciting adventure beyond the framework of the original.
Boldly abandoning the first-person shooter series with Killzone, the company has reached what they have wanted to do for a long time.
After a while not too short, at E3 2017, Horizon Zero Dawn returned with a wild white background; Thunderjaw’s terrible screams made the hearts of fans, including some writing. That expansion version has a pretty nice name, too – “Horizon Zero Dawn: The Frozen Wilds,” It is even more exciting when the game is announced to be released around the end of 2017.
And then that day has come, satisfying the time of waiting for the moment to return with Aloy to the world of Horizon Zero Dawn again. But is this journey worth the wait of the fans? Or just a superficial expansion for players to pass the time this winter? The writer invites readers to “research” through Biareview’s review!
And the businessman recounted that: “The land where the Banuk tribe is living is called The Cut – where there are new types of robots that we have never encountered. There, those who dared to enter will never return…” And it is not surprising that this prompted Aloy and the player to quickly “teleport” to the frozen snow of the East North of the map.
The first encounter with the new robot species Scorcher – bearing the large, powerful body of a leopard and a wildcat – where the monster quickly devours most of Aloy’s “poor” health bar. Made the writer know that this is a strong alarm bell Horizon Zero Dawn: The Frozen Wilds will be a tough, intense journey with hidden secrets behind the cold, seductive snow!
The plot of Horizon Zero Dawn: The Frozen Wilds this period brings many small surprises to players because it stops at the level of enriching the game’s world in general and creates itself. A complex “fairy tale” in Banuk country full of individuality but still in harmony with the broad context, offering many questions in an evocative and impressive way to pave the way for the next version of the series.
The story in The Cut and the lifestyle of this tribe is quite interesting when it always upholds “survival” and is single-minded until death; somewhere, there is a lonely call for the warriors. Soldiers are fighting out there as a wake-up call in their hearts: to survive, they cannot be alone, and life cannot be without friendship, love, and even family.
They are evident in almost all player missions. The characters’ mouths always say, “I don’t need you!” But the main quest lines are probably 90%. Aloy never goes alone but always has at least one companion by his side. For a moment, is this a small “tease” that in the next version, Aloy will have a real companion character?
Horizon Zero Dawn: The Frozen Wilds’ own story is very multidimensional: interesting, funny and strict, emotional and sweet, sometimes even sad. That is shown to be somewhat better than the main plot in the original version. In terms of the brilliance of the main and supporting characters. The overall well-directed emotional steering more angular but still full of faith at the end of the journey.
In particular, Horizon Zero Dawn: The Frozen Wilds has surpassed its predecessor by bringing interesting and meaningful stories to both side quests, with many layers of tight, logical, and natural arrangement. For example, when receiving a side quest to learn about the “suddenly” flood that flooded the basement of a certain NPC. Aloy followed the strong surge current to reach the abandoned factory and encountered a The situation is ironic. Hence, we have another side quest integrated into another sub-task, directly explaining why that event happened, making the writer smile just like Aloy in the story. The conclusion of the “small but not small” sub-mission.
This mission design has been cleverly implemented in another epic RPG – The Witcher 3: Wild Hunt. That shows that Horizon Zero Dawn: The Frozen Wilds is not just a product made to please fans but is proof that Guerrilla Games has succeeded in learning from other games to bring hours of unique experiences from the game’s content.
Even the special feeling when climbing on the back of the Tallneck for the first time to unlock the map in the original version also becomes “poetic,” new and more interesting than ever in Horizon Zero Dawn: The Frozen Wilds. “Collectibles,” which are animal figurines and different types of pigments, also become more interesting and meaningful. They do not just stop at level with merchants to receive good quality items but also provide useful information and old stories surrounding the setting that Horizon Zero Dawn: The Frozen Wilds offers. If must to grumble about what point. If that’s the case in this expansion, it certainly lies in the lack of dialogue options to change the direction of the main and side plot lines as there were in the original – even if only at primitive, unexplored deep. Because there will be key moments in the quests where the writer thinks “what if…”, and if only Guerrilla Games tried to break Horizon Zero Dawn: The Frozen Wilds more, maybe the solution and problem The topic at the end of each mission will be more diverse, multidimensional and interesting if it allows players to solve it in the direction they want, rather than following a predetermined storyline.
However, that is not why Horizon Zero Dawn: The Frozen Wilds loses its depth, because the expansion does better than what the writer can imagine when traveling in the land of The Cut. It’s just a little nostalgia, but perhaps thanks to the emphasis on linearity in the plot situation. The story in this expansion is also somewhat more “personal,” a bit melancholy, and more unique, when Horizon Zero Dawn: The Frozen Wilds will tell the story to players about a cold, lonely but still warm and highly humane land.
And to describe the story under the snow layer, the talented artists of Guerrilla Games once again bring magic to the outfit that was already beautiful in the original version, now even more beautiful with Horizon Zero Dawn: The Frozen Wilds. The Cut can be called the most colorful, rich, and beautiful land in the whole map of Horizon Zero Dawn in general. Although not large, this place is made more meticulously with high mountains, abandoned architecture of “ancient” generations, or steaming hot pools. Characteristically based on Yellowstone National Park. Thanks to the skillful leadership of the art director, The Cut becomes beautiful in soul and rich in vitality in the whole atmosphere of this place. The whirlwind rolled up the snow; the ferry wind blew through the foliage, the trees, and the snowdrops that ranged from light to dense snowstorms. Even the character’s walking is sloppy, his feet kicking up and down heavily when entering heavy snow, leaving an impressive snowfall lacking in the original. The way the atmosphere depicts the cold snow in Horizon Zero Dawn: The Frozen Wilds is alluringly intertwined with the carefully designed environment, making the landscape seem to invite the player to visit a picnic.
The visual detail is not only in the environmental specifications, but even the clothes will quickly catch the snow, and Aloy will shrink from the cold. When swimming underwater, the thin layers of snow will spread out – a notable improvement after criticism that Aloy’s interaction with the water surface was too lacking in “life.”
It is a pity that the poor interaction with plants and trees has not been fixed. The features in the air and the effect of snow only appear in The Cut; other snow areas in the main version are not upgraded, making the snow environment overall a bit uneven.
Realizing the weakness in Horizon Zero Dawn’s facial movements, Guerrilla Games decided to “take care” of this problem to the teeth. Aloy shows more emotions – not to mention the “bad” feelings like snickers, dumbfounded when hearing something ridiculous… The main and supporting characters are also better captured in motion to feel less “uncomfortable” in the view of the game. Most of the faces are almost thoroughly polished and have specific emotional gestures for each character Aloy talks to in Horizon Zero Dawn: The Frozen Wilds.
As an expanded version, Guerrilla Games also did not hesitate to contribute a separate “quality” soundtrack with serious investment in voice acting and dialogue for Horizon Zero Dawn: The Frozen Wilds. The lands that players set foot through in The Cut area all have their melodies, such as the song “Into The Frozen Wilds” when entering the land of the Banuk tribe for the first time, or the melodic violin background music. Resounding “adventure” when riding on the back of the mount, coupled with the noise of the wild environment, a feeling of nature mixed with the cold air but still sweet and fluttering.
Not to mention, fueling the musical “dress” is the seriously invested voice quality, despite the development time of less than a year since the launch of Horizon Zero Dawn. From the familiar voice of Aloy to new characters such as the deep and emotional voice of the Aratak tribe or the exhilarating and anxious but longing Gildun. This character becomes more impressive when knowing what the stories behind them are.
The design of the activities in Horizon Zero Dawn: The Frozen Wilds remains similar to the original: Corruption areas infected with red will be replaced with areas containing robots that release purple-pink pigments. There are also challenges at Hunter’s Lodge to challenge player skills with different levels; there is also Tallneck to unlock the map. Scattered throughout the map are items collected with Bluegleam – a new form of currency to exchange with Banuk merchants (rest assured that Horizon Zero Dawn: The Frozen Wilds does not follow the loot box “trend” to eat real money. where is the player’s). Instead of players using “metal shards” – the currency of the original game, which is earned through defeating robots, scavenging at crates, or selling goods, or taking on quests, players now need to use Bluegleam – but it’s harder to find.
I mentioned the Scorcher species above. It is just one of four new robot species that players will encounter throughout the length of Horizon Zero Dawn: The Frozen Wilds. Scorcher and two other new species not only suck blood (the other species stand still like a towering cylinder) but also suck the player’s tools. They are ferocious and very fierce; the closer they are to the end of the blood, the more “severe,” attacking as if they want to “eat” Aloy. So those who fight at the hardest level of Horizon Zero Dawn, prepare yourselves!
Not stopping there, we will have the opportunity to meet again “familiar faces” such as Glinthawk birds, Scrappers in the form of wolves, to larger species such as Trampler, giants like the T-Rex dinosaur – Thunderjaw… and although it’s a bit “lazy” in the design when they are infected with purple-pink pigment like Corruption’s red-colored robotic animals like the original, in terms of behavior, they attack just as fiercely as the new species, even if compared to the species when infected with the red poison, these purple ones are much more fierce.
Areas, where tower robots shoot pink rays will often send out waves to neutralize the strongest “legendary” Shield Weaver armor in the game, which is also a clever way to make these areas interesting than the red Corruption areas in the original. Not to mention, this cylindrical robot also shoots pink rays to heal the surrounding robots. So don’t be completely confident when owning this armor while fighting here!
To survive in The Cut, Aloy will be provided with some new powerful clothes and weapons. Not to mention, Aloy’s powerful bow will also be upgraded with “mods” to increase strength and have more skill branches to balance the balance of power. New and old weapons are added to help players make strategic considerations because ammunition runs out very often, forcing players to change weapons continuously if they are aggressive. Most of all, forced to learn weaknesses to tackle old and new robots faster through the undamaged, innovative, hundreds of thousands of years old “iron” fastened to Aloy’s temple.
When successfully conquering the matches, the feeling of satisfaction is still there, retaining the fire and variety in combat that the main version has brought.
The new skills in Horizon Zero Dawn: The Frozen Wilds are a bit “should have been there in the first place,” such as 20% more space for the bag or being able to … pick up items while riding. However, there are still pretty good skills, such as creating metal shards yourself by “breaking” unnecessary items or giving small robots a fatal blow while on mounts…
These skills more or less contribute to the strategy of the game. However, the writer is looking forward to better skills and more depth for the battle array for the next version.
Indeed, it is normal not to change the gameplay when the original itself has done well as an expansion. But unfortunately, after completing Horizon Zero Dawn: The Frozen Wilds, players will have nothing more to do. Guerrilla Games should have added some new gameplay features to keep players in the world of Horizon Zero Dawn more. Like some random quests that appear when the player wanders the streets, a few more Small games such as racing mounts or finding and killing robots on demand, for example. However, stopping and taking pictures to show off with friends is also an elegant hobby, quite a good to kill time.
where can you get a Horizon Zero Dawn The Frozen Wilds online
Horizon Zero Dawn Complete Edition Hits – PlayStation 4: Buy it now
Horizon Zero Dawn: Complete Edition: Buy it now