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amazon Middle-earth Shadow of Mordor reviews
Shadow of Mordor – one of the most disturbing things about a game based on a literary work or other entertainment is: prejudice.
Throughout the years, there have been a lot of such “instant” games with the aim of “earning a little more” and promoting the products they imitate.
Most of them have very bad quality and this has invisibly shaped the “prejudice” among game critics, as well as gamers.
Entering the land of Mordor this time in Middle-earth: Shadow of Mordor – the latest game about the world of The Lord of the Rings, naturally the writer already has “prejudice”: it is a “Catch trends game”, what will it be like when the game about “Lord of the Rings” is extremely successful but fails so much?
But after just a few minutes of playing Talion, the writer was completely absorbed in the world of Middle-earth: Shadow of Mordor: possessing a creative style, plus great acting of the characters. objects in the game and are conveyed through an open world.
Is that enough for an action role-playing game?
It can be frankly said: Middle-earth: Shadow of Mordor is the most exciting game ever about The Lord of the Rings world, although there have been quite a few games (almost 40 games) from many different game studios, going by many genres and platforms.
Some examples are action game series “follow” the first part (three episodes) of the movie of the same name by VU Games, EA (2002-2003), real-time strategy game War of the Ring (2003) by the Sierra & Liquid Entertainment duo, EA’s The Battle for Middle-Earth I & II (2004-2006) map-based game series, or even the somewhat mimicked Battlefield – The Lord of The Rings: Conquest (2009) of the game studio “close” right after the release of the game: Pandemic, etc. enough to see the great attraction of a great brand that writer J.R.R. Tolkien has created.
But, a lot is not good.
Most games about The Lord of the Rings are “timid”, dare not “allow” players freely explore the vast and interesting world that Tolkien has created so hard, dare not “invent” a storyline. Be creative but still follow Tolkien’s principles, which instead evolve from the available facts, everyone knows.
Middle-earth: Shadow of Mordor has boldly crossed the line with its creativity and is not afraid to “borrow” the peculiarities of a popular open-world action game series: Assassin’s Creed.
It’s not hard to see the influence of Assassin’s Creed’s gameplay in Middle-earth: Shadow of Mordor: quick climbs of buildings; Climb towers for a map view and reveal missions and secrets; riding a horse (in the game is a monster Caragor, Graug); assassinate enemies from the air or underfoot (while climbing), collect items or a battle / counter-attack system against countless opponents.
How could a “fake” game be attractive?
It was Bob Roberts, the head of the Middle-earth: Shadow of Mordor design team, who did not hesitate to share his views compared to Assassin’s Creed and boldly said: once you get into the game, the comparison is over again.
The deeper you play into Middle-earth: Shadow of Mordor, you will discover a lot of different things: “unlock” special combat skills, weapon levels, enemies become stronger, and the consequences of mistakes. Mistakes in decisive battles could lead to a flash death!
Middle-earth: Shadow of Mordor is divided into two schools: loud and sneaky, depending on the player’s “taste”.
If you like to be a hero, the whole army of Uruk several dozen will surround you, now you don’t have to just press the button repeatedly like Dynasty Warriors.
The common Orcs are inherently very difficult to “play” (in the hardest mode, only a few strokes are enough to make you die) when they know how to coordinate and rescue at the right time (running alarm, shooting from a distance, hard armor…).
But the bosses are not only “strong” but they also have different advantages/disadvantages, if not known to exploit, it will make the confrontation more difficult.
Fighting is to have the right attack/defense, to use great moves to destroy the dangers, to know how to exploit the weaknesses of the opponent.
Honestly, Middle-earth: Shadow of Mordor’s “aggressive” plays weren’t as easy as later Assassin’s Creeds!
If you choose to play silently, the player can easily “assassinate” the opponent through many ways such as whistling “luring” the opponent into a vacant place, hiding and suddenly pulling the opponent into “killing”, Sneaking from a distance, or “teleporting” to the enemy in a flash or more effectively using the skill “commanding”, turning the whole army of Orcs into our side, freely ordered our troops to fight the enemy.
One thing to admit, no matter which school is played, the combat system of Middle-earth: Shadow of Mordor is “perfect” and challenging, with “brutal” finishes and animated poses very flexible character.
Middle-earth: Shadow of Mordor also gives players a little fun: the interaction with the environment, which, if used, will be of great help in fighting battles.
For example, the player can shoot into the fire or oil barrels to quickly destroy the majority of enemies, destroy the Caragor barn or shoot down the flesh to lure these beasts to come and enjoy the “tearing” screen with the Orcs. Or use giant hives to rescue, or simply climb on top of Caragor and kill everything!
Improving skill points, “level” of weapons reasonably are also ways to support players to survive longer on the battlefield.
Only see, although “borrowed” very clearly the strengths of the Assassin’s Creed series, but with the deepening of gameplay, ideas, and implementation, Middle-earth: Shadow of Mordor has brought about more attractive!
Players at this time were “busy” with the game, there was no thought of “comparing” anymore.
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Middle Earth: Shadow of Mordor Game of the Year – PlayStation 4: Buy it now
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Middle Earth: Shadow of Mordor – Xbox 360: Buy it now
What surprised me the most when playing Middle-earth: Shadow of Mordor is the “Nemesis” (enemy) system.
This is also the point that makes a clear difference between Middle-earth: Shadow of Mordor and Assassin’s Creed’s, the game that influences the game.
Nemesis’s idea was to create a hierarchy for the Uruk army, consisting of numerous captains and above all, 5 Warchieves.
Defeating the Warchief, one of the three main bosses of the game will appear.
The Uruk army is an army of orcs that are not only compatible with the enemy, but also in their ranks.
They are ready to “fight” each other as soon as the opportunity or without any tricks to level up.
The Slack Ratbag, a character present in the storyline the player will encounter, is a prime example.
Based on the aggressive nature of the Uruk army, combined with the hierarchy, Nemesis brings an interesting twist to Middle-earth: Shadow of Mordor.
You will not be able to know the identities of the Captain and Warchief, but have to track down, capture alive and interrogate the orcs with information (or find the notes).
Not only that, to increase the chances of success in decisive battles with these Orc generals, you should gather more information about their strengths and weaknesses.
The face-to-face confrontation is not the only way to defeat Orc generals, players can also … “incite” the Captain or Warchief to challenge each other, sabotage the “martial parade” or send a “threat” spirit scares the enemy.
Based on the aggressive nature of the Uruk army, combined with the hierarchy, Nemesis brings an interesting twist to Middle-earth: Shadow of Mordor.
You will not be able to know the identities of the Captain and Warchief, but have to track down, capture alive and interrogate the orcs with information (or find the notes).
Not only that, to increase the chances of success in decisive battles with these Orc generals, you should gather more information about their strengths and weaknesses.
The face-to-face confrontation is not the only way to defeat Orc generals, players can also … “incite” the Captain or Warchief to challenge each other, sabotage the “martial parade” or send a “threat” spirit scares the enemy.
From the protagonist to the villain are portrayed quite a in detail.
A vengeful Talion manifested in his arrogant demeanor and voice, a deeply unpredictable Celebrimbor, the cowardly and opportunistic Orc Ratbag with a “despicable” voice, or the stubborn Torvin, the dwarf hunter, etc
All are excellently presented!
What impressed me the most is the different personalities of the Uruk army.
From Captain to Warchief, no name resembles anything from looks to personality.
The name is fierce and bloodthirsty, the name is squeaky with a “eunuch” voice, even a guy … wrote poetry and laughed himself very loudly “bullshit!”
It is this great characterization of the character line, whether primary or secondary, that greatly attracts players to Middle-Earth: Shadow Of Mordor.
Compared to the “standard” of an open-world action game, especially the game itself based on the texture of Assassin’s Creed, the regional map of Middle-Earth: Shadow Of Mordor gives the writer a rather meager feeling, not to mention the whole game has only … two maps.
That is why it is very likely that you will encounter a case of two to three leaders at the same time, not “easy to kill”!
The plot and details of Middle-earth: Shadow of Mordor, although somewhat “ludicrous”, have nothing to do with the original work, but are respectable in consultation with director Peter Jackson, by Weta Workshop’s group of artists – the site of the visual effects of the famous “Lord of the Rings” film, and the copyright holder of The Lord of the Rings, Middle-earth Enterprises; not to mention the writer of Red Dead Redemption – Christian Cantamessa, who wrote.
With all of the above wonderful elements that help Middle-earth: Shadow of Mordor create a living world, follow the spirit of The Lord of the Rings, and make the content “bogus” very interesting taste!
Everything for the content should have been perfect … Unfortunately, when things were pushed to the climax: clashing with the three main bosses of Middle-earth: Shadow of Mordor, their extermination becomes so easy again, using almost a few buttons in seconds, lacking the right amount of convincing!
Unfortunately!