Table of Contents
amazon Project NIMBUS reviews
Introduction
“Project Nimbus” is a high-octane, mecha-based action game developed by GameCrafterTeam and published by KISS ltd and GameTomo. Released in 2017, the game quickly garnered attention for its fast-paced combat, stunning aerial battles, and its homage to the mecha genre, particularly to anime series like Gundam and Macross. The game allows players to pilot advanced Battle Frames, which are essentially giant robots armed with an arsenal of weapons, in a futuristic setting where nations battle for supremacy in the skies.
This review delves into the various aspects of “Project Nimbus,” including its gameplay, story, graphics, sound design, and overall impact on the gaming community. Through this analysis, we aim to provide a thorough understanding of what makes “Project Nimbus” a standout title in the mecha genre and why it resonates with both fans of the genre and newcomers alike.
Gameplay
At the core of “Project Nimbus” lies its exhilarating gameplay. The game offers a unique blend of fast-paced aerial combat and tactical gameplay that keeps players engaged from start to finish. The primary gameplay mechanic involves piloting a Battle Frame, which can fly through the skies with incredible agility, perform acrobatic maneuvers, and unleash a devastating array of weapons on enemy forces.
Flight Mechanics
The flight mechanics in “Project Nimbus” are one of its most defining features. The game offers a seamless control system that allows players to navigate through three-dimensional space with ease. The Battle Frames can perform rapid dodges, barrel rolls, and high-speed boosts, making the combat feel dynamic and responsive. The sense of speed and fluidity in the flight mechanics is a major highlight, providing players with a genuine thrill as they weave through enemy fire and engage in dogfights.
The verticality of the gameplay is particularly noteworthy. Unlike traditional ground-based shooters, “Project Nimbus” fully embraces the freedom of aerial combat. Players can ascend to great heights, dive towards the ground, and engage enemies from all angles. This verticality adds a layer of strategy to the game, as players must constantly adapt to changing battlefield conditions and use their surroundings to their advantage.
Usually, when it comes to a robot game (mecha), people will think of playing in the third person to view better the machine they are driving. No one wants 96.69% of the time to play, but the screen interface only shows most of the cockpit area with a bunch of screens, buttons, electronic boards at all. And so, the most suitable gameplay for this type of game is the action that combines high-speed shooting/slashing.
Project NIMBUS is no exception to this formula when it allows players to control a mecha machine with the ability to move quite freely (WASD to move left and right, EC to fly up and down). Players can freely move in an open 3-dimensional space. Combined with the ability to accelerate instantly (Spacebar), players can create beautiful teleporting actions such as gliding, bursting to dodge, or quickly approaching enemies.
Each mecha will have many “slots” for attaching weapons, depending on the size and weight. They include the main gun and secondary weapons – ranging from submachine guns, laser guns, extradition missiles, flares. Depending on tactics and personal preferences, players will have combos. To maximize the power of the robot form they are using, Project NIMBUS currently allows players to use 13 types of robots (the game is called Battle Frame), including eight popular types that are mass-built and five types of “unique goods.”
The battles in Project NIMBUS create a very real sense of excitement when the vast sky is a playground for us to manipulate. Whether it’s clean destruction missions or “extradition” missions, players still clearly feel the tense atmosphere and the smell of guns. At high difficulty levels, players will have to take advantage of the ability to dodge constantly. Because the enemies are not only very large, but their firepower is also significantly stronger, more than enough to make players who like to do “Rambo” must “gray screen” continuously.
A common problem that indie studios often have. No matter how talented they are and how “professional” the final product looks, they always have many minor flaws, no matter how small picked up but also enough to create in the player a feeling of “imperfection.”
It can be a slightly cheap-looking interface, poor quality graphics, not very smooth-running games, poor optimization. Unfortunately, while many indie studios are aware of the problems and try to find a way to solve them, GameCrafterTeam seems to want to do the opposite when choosing a too difficult path.
First, it is making a 3D game with too big ambition. In Project NIMBUS, the Battle Frame models and aircraft… are designed quite nicely and meticulously, making the contrast even heavier with the sketchy and artificial background. Sometimes, just at a glance, players also feel that Project NIMBUS is like the rendering interface of a 3D creation program, not a complete game.
Next, a little bit harsher, the graphics of Project NIMBUS can be said to be poor, not much better than the 2000 games. In particular, although the game has a lot of configuration options (from Very Low to VGA Melt), the difference is not obvious. The effects of smoke, fire, explosion, and when the Battle Frames hit are not impressive, if not very sketchy.
Finally, it’s with the mecha game format; the developer should have a lot of land in the script – because people are passionate about movies about Gundam, Code Geass, Break Blade not just because of the “cool” machine, but also because of the compelling storylines, full of tragedy and twists. Project NIMBUS has skipped this stage when the plot is only meant to follow each screen loosely, and the poor voice quality makes the situation even worse.
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Conclusion
“Project Nimbus” is a thrilling and satisfying mecha-based action game that successfully captures the excitement of piloting a giant robot in high-speed aerial combat. With its fluid flight mechanics, deep combat system, and impressive visuals, the game offers a compelling experience for fans of the mecha genre and action games in general.
While it has some shortcomings, such as repetitive mission design and a lack of deep storytelling, these issues do not detract significantly from the overall enjoyment of the game. “Project Nimbus” stands out as a shining example of what indie developers can achieve, and it serves as a reminder of the enduring appeal of the mecha genre.
For fans of mecha anime or anyone looking for a fast-paced, adrenaline-pumping action game, “Project Nimbus” is well worth playing. Its combination of thrilling combat, beautiful visuals, and an epic soundtrack make it a memorable and engaging experience that should not be missed. Whether you’re a veteran of the genre or a newcomer, “Project Nimbus” has something to offer, and it is a testament to the passion and creativity of its developers.