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Steel Division Normandy 44

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Steel Division: Normandy 44 is a Combat Simulator game, and of course, the “quality” of this game genre is the unique highlight of the game.

So what is Combat Simulator? The origin of this genre can be traced back to the early 90s of the last century when many battle simulation games separated from the “normative” real-time strategy that Westwood had created built with the Dune series and then Blizzard Entertainment with its Warcraft series.

Combat Simulator aims to simulate war with “real” elements to give players a fiery battlefield close to reality realistically. Some notable names that shape this game genre include Atomic Games’ Closed Combat, Battlefront.com’s Combat Mission: Beyond Overlord, Eric Young’s Squad Assault: West Front by Eric Young, or, most recently, Graviteam Tactics by Gravitaem.

That means that coming to Steel Division: Normandy 44 in particular and the Combat simulator genre in general, the “real” level of the battlefield will greatly affect the player’s experience. It is undeniable that in this respect, Eugine Systems has been quite successful in bringing gamers the most realistic and fiery battles.

The first real element that Steel Division: Normandy 44 gives you is a battlefield with an area of ​​tens of square kilometers. For example, in stage 1 of the game alone, an infantry unit can go from one end of the map to the other without any obstacles, which can cost the player nearly 15 minutes. That’s why such a large battlefield is capable of displaying fierce battles, with thousands of units with all kinds of weapons fighting on all terrains, from the coast of Normandy to dozens of inland km.

The second factor that Steel Division: Normandy 44 performs well lies in the performance of each military unit and the behavior of these groups on the battlefield. It can be said that the game’s AI has been programmed quite well when groups of troops know how to disperse when being sniped, learn how to lie down when being pinned down, know how to run away when facing artillery fire… not to mention each group can accept. Command execution, combat ability, and shooting accuracy are also not the same, making battle maneuvers, not simply a “finger pointing” according to the “recipe” of time-strategy games.

That makes you have to consider more about the capacity of each group of troops, the amount of ammunition, the vision, and the types of terrain and terrain to create a defensive. The ability to support alternating between groups army or at least ensure sufficient ammunition supply for the military to fight for a long time. Although the recent game Sudden Strike 4 also tried to emulate this element. Steel Division: Normandy 44 is still a bit more successful in providing a larger field of view with more refueling methods from motorbikes and jeeps to supply trucks than the simple “taking up refueling points” method.

The third impressive point of Steel Division: Normandy 44 lies in the variety of troops in both quality and genre with many unique characteristics, fighting power, and weapons. Although the game does not apply the ability to “gather” and use guns and weapons on the battlefield like Company of Heroes or Sudden Strike 4, this is much closer to reality because each weapon type All need the training to use. Especially with complex weapons such as machine guns from MG42 to Browning 50, all need training time up to 6 months. In return, the units from the rookie camp will be equipped with these types of weapons, providing a relatively diverse number of a team for players to arrange depending on the requirements of the game screen.

Of course, other elements in Steel Division: Normandy 44 also have a very important influence. For example, the morale factor affects the “euphoria” when fighting and the unit’s ability to flee even when it is still full of troops. Or like the weather factor and the time of day-night will greatly affect the line of sight, making even two units “face to face” side by side to detect and fight. These small elements make up a very diverse, very realistic Combat Simulator game and only for “hardcore” gamers willing to spend hours and hours on each level.

Eugen Systems is not a new name to the village of strategy games. It can mention a series of names of the company that have brought a lot of praise in recent years, such as RUSE or the Wargame “trilogy” with textures, gameplay, and The graphics are somewhat similar. That’s why Steel Division: Normandy 44 also “inherits” more or less the problems that these games leave behind.

It can be said that the number of maps for the game is not many and diverse. True to the game’s name, most maps depict the Normandy coast and some surrounding areas with a few “small” campaigns, which opened the Allied counter-offensive in the summer of 1944. These maps are quite large with great detail, but having too few levels also makes Steel Division: Normandy 44 lack some variety and entice players to spend more time on the game.

Graphics are also another small issue that Eugene Systems has not improved well through its games. Overall, Steel Division: Normandy 44 is still very beautiful, very attentive with the ability to display thousands of military units simultaneously on the map, but the detail, the game graphics engine still can see many “weak points” just like the previous game series. For example, the movements of the units are more like flying on the ground than moving, or the explosions are relatively sketchy, just like the “trilogy” Wargame has shown before.

Steel Division: Normandy 44’s multiplayer system is still not an attractive highlight because the gameplay style of the battle simulation genre is quite slow, long, lacking some necessary “enthusiastic” for fans fast, compact and epic battles in the kind of Company of Heroes or other traditional formulaic real-time strategy games. That requires more patience and passion for hardcore gamers than for gamers who are new to the genre.

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