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amazon Need For Speed Payback reviews
If I had to comment briefly on Need For Speed, then perhaps the writer’s choice is: it is a series of games that deliberately do not want to “grow up” with its audience.
Despite the age of 23, perhaps most Need For Speed fans will agree that the series has stopped. Well, since 2007 or 2008. Not that Need For Speed games. Modern is not good (the contemporary version of Hot Pursuit and the two Shift games that go beyond the underworld theme are still warmly praised by fans). But the “sizzling” style for young people with its rebellious personality is not very convincing to the modern generation, if not outdated.
That’s not to mention who would play a racing game because of the plot? And although the series is commendable for always creating its highlight with its theme and storyline for each version, the harsh truth is that Need For Speed’s plot has never reached the average level.
After a year of “retirement” with the curtly titled Need For Speed version released in 2015, Ghost Games announced that this “big head but small brain” racing game series would return and “revenge” in 2017. So the name Need For Speed Payback does not hide the developer’s confidence in winning back the hearts of fans.
And, surprisingly, even though the writer has an extremely low level of expectation for the game, in the end, Need For Speed Payback was too successful in making the writer assert that he was right to assume that Ghost Games doesn’t know how to make Need For Speed games. After 20 hours of “revenge,” the name Need For Speed Payback was finally clarified – “Pay” is because, according to EA. Their product must do so that players have a “satisfied feeling” with a sense of pride and achievement that players achieve through training and pay for expensive car upgrade parts with hard-earned money. And “back” here is half of the word “backfire,” because no matter what EA and Ghost Games’ plan to revive the series is, it has completely betrayed.
First, let’s take a look at what Need For Speed Payback does the best. The main setting of the game – Fortune Valley, is a wildland that owns 3/4 of the Liberty Desert, Mount Providence, Silver Canyon, and the rest belongs to the “gaming capital” Silver Rock. Silver Rock City is not very prominent with the structure and design like a “hybrid” combination of Las Vegas and New Mexico. Enjoying nature at Fortune Valley is much more interesting, especially when the craggy roads around the mountains still bring an indescribable sense of freedom. At the same time, the Liberty Desert will make players seem to have a feeling of freedom. Feel that the border in Need For Speed Payback is almost endless.
The variety of events in Need For Speed Payback also clearly shows the purpose of satisfying Need For Speed fans for various reasons of Ghost Games. Drag racing, offroad racing, time trial racing, sprint racing, running away from the police, and as a person who loves it, Drifting from the Need For Speed: Underground 2 version so far. It’s really hard for the writer not to show a little bias about Need For’s, a somewhat exaggerated method of dragging the Need For Speed Payback.
And of course, there is no shortage of “filler” elements of the modern open-world game genre, from Speed Trap/Speed Run/Jump/Drift Zone points that require players to perform related activities, fellows. Chips serve as collectibles, as well as Collectible waiting for players to destroy in Burnout style. Some people will like them; some will hate them; the writer personally doesn’t care much about them because the game still gives the option to hide this “filler” content from the map, and they don’t. It annoys the player a lot.
That is a racing game released in 2017, ladies and gentlemen. That is the result of a developer embarking on a racing game, but instead of making racing stand out, what we get is a game with a racing feel only mediocre, and the rest of the game is filled with “things” like this.
Upgrading the car in Need For Speed Payback no longer stops replacing parts and customizing to suit the player’s liking, but now it is reduced to cards with different stats. We have very normal components like gearbox, muffler, cylinder, engine control unit, turbocharger that affect horsepower, top speed, 0-60, sharpness when cornering, or nitro capacity/total flow. It’s all here, so what’s to complain? That’s because the cards represent the parts that now contribute to a single stat, level, and this number is the only thing you should care about, not the numbers. Indicators suggest the behavior of the vehicle.
That raises a new problem: cars are now not distinguished by their performance; their most obvious difference is, in fact, a rigid metric like the Power. Levels in Destiny. The types of vehicles in Need For Speed Payback are inherently divided for each mode, making this level even more redundant because no one is “free” to bring the Panamera Turbo to the race.
This system also introduces a new problem: building a collection of cars extremely time-consuming and consuming a lot of effort for players. The update released on November 19 improves the “turtle speed” level of vehicle upgrades by increasing the amount of money that players receive through each event. For example, in the past, if completing a race only gave players about 7,000-10,000 Bank, it was not enough to buy a Speed Card (usually costing over 12,000 with cards from level 7-8 and above), then one event will bring in about 20,000 Bank. It sounds like a lot, but they only serve each vehicle that the player uses to complete the event because the level requirements from new events increase rapidly. Making it difficult to buy new cards instead of the old division seems to be done regularly after the races.
It wouldn’t be much to say if the supply of cards came from completing the race for players to upgrade downstream like that since the randomness from the card draw seems to be very rarely on the player’s side. Many times, the writer receives cards that are very poor compared to the parts on his car. For some reason, the Need For Speed Payback forces the player to draw one of the three cards at the end of the race. Still, it doesn’t give the player a chance to use the Tokens (the extra currency received from the Shipment box mixed with Racer level) to draw a card again in exchange for the desired card.
Need For Speed Payback for players making Side Bets are sided requests made during the race; if done, the amount the player receives will sometimes be one and a half times the total reward from the event, but if Otherwise, you will lose your bet. The problem here is that the game will take the bet as soon as you decide to do it at the beginning of the race, not after finishing the race, leading to the player losing money if they get involved in a race difficult to try many times.
The problem that annoys the writer the most is that Need For Speed Payback does not allow players to swap cards between cars, even if they are of the same class. The writer spends a lot of time “training” for the two Dodge Challenger SRT8 and Honda S2000, upgrading the level of both to 260, and of course while “training,” there are old cards that have been left replaced by cards with better stats. And I was disappointed when I discovered that the game did not allow me to apply those cards to the newly returned Nissan Skyline GT-R R34 version with a total loss of 93,000 Bank. As of now, it is still at level 160, and the writer is unable to use it because the events require a level far beyond the total stats of the Nissan Skyline and the card shops upgrades; for some reason, they only give enough cards to go up a level or two.
Alternatively, you can use Tokens to “dial” cards designed like slots. Yes, the writer is not joking.
Perhaps there’s a certain irony about the relationship between Need For Speed and Fast & Furious that isn’t that hard to notice. The famous action series with an extremely high level of “visual selfies” led by Vin Diesel started with the inspiration of the dusty style of Need For Speed at that time. They then began to transform into a movie super-hero-impersonation-commoner action is extremely popular, while Need For Speed still can’t struggle to escape its own too large shadow. So for some reason, Ghost Games decided that its latest game would be a lousy version of “fanfiction” of Fast & Furious.
The Fast & Furious franchise has never had a plot that is listed as “pretty good.” Still, it builds the characters’ personalities and relationships (partially also reinforced) try to rely on a storyline spanning 5-6 movies, not independently through each version like Need For Speed). Meanwhile, Need For Speed Payback tries to get the player to bond with the one-sided characters and babbles its own with “zero” effort from the script. Our protagonist Tyler Morgan, for example, is a very good driver, and he knows how to drive; he knows a lot about cars, and, What else? I’m sorry, readers because the writer can’t remember any outstanding features of our main character besides Tyler being the best driver at Silver Rock.
Tyler’s companions like Mac, Jess, and The Gambler aren’t as ridiculous as that. However, overall, they still don’t cross the line of being one-sided due to how the characters are built, and the dialogue is just equal in a B-movie. The story of Need For Speed Payback revolves around a stolen Koenigsegg, an organization that uses its Power to turn race results to its own accord, and three friends with the ability to drive. Extraordinary car to the point of absurd on a journey of “revenge” with the most clichéd engine and execution possible.
The writer wanted to talk more about the game’s plot, but in the end, it stopped because its story was so forgettable and boring that it was difficult to find out what features about it to make jokes. Need For Speed Payback is essentially a game that breaks logic to the point of “over the top.” Still, the excessive seriousness of the story’s developments shows that Ghost Games does not understand the tone and level of the story the class of players I want to target.
That’s not to mention, CAN ANYONE STOP THE MAIN MISSION CUTTING VIDEOS?
Even if you ignore the silly story and the player-style car upgrade system, Need For Speed Payback still possesses the most bizarre and illogical designs possible.
First, someone at Ghost Games just got married to the Checkpoint circle? Why do almost 90% of races in the game force players to run through Checkpoint? It feels like Need For Speed Payback doesn’t trust the player’s eyesight and reflexes, so even marking the indicated route with a bunch of colored arrows that even Stevie Wonder doesn’t want to see, nor color the path on the minimap. However, the game still places many Checkpoints along the way like a guide for a baby. They don’t even care in which direction you go through Checkpoint, leading to the writer very often dragging the wheel out of the track, then going in the opposite direction to hit Checkpoint and turn the car around.
Second, the police in Need For Speed Payback is only present in three cases: during Runner events, during certain main missions, and when the player activates Bait Crate crates.
The police will no longer roam the streets of the open world, and if the player activates the events with the police following, then we will see the “best in the world” tracking system in any game, any game ever: run through all the… Checkpoints before time run out, and the police will automatically let you go.
And if you’re getting another bad news, don’t worry, the writer won’t let you down: these chases never last more than a minute.
Perhaps the exclamatory phrase “Oh God!” is still not enough to describe the A. I in Need For Speed Payback.
The “rubberband” (the AI car deliberately “cheats” the speed of the game to overcome the player) so much that Michael Schumacher also had to complain!
Police cars are not only belligerent, but frankly, they try to commit suicide to force the player to stop by combining “rubberband” and inserting pincers, keeping the player stuck at all costs.
Finally, if you want to build an array of crashes, leave that part to “professional car wreckers” Criterion Games.
The Runner events in Need For Speed Payback are boring, not because of the lack of speed, but because disabling chasing cars is ridiculously easy.
Why can an Audi R8 V10 “smash” a BMW X6 M with just three car crashes?
The cars of the main characters have such powerful “auras” that destroy them… even the tanks have to bow their heads in admiration!
where can you get a Need For Speed Payback online
Need for Speed Payback [Online Game Code]: Buy it now
Need for Speed Payback (PS4): Buy it now
Need for Speed Payback – Xbox One [Digital Code]: Buy it now
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