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Tom Clancy’s The Division

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The Division: Gone are the days when it comes to Ubisoft, people immediately think of good game lines and super-quality post-releases.

Gone are the days when Ubisoft is known as a game maker that puts substance first, often satisfied gamers’ hearts.

Times change, the statue of the French giant every day in the eyes of the fans has collapsed because of the annual “milking” policies and the awesome products only … in advertising.

Seeing inspiration from Assassin’s Creed 2’s, Ubisoft immediately “use” its creativity, and then the brand sank into disdain.

Realizing the way of Far Cry 3 is “trendy,” then the company quickly mass-replicated, and the result is a Far Cry Primal past as a step backward of the whole game …

The products thought to be “blockbuster” like The Crew or Watch Dogs only impressed with the advertisements, and then the results were … dozens of negative feedback.

Until recently, when Tom Clancy’s Rainbox Six: Siege debuted, a new “bit of trust” was retained to keep gamers on the lookout for Tom Clancy’s The Division.

Born as “equal” with Assassin’s Creed Unity, Watch Dogs, The Crew… Tom Clancy’s The Division has been five times; seven times moved the release date for the eternal reason: to perfect the product.

The two most recent beta versions have also turned up slightly to justify the reason above, but the final product is the most important.

So whether Tom Clancy’s The Division has gone into the “quagmire” before or not?

Is this game really “blockbuster” as expected or not? Will this be a quality product that players have come to expect?

So far, when the game comes out, Ubisoft probably has to look back on what it has done because hundreds of the words “if” have been combined into one word “if”: if the previous games do well, at least like Tom Clancy’s The Division!

Virus – the old topic of the entertainment industry in general and the game industry in particular, if you want to have a certain cause pushing humanity to the edge of the deep, but have a secret idea.

Resident Evil is a prime example, and it has been extremely successful; Tom Clancy’s The Division is also close to that, but the exploit is a little different.

An unnamed terrorist corporation has successfully experimented with a virus that reproduces right on the bills we hold in our hands every day.

It is a common par value as well as a goal of life for everyone.

And “Black Friday” took place, millions of people went shopping together, the virus had the opportunity to spread, and then after a few days, the whole US fell into crisis.

The crisis here is about the people when the conflict occurs; the police force is paralyzed, hundreds of riots plunge the busy streets into chaos.

It all ended with the policeman’s statement: “We are not trained in this situation!”.

In the chaotic scene, talent will appear, none other than the player.

But, let’s just put aside the name Agent or organize The Division; why?

Since you’re just a crisis survivor, joining the force is almost unique.

What you need to do is not to put on your shirt with loads of trophies and medals but to fight to bring the remaining well to New York.

That’s all

It can’t be said that Tom Clancy’s The Division is really good in the narrative to bring Agents into a fight where the emotions that linger at the end of the stage urge players to team up for new missions. But it’s worth its money” is the image of New York being left in white snow, far from the bustling scenes often encountered in other entertainment products.

And then, when New York received a cold winter wind, the streets suddenly became hot with opposing forces.

Busy streets every year suddenly become a parking lot for vehicles.

The values ​​of one of the most famous cities in the world suddenly disappeared, leaving the snowflakes clinging to every street corner.

The beauty of New York City is shown through the most beautiful graphic platform in the second-best today and in a very realistic design in the crisis context.

There, players can see the sprawl, the areas built to welcome the arrival of visitors with many good wishes for the holiday season.

All we’re left in the wilderness.

Somewhere on the streets at that time were people fearing the bad luck would come to them, somewhere scattered evidence recorded by unfortunate people, or lying somewhere “echo “Far away from the ghosts of memories …

New York is still very beautiful! Still full of magnificent scenes created by human hands like the imposing Brooklyn Bridge or towering Empire State building, still make people stop and watch, but then hastily left behind due to the disaster knocked on the door.

Many vivid images create a virtual New York that collapses as real, causing players to admire Ubisoft Massive secretly.

It is also a New York that does not sleep like the name of this city, only having to breathe arrhythmia because the virus strangles the heart.

Tom Clancy’s gameplay of The Division is a harmonious whole between role-playing and third-person shooter (TPS – Third-person shooter), both interacting with each other, very balanced and engaging!

If the role-playing role is “the handle,” the gun plays the role of “blade,” inseparable, very tight, and creates an equal “weight.”

The role-playing part will give players freedom in each choice with all the things that can be used: guns, armor, backpack, knee protection, jacket, and gloves. With an intuitive interface, body Good, easy to grasp, gamers can change anytime they like and compare strengths and weaknesses.

With items picked up by defeating rebels, a constant array of uses for each item floods the player’s eyes, and an eagerness to find new items features What, how is the use, the plus point.

Like the way gamers have experienced if they ever had a childhood associated with classic role-playing products like Diablo or Titan Quest.

The quality and the quality of each item will be denoted by different colors ranging from gray, green, blue, purple, and yellow, respectively, from low to high.

Fortunately, a part of Tom Clancy’s The Division emphasizes the spirit of “righteousness,” so, in a group of many people, only that person can see and invisible in the eyes of his companion, the “foul of” state. Like Borderlands, there is space to appear!

To add diversity, Tom Clancy’s The Division has three main Skills branches spanning from defense to attack: Security, Tech, and Medical.

Suppose Security is a collection of defense-oriented skills. In that case, Tech opposes using “toys” to suppress the enemy, while Medical turns gamers into “good people” on the battlefield with dozens of first aid methods.

Each skill acquired exists small mods to unlock gradually over time.

Each branch is divided into two more boards, Talent and Perk, which serve as a supplement to the main skills from which the player gets stronger.

If Skills were limited by three cells and talent was encapsulated in 4 cells. Fortunately, Perk carelessly used to create the foundation and trust for players to face difficult battles.

Tom Clancy’s The Division provides a great way for players to unlock skills, instead of frantically training aimlessly to level up, a small “headquarters” set up to collect. The points from the tasks involved, for example, to increase the points for the Tech branch, the job is highlighted in yellow, while Medical is in blue.

This place also has three main wings to perform the task of upgrading corresponding to the three skill branches; besides, there are other positions such as trading, making items, status update board.

However, apart from the above, “headquarters” can not expand further even though the first steps leave great expectations.

A building that has a solid foundation will surely rise high, and Tom Clancy’s The Division, when it has an immersive platform as a prop, the action is based on shooting each other to show themselves.

Do not use guns like Army of Two or focus on individual tactics like fellow brother Tom Clancy’s Ghost Recon: Wildlands, Tom Clancy’s The Division brings a unique feeling with modern combat skills that each Agent possesses such as hiding, jumping over obstacles, shooting indiscriminately.

Another interesting part lies in the fact that each weapon does not simply have two or three main parameters: ammo, attack power, and firing speed. Still, there are additional small features from the added parts constriction, such as viewfinder, anti-shock.

Since then, Tom’s Clancy The Division introduced a pretty good “gun level” system, though not as detailed as Tom Clancy’s Ghost Recon: Future Soldiers or Army of Two: The 40th Day of the rich guy EA.

Role-playing is again present when enemies are of the same level as the player and are denoted by color. They all have one thing in common: they are willing to take the player’s life with all they have.

AI is still so dull with countless unusual behaviors that if asked Ubisoft why they acted like that, the spokesperson probably knows how to.

But lose one and the other, at least they show that they are also in the form of “dangerous” with a frequency of shooting and serve very well in challenging players.

Besides, the purple and yellow symbols with thick armor and high damage firing will make the player much more cautious.

Role-playing has enough amount but lacks a bit of sharpness in the design to make players pose problems for the direction.

Tom Clancy’s The Division proved to be easy because the skill-boosting points weren’t too hard to get; as long as the “training” time was long enough, all branches would be opened.

Perhaps Ubisoft Massive should be a little more subtle, forcing gamers to ask themselves questions, what to lift and what to remove; the value for each skill selection will increase further.

What about the other side?

Tom Clancy’s The Division is also acting a lot!

But mechanisms are frustrating at times, typically the switching between the left and right shoulders sometimes gets stuck, and the vision is obscured.

Considering strictly, on this side, Tom Clancy’s The Division stopped at a level that has not reached the level of “smooth” like the “big brother” of the third-person shooter – Gears of War.

But fortunately, both extremes merged like two black and white sides of the circle of yin and yang to then obscure the defects for each other. Yes, very lucky!

Essentially a multiplayer game, Tom Clancy’s The Division can completely be mentioned as a typical name that blurs the line between single-player and multiplayer, both cleverly intertwined, as easy as players open the door and step from side to side.

Tom Clancy’s The Division gives players a small platoon of up to four people, be it friends who met when they entered the game or found strangers at the beginning of a mission.

Just go to the map and press “G” for the “Matchmaking” task that everyone will be connected quickly and without taking too much time.

The game does not restrict you to a single framework to write stories when playing single, playing with friends or strangers; all have enough and are almost ready every time to respond quickly.

Of all the single-network association mechanisms of Tom Clancy’s The Division, the Dark Zone area is the most defining feature.

Dark Zone is located in the heart of New York City; step through the quarantine gate, the interface will restart automatically to signal you have entered a different area with many other players, no transition screen output. Currently, there’s no need to choose to add a server or anything.

The only annoying grain is probably from the game having to load data for the boot times too long, long enough for the writer to walk around the house drinking a glass of water, having snacks, and then returning to the screen when the status bar reaches 100%.

Introduced as a place of potential danger and full of surprises, Dark Zone is truly a “crouching tiger hidden dragon” place for those who are adventurous and want to get genuine.

If starting in the direction of a normal gamer, a cycle is set: fighting, picking up items, calling a helicopter, and waiting to be taken away.

It is a boring job, but it will guarantee the excellent items at all hand stats and contribute to making the player want to throw away what is there.

But the beauty of the Dark Zone hits the road when the player decides to follow the “evil religion” path, excludes himself from the collective, almost similar to the image of the lonely Lu Bu in the classic “Three Brothers of the Lu Bu.”

By risking attacking other players, you or your party will be marked Rogue Agent for a certain period, making you prey in the eyes of everyone in the Dark Zone. Now the high reward will be given to someone who can defeat you, and that person can pick up all the remaining spoils.

Suppose you continue to fight with the “hunters.” In that case, the Rogue Agent mark will be raised by one level and so on to level 5, which is also the maximum, meaning that the countdown will be higher, as well as a level 5 it takes five minutes to be able to become a “good” Agent again.

That is not only a challenge on the “talent” side but also requires a risk of each person. Because how many people dare to turn themselves into enemies of the world?

All of the above creates a very strange, very dangerous, very unpredictable Dark Zone. Everything is possible, and the indistinguishable white-black line, maybe the next one, is passing through danger to save you from the dead. Still, it immediately pushes you back to where you just came out.

The context of Tom Clancy’s The Division is very good; the presentation is also very good, the scene is very convincing, the gameplay is very good. Everything feels perfect until you realize what your footsteps are walking. That is strange; why?

We have followed a path like this in the previous quests.

Admittedly, Ubisoft Massive does a great job of exploiting context-based scripting with World In Conflict, but Tom Clancy’s The Division is a different story, as it gets more and more drowned out with a series of quests. The stereotypes and the same type of battlefield are so similar that it is completely possible to guess how to script the following stories with the first few quests.

Tom Clancy’s The Division has many missions that range from main to side, but diversity is a luxury.

There is only one linear route to go, though the content is different; the script is stereotyped with a shoot, shoot, shoot and shoot!

Just like that, at the end of the screen, there will be a big guy acting like a boss, with thick armor, a huge weapon coming out to greet him, and then having to shoot more.

Some of the more advanced names with gas cylinders on their backs or side grenades suggest players “take advantage,” but that is too little variety for long-term missions and for a game that promises to cost a few dozen hours.

The main is not good; the side is not attractive.

Dozens of missions scattered throughout New York, most of them have the same requirements as taking them down, protecting that place. Very rare stories are told without gunshots. In this respect, Tom Clancy’s The Division should look at Borderlands so that players always feel the newness in each mission.

There is no denying Tom’s Clancy The Division has very nice graphics, capable of being in the second-best position today, but if it were like the trailer at E3 2013, it would probably win first place.

The most noticeable thing is that the quality of the surface finish has been lowered, the depth of the environment is no longer too impressive, the effect is also reduced.

Why is that Ubisoft?

The image of the buildings in the game is still very beautiful and realistic, but isn’t it much more perfect if the old graphics are kept?

There is nothing to say for those who have just arrived, but once impressed with the “lies” from this French lover, they will be more or less disappointed.

The physical interactions are not as dramatic as the colorful advertisements. They happen mechanically and unnaturally. For example, the car door will pop out if two bullets are shot on the window or glass correctly. The rearview mirror will be thrown when it has received two full shots.

Until players are pushed into small environments, Tom’s Clancy The Division’s real face emerges with extremely limited interactivity.

Similarly, on the content side, despite having a devastating post-catastrophic setting, the idea that players will be exploring dark and dramatic plot, the climax of the climactic circumstances like the trailers themselves referrals have brought.

Yet, the more you engage, Everything fades, loses the glamor, the necessary urge, that had made an impression on the trailers when the player first met. A feeling similar to Assassin’s Creed Unity.

Again, the things mentioned above are from the perspective of someone who has watched Tom’s Clancy The Division since the first “release.”

It is the frustration of the advertising campaigns too grandiose to cover the eyes of the hidden truths behind.

The French are very romantic, that everyone knows, Ubisoft also knows how to promote when using “dreamlike” ads to introduce what they own, but then it’s all just “cheating” no more.

where can you get a Tom Clancy’s The Division online

Tom Clancy’s The Division: Agent Origins (4K UHD): Buy it now

Tom Clancy’s The Division: Agent Origins: Buy it now

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