amazon Tree of Savior reviews
Gameplay is no longer so easy
As we evaluated in the first trial, Tree of Savior is quite easy to play and challenging. In this version, the player will be more satisfied when the game is added to the difficulty, allowing the bosses to summon more traps around them.
However, for some players the increase in difficulty is almost no effect, the developer should give the boss more special skills such as banning or defense … In addition to the The features, skills or appearance of the bosses are still the same compared to the first test version.
Classes are open more
It can be said that the diversity in the occupational system is a strong point to help the Tree of Savior attract players. At level 15, you will be promoted to one of two new jobs. When promoted to another job, the player’s level will be reset to 1 and they will continue to plow to level 15 before continuing to transfer job.
However, you will not be able to return to your old job once you have promoted your career. For example, if you have just promoted to Sapper, you will not be able to make it back to Archer anymore. Therefore, you should consider carefully before deciding to transfer the job.
Do tasks and level up
Leveling up the characters in this second beta is really a lot better than the first one. Exp’s rate of gain has been slightly increased in the last days for players to level up faster with a maximum level of 250.
The plot of the game is revealed through the tasks that you do during the game and according to the player’s assessment, the plot is not so much different from the first test.
Works extra when you reach level max
Most game players can hardly reach the maximum level when testing game. But with its easy gameplay, the Tree of Savior players easily reached the maximum level of 250 in just a few days of testing.
When you reach this level, there are not too many side effects for those who reach the maximum level. This causes boredom for players once leveled too fast and misses leveling up because plowing them down or doing missions does not help either.
Card system, craft item and gem
Game item crafting system is considered quite challenging for players because most items dropped from the monsters are formulas and materials for crafting. So, if a player wants to have something, they will have to fight monsters, hunting materials for crafting. Then, if you want to have the right item, you will have to continue hitting and hunting materials to craft.
The card system for summoning monsters is quite interesting and seems to be more suited to classes such as the Sorcerer or Necro. In addition, the Gem system does not seem to have so much influence on the game but maybe this only happens in the test.
where can you get a Tree of Savior online
Tree of Saviors Guide: Buy it now
Background and Development
Development History
“Tree of Savior” is a product of IMC Games, a studio founded by Kim Hakkyu, who is also known for his work on “Ragnarok Online.” The game’s development was heavily influenced by the success and design principles of its predecessor, aiming to capture the charm and depth of early MMORPGs while integrating modern advancements.
The game was first announced in 2011 and garnered significant attention due to its connections to “Ragnarok Online,” a beloved MMORPG from the early 2000s. With a focus on nostalgia and innovation, “Tree of Savior” promised a blend of classic MMO elements with new gameplay features, leading to high expectations from fans and industry observers.
Launch and Reception
“Tree of Savior” officially launched in South Korea in 2015, followed by a global release in 2016. The game received a mixed reception from critics and players, with praise for its visual design and class system but criticism for its balance issues and monetization practices. Despite these challenges, the game managed to maintain a dedicated player base and continued to receive updates and expansions.
Gameplay Mechanics
Combat System
“Tree of Savior” features a combat system that pays homage to classic MMORPGs while introducing modern elements. The game employs a traditional tab-targeting system, which allows players to lock onto enemies and use abilities with a focus on strategic positioning and timing.
One of the key aspects of the combat system is its emphasis on skill customization. Players can choose from a wide range of abilities and class-specific skills, allowing for diverse playstyles and tactical approaches. The game also features a combo system that rewards players for chaining abilities and executing well-timed attacks.
Class System
The class system in “Tree of Savior” is one of its standout features. The game offers an extensive range of classes, each with its own unique abilities and playstyle. Players begin by selecting a base class, which determines their initial skill set and role in combat. As they progress, they can advance through a series of job advancements, unlocking new skills and specializations.
The class system is divided into several tiers, including:
- First Classes: These are the starting classes, such as Swordsman, Archer, and Mage. Each first class offers a basic set of abilities and serves as the foundation for further advancement.
- Second Classes: Players can choose a second class based on their first class, such as the Knight for Swordsmen or the Hunter for Archers. Second classes provide additional skills and enhance the gameplay experience.
- Third Classes: The final tier of class advancement, where players can specialize in advanced roles, such as the Dragoon for Swordsmen or the Falconer for Archers. Third classes offer the most powerful abilities and unique playstyles.
The class system allows for a high degree of customization, enabling players to create unique characters and experiment with different builds. This flexibility is a key appeal of “Tree of Savior,” as it caters to a wide range of playstyles and preferences.
Progression and Quests
Leveling and Progression
Leveling in “Tree of Savior” involves completing quests, participating in dungeons, and engaging in combat. The game features a traditional leveling system, where players gain experience points (XP) by defeating enemies and completing objectives. As players level up, they unlock new skills, abilities, and class advancements.
The game also includes a progression system that rewards players with various items and gear as they advance. Equipment and items play a crucial role in character development, with players able to customize their gear to suit their playstyle and enhance their abilities.
Questing
Questing in “Tree of Savior” includes a mix of story-driven quests, side quests, and repeatable tasks. The game features a variety of quest types, ranging from simple fetch quests to more complex storylines involving multiple stages and objectives.
The main storyline follows the player’s character as they uncover the mysteries of the world and battle against various foes. Side quests offer additional content and rewards, allowing players to explore different aspects of the game world and engage in supplementary activities.
Exploration and World Design
World of Telsiai
The world of “Tree of Savior” is set in the continent of Telsiai, a vibrant and diverse landscape filled with lush forests, arid deserts, and mysterious ruins. The game’s world design features a top-down perspective, with an emphasis on detailed environments and intricate level design.
Each zone in the game offers its own unique visual style and thematic elements. Players can explore a variety of environments, including quaint villages, sprawling forests, and ancient dungeons. The game’s world is rich with lore and hidden secrets, encouraging exploration and discovery.
Art Style
The art style of “Tree of Savior” is one of its most distinctive features. The game employs a colorful and whimsical aesthetic, with a blend of 2D and 3D elements. The character designs, environments, and animations all contribute to a visually appealing and cohesive world.
The game’s visual style pays homage to classic MMORPGs while incorporating modern design elements. The use of vibrant colors and detailed textures creates a visually engaging experience that stands out in the MMORPG genre.
Narrative and Lore
Storyline
The storyline of “Tree of Savior” revolves around the player’s character uncovering the secrets of the world and battling against various adversaries. The game’s narrative is presented through a combination of quest dialogues, cutscenes, and in-game events.
The main storyline involves the player’s quest to discover the truth behind a series of mysterious events and conflicts in Telsiai. As players progress, they encounter a variety of characters and factions, each with their own motivations and objectives.
Lore and World-Building
The lore of “Tree of Savior” is rich and expansive, with a deep history that is explored through quests, dialogues, and in-game documents. The game’s world-building adds depth to the narrative and provides context for the events and conflicts within the game.
Players can uncover the history of Telsiai and learn more about the various factions, deities, and characters through their adventures. The game’s lore adds a layer of complexity and immersion, enriching the overall experience.
Impact and Legacy
Reception and Legacy
“Tree of Savior” received generally positive reviews upon its release, with praise for its class system, art style, and nostalgic elements. The game’s innovative class system and engaging world design were particularly well-received, offering a fresh and unique experience in the MMORPG genre.
However, the game also faced criticism for some of its systems and balance issues. The complexity of its class system and the reliance on grinding were noted as potential barriers for new players. Additionally, the game’s monetization practices and microtransactions drew mixed reactions from the community.
Despite these challenges, “Tree of Savior” has maintained a dedicated player base and continues to receive updates and expansions. The game’s influence on the MMORPG genre can be seen in its innovative features and design choices, which have inspired other developers to explore similar ideas.
Influence on MMORPGs
“Tree of Savior” has had a notable influence on the MMORPG genre, particularly in terms of its class system and visual design. The game’s emphasis on customization and flexibility has set a standard for character progression and build diversity.
The game’s art style and world design have also contributed to the evolution of visual aesthetics in MMORPGs. The use of vibrant colors and whimsical designs has inspired other developers to explore similar artistic approaches.
Conclusion
“Tree of Savior” is a significant entry in the MMORPG genre, offering a unique blend of classic and modern gameplay elements. The game’s distinctive class system, engaging world design, and colorful art style set it apart from other MMORPGs and contribute to its appeal.
While the game faced challenges and criticisms, its impact on the genre and its dedicated player base highlight its strengths and contributions. “Tree of Savior” remains a memorable and influential title, remembered for its creativity, innovative features, and contributions to the world of online gaming.
In summary, “Tree of Savior” is a testament to IMC Games’ ability to blend nostalgia with innovation, delivering a distinctive and engaging MMORPG experience. The game’s legacy endures, and it continues to be an important part of MMORPG history.